I have to wonder with all the advancement with DLSS and Raytracing, if this means that in the future more and more developer will adopt the logic of the devs of "The Remnant 2" of: "It was developed with DLSS in mind", meaning shit optimization
Yes.
I have to wonder with all the advancement with DLSS and Raytracing, if this means that in the future more and more developer will adopt the logic of the devs of "The Remnant 2" of: "It was developed with DLSS in mind", meaning shit optimization
 
	I understand your point, and I agree that VA can elevate a scene, or a story moment, or give the impression that a game is higher qualityCould not disagree more, it's 2025 there's no excuse for this anymore. VAs don't get paid that much and even small indie studios can have full VA. Even disco elysium, one of the wordiest games ever, has full VA.
It's already happeningI have to wonder with all the advancement with DLSS and Raytracing, if this means that in the future more and more developer will adopt the logic of the devs of "The Remnant 2" of: "It was developed with DLSS in mind", meaning shit optimization
I understand your point, and I agree that VA can elevate a scene, or a story moment, or give the impression that a game is higher quality
But again that's not what makes the average spender show up. Once again you can point at gachas to see multiple very popular ones that don't have full voice acting (especially in ones that have long story scenes). Some gachas don't have EN VA at all, and some only have unit/gameplay VA (so no voiced story scene at all in all languages) and still make millions
We can actually see this in non-gacha games too. Let's ignore Nintendo and pretend they have their own fanbase that doesn't follow normal rules, once again I'm pointing at Ubisoft, EA, WB, all big companies that have fully voiced games and most importantly fully voiced games in multiple languages (not just english and japanese). Their games also have very good graphics on average and big advertisement budgets, and yet all of them had multiple failures this gen. Graphics, VA, presentation, music, these are all things that make a game feel high budget, feel AAA, but ultimately they don't actually decide the future of a game. They're an extra, the one thing that helps with marketability, but in the end you still need to have "something" to actually market
Hell, I keep insisting on western companies, but I can make the same points for eastern companies. Capcom is actually the one JP company that has taken VA the most seriously. Resident Evil games are fully voice acted in multiple languages, MHW is fully voice acted in multiple languages, the new Onimusha will be fully voice acted in multiple languages. They also had multiple success stories this gen. But is it really because of the voice acting, or because they are making games that people want to play?
Same for Sega, same for Square Enix, same for Bandai Namco. Let's talk about Bamco: they also had many failures this gen (especially the past year), but they also had multiple success stories, including ones with games that don't have full voice acting (or don't have english voice acting at all). The games that did well managed to pull it off because they targeted the correct customers, while games with no "targets" failed on all front. I didn't want to pick on this game in particular since it's a confirmed failure with confirmed layoffs, but Unknown 9 is fully voice acted in multiple languages (7 dub tracks in total). Unknown 9 is also a literal steaming pile of shit, and it "sold" like a steaming pile of shit
Talking about indies, Disco Elysium is a very successful RPG with tons of voiced text. You know which other indies sold a ton? Undertale (no VAs, and Toby's cheap ass couldn't even bother to pay for more translations outside of JP for both the original and Deltarune despite selling millions), Hollow Knight (simlish-like VA), Palworld (only cries and grunts). Again, VAs don't matter when you have a good hook. Also DE is "indie" but there is also a clear budget behind it (just look at what happened behind the scenes). The vast majority of indie developers in no way can afford full voice acting for their games. Voice acting is cheap only if you have a real backing behind it
One last point, and for this let's go back to Sega. I personally think the "fixation" with voice acting is a very "english/american" thing. All right, in Japan VA is a massive business too, but most of these VA discussions seem to be made with an english point of view. It's specifically because I'm italian that maybe I don't care about english voice acting (or maybe voice acting at all), after all it's not my native language. So when Sega decided to give their Yakuza games more budget they didn't just add english voice acting (which is not a small task in any way, most Yakuza games have tons of voiced lines), they also decided to translate the games in many more languages instead of being EN/JP only (and that included italian). This part honestly makes the game feel much higher budget than simply having english VA, it also opens the game to more markets including the massive chinese PC market. Even when talking about western companies I don't care nor listen to the EN dubs because the game defaults to the IT dub, and I assure you most of those are very well made. And they're also not cheap at all: italian voice actors are paid well, and honestly italian voice acting is one of the easiest way to separate a true AAA budget from the lower ones. Which is why in no way I fault developers for skipping it
 
	 
	 
	 
	 
	I interviewed Johnny from Health (amazing band if you haven't heard them before) about how Max Payne 3 changed things for them, a funny story about the GTA V song they did, how the Cyberpunk 2077 collaboration almost didn't happen, how he played most of Elden Ring on tour on Steam Deck, his thoughts on streaming services, the Evangelion memes, and more for RPG Site.
Any truth to this ?
Any truth to this ?
The source of that rumour is iconera, a forum that is apparently known for being obsessed about playstation and hating pc?
If so, I wouldn't trust any pc related rumours coming from there.
Back when the debug executable leaked for Dark Souls Bamco hired some law firm that went after everyone trying to host the debug.exe, and I think Durante's self hosted DSFix was collateral damage. Obviously it survived, as did the debug executable.Didn't Bandai actually try going after DSFix?

Weird but cool that Valve is doing this. A missed opportunity to not have a new wave of titles - or one flagship - open and modable like in the HL & 2 days plus give the ability to release the mods/total conversions stand alone/commercially (within terms/reason of course) but better a 3rd party than noone at all I guess.Garry's Mod developer currently making successor s&box on the latest Source Engine said:Our intention is to let people create games with s&box and export them as standalone games, which can then be distributed on Steam etc.
For this to be possible we need Valve's permission - since it's built on their engine. This means they need to update the license agreement we have with them. They've done that, and are in the final stages of checking it over. I'm hopeful that we'll have it this month.
Once that's signed we'll need to work with our own lawyers to make our license. This should be simple, as it will be giving you permission to do whatever you want as long as you don't blame us for anything that goes wrong.
Thanks for the write up, mate.
Also, Disco Elysium didn't have full voice acting until they were a hit. Only a select part of the game was voiced before the Extended cut release.
In General, full voice acting also narrows the scope of the game and its choices.
Find the issue:
Fallout 2

Fallout 4

Or from Bioware:
Baldurs gate 2:

Mass Effect:

Valve is finally (indirectly) licensing Source 2? It only took a decade. Valve time is too strong.Weird but cool that Valve is doing this. A missed opportunity to not have a new wave of titles - or one flagship - open and modable like in the HL & 2 days plus give the ability to release the mods/total conversions stand alone/commercially (within terms/reason of course) but better a 3rd party than noone at all I guess.s&box
sbox.game
Using bioware and bethesda, 2 of the most incompetent devs in history who should have never had any success at all, is misleading.
It's been proven by other devs that you can still have full VA and have deep conversations. I mean BG3 was not even 2 years ago.
 
					
				 
					
				The problem is the dialogue is:Thanks for the write up, mate.
Find the issue:
Fallout 2
Fallout 4

Or from Bioware:
Mass Effect:

The problem is the dialogue is:
Stupid!
Stupid! (Angry)
Stupid! (Flirty)
(Ask another question that leads back to these same three answers)
Looking at monitors and wondering if this is like the 21:9/32:9 1440 UW monitors where you can make the screen 16:9 and it just turns off the pixels on the side. Example is at 6:22 for this UW:
After 6:22 the person has the game just in the middle..
Is the 32 4K MPG 322URX QD-OLED able to do this as well? I know its not an UW and such.
Every time I see a video thumbnail like this, I get tempted to invest in an ultrawide for shmups lol. I could set my LG 850 vertical for shmups and have 21:9 next to it (when I get a new desk) for some games like the Falcom ports, Tsushima, etc.
I am askign baout a non-UW 16:9 4K monitor that for the one pvp game I play I would like to scale down. Wondering if the fucntion of that on UW can be done on the non-uw
Play Fire Emblem Three Houses. According to my friend it's extremely long (3.5 routes), has full VA and apparently really good story.
I still haven't started the game. Switch 2 needs to come asap.
Same boat ! I recently got the urge to finally play it, but it’s not an easy game for me to tackle.Play Fire Emblem Three Houses. According to my friend it's extremely long (3.5 routes), has full VA and apparently really good story.
I still haven't started the game. Switch 2 needs to come asap.
Yeah, it's a huge undertaking. My friend spent over 200 hours and finished everything in the main game. Took him months. He didn't even get the DLC campaign.Same boat ! I recently got the urge to finally play it, but it’s not an easy game for me to tackle.
Emulating it is nice but my save will be locked on PC, though I don’t think it’s an issue it bugs me. And whatever emulation glitch there may or may not be. And while I’m no stranger to emulation, I like to pay for my games, too. I’m not 12 anymore.
Buying a Switch 1 in 2025 is pushing on insane territory. But the damn Switch 2 is still far away. And the price of both game and xpac, I swear Nintendo horrible game prices are more stable than gold.
Crossing fingers but yeah, not convinced Switch 2 will have any effect on Switch 1 games, outside of a select few. And I admit I'm a Debbie Downer here but releasing in Summer ? Hmm, I would say September-October, more realistically.Yeah, it's a huge undertaking. My friend spent over 200 hours and finished everything in the main game. Took him months. He didn't even get the DLC campaign.
Definitely don't buy a Switch 1 now lol unless you an find a way to sell it at relatively good price afterwards. Switch 2 should be released around summer. If I plan to spend 200 hours on a game I would rather play it on something that allows it to run better. I know, switch 1 games running better on 2 is still an assumption but we will know more in April.
Thats a massive gap in your JRPG experience, you should correct that ASAP, imo of course.Play Fire Emblem Three Houses. According to my friend it's extremely long (3.5 routes), has full VA and apparently really good story.
I still haven't started the game. Switch 2 needs to come asap.
No worries.Crossing fingers but yeah, not convinced Switch 2 will have any effect on Switch 1 games, outside of a select few. And I admit I'm a Debbie Downer here but releasing in Summer ? Hmm, I would say September-October, more realistically.
I'm not arguing with you, I want you to be right here
I really should have played it earlier. I prefer to game on PC first so I completely forgot those unplayed Switch games on the shelf.Thats a massive gap in your JRPG experience, you should correct that ASAP, imo of course.
I only gravitate towards select strategy RPG hybrids, but I absolutely LOVED Three Houses. Thoroughly enjoyed the plot (and the different ways you can progress through it), and I still fondly remember so many of the characters. Omega Force knocked it out of the park, it's their magnum opus.
 Sounds like an exhilarating experience.
 Sounds like an exhilarating experience.It's so weird seeing the mental gymnastics from console fanboys trying to say that the game failed. The difference between a brand new release and a port is that a port costs significantly less to make than a full game with new assets and such.How it started (for our friends at Icon Era):

How it's going:


From what I've seen of gameplay and the cinematics, it just feels like "We have Baldur's Gate 3 at home", setting aside any of the controversies or the (reportedly) mind-numbing gameplay or millennial-tinged writing for a second. I feel indifferent to it, mainly because BioWare isn't the BioWare from the KoTOR or Mass Effect eras, and I got better things to do than to constantly A-Log video games that I don't plan on playing or find entertainment from mocking.Imagine being this stupid... No one didn't buy DATV because it was lacking "shared world features." This makes me even more worried for Mass Effect 5.
From what I gathered from the IGN review there is a streamlining issue but overall it's a combination of the traditional incomplete first new Civ entry and absolute insane lack of tooltips for the most basic shit.Looks like Civ7 reviews are very mid. And the user reviews for the early launch are negative.
Wait, map sizes in Civ 7 are tiny!? the biggest is "standard"? I saw that on one of the reviews. That sounds awful, I always always play on biggest map with fewer AI civs.
