Out of curiosity, has anything that was EGS exclusive gotten any major ad-campaigns outside of website backsplashes? TV, Twitch preroll, etc?
i wouldn't know ... i'm blocking ads pretty much everywhere
Out of curiosity, has anything that was EGS exclusive gotten any major ad-campaigns outside of website backsplashes? TV, Twitch preroll, etc?
... but what happens to Subnautica 2, will EGS users buy it or just wait for it to be free? Etc.
Metro Exodus buy on EGS trailers played before every youtube video I tried to watch for a time (not logged in/no history). They pushed that hard.Out of curiosity, has anything that was EGS exclusive gotten any major ad-campaigns outside of website backsplashes? TV, Twitch preroll, etc?
Im sure Borderlands3 will have terrible techno blasting over an obnoxious trailer when it drops.. Cant think of anything getting a big push. Metro maybe, though I didnt see anything for it myself.Out of curiosity, has anything that was EGS exclusive gotten any major ad-campaigns outside of website backsplashes? TV, Twitch preroll, etc?
Out of curiosity, has anything that was EGS exclusive gotten any major ad-campaigns outside of website backsplashes? TV, Twitch preroll, etc?
Which seems like yet another missed opportunity on Epic’s end to actually generate new customers instead of trying to forcefully buy them.
i imagine buying all those exclusives is much cheaper than buying those ads (especially during the events you mentioned)
You're probably 100% right.
Oh for sure.
thought so
plus - if they aren't even willing to buy those for fortnite, they sure as hell won't for games they haven't made![]()
Don't need to pay for advertising when your advertisement is a store page on Steam that inevitably gets its date changed to "Coming soon" alongside an EGS exclusive announcement.
Regardless of whether people think Valve should use their clout in the EGS situation or not, and the ramifications on the platform, surely we all agree that they need to put a stop to devs/pubs advertising their game on Valve’s dime before running off to EGS as an exclusive.Don't need to pay for advertising when your advertisement is a store page on Steam that inevitably gets its date changed to "Coming soon" alongside an EGS exclusive announcement.
Regardless of whether people think Valve should use their clout in the EGS situation or not, and the ramifications on the platform, surely we all agree that they need to put a stop to devs/pubs advertising their game on Valve’s dime before running off to EGS as an exclusive.
At this point what’s happening is devs are peacocking themselves on Steam until Sergey finds wishlist data on the game via has crawlers, and then Epic snaps them up.
Hey, I just thought of something.
So the Samurai Showdown devs basically confirmed the speculation that Epic contracts come in the form of sales guarantees, which is to say that Epic gives you a chunk of cash upfront equivalent to an amount of copies of the game sold, and then you start making more money on top once you get over that amount. Specifically, the language the devs used was "a pre-order of hundreds of thousands."
So if the way Epic is phrasing their exclusivity contracts to devs is in the form of "we will pre-order this many copies of your game," does that mean that their claim of Metro Exodus selling 2.5x as much as Last Light was mostly comprised of the copies they bought?
Realistically, they don't have to do anything anyway because doing this exact thing just screams "hey, I'm a huge asshole!" now.
Which seems like yet another missed opportunity on Epic’s end to actually generate new customers instead of trying to forcefully buy them.
Hello Everyone,
We want to make sure that the Backers are aware that we are listening to their concerns. We kindly ask all our fans to have some patience, we are currently at E3 demoing the game and need to get back to our respective offices to assess the situation and together find a way forward to justify the trust you placed in us.
Thank you for your patience and support.
As someone who uses Steam activity feed often, I absolutely agree on that, a lot of devs really underestimates how important Steam community for promoting your games. I have a lot of friends with different tastes, playing different games, and thanks to this I found a lot of interesting looking titles that even Prudis and Tizoc missed in their great posts, like obscure HOG games or very niche and small indies. And when some of my screenshots become popular, I see tons of people, who are not my friends or don't even have friends in common with me, came and comment under those screens, asking questions about the game or simply saying that it looks good. Steam is a proper social network, dedicated specifically about PC gaming, and it's just another reason why everyone who says that "Steam is just another launcher" just proving that they haven't done any basic research on this topic and their words about PC gaming should not be taken seriously.I don't pay much attention to ads or PR, and only really follow a handful of indie devs who are too small for Epic to notice (thankfully). Shenmue was the only one I was familiar with the moment it was announced (okay, Metro Exodus too, but I can't play FPS'es since they make me sick, so I ignore most of them). All the rest were unknowns, or I was familiar with the devs, but didn't really play their games at all. I mean, I guess it helps those devs that maybe now I know about their 1 or 2 games being released, but odds are, they were from a big enough studio that I'd be seeing reviews and screenshots and comments plastered all over Steam about the games anyway. The Steam community loves sharing and promoting games they love, and it boggles my mind that a lot of these devs don't see that.
Metro Exodus and Phoenix Point were huge media stinkers with one of them being tied to their publisher and the other being a KS game. There is no way I can believe anyone in YS.net - even something like a NA community manager - legitimately didn't know this was going to piss people off because that would require the devs to live under an actual rock. What they didn't expect was the magnitude of the backlash and now they're scrambling to find a way to at least mitigate the stupid shit they made in their hubris.TBH I think that Shenmue mail is legitimately sincere.
I can understand how the devs didn't see the backlash coming: not everybody is following EGS as closely as us, and even if they went to read about it, most news site aren't exactly as outraged as us.
And if they are in LA right now, it's really not the best time for them to do any kind of damage control.
Metro Exodus and Phoenix Point were huge media stinkers with one of them being tied to their publisher and the other being a KS game. There is no way I can believe anyone in YS.net - even something like a NA community manager - legitimately didn't know this was going to piss people off because that would require the devs to live under an actual rock. What they didn't expect was the magnitude of the backlash and now they're scrambling to find a way to at least mitigate the stupid shit they made in their hubris.
Metro Exodus and Phoenix Point were huge media stinkers with one of them being tied to their publisher and the other being a KS game. There is no way I can believe anyone in YS.net - even something like a NA community manager - legitimately didn't know this was going to piss people off because that would require the devs to live under an actual rock. What they didn't expect was the magnitude of the backlash and now they're scrambling to find a way to at least mitigate the stupid shit they made in their hubris.
To their defense I didn't think this was gonne be this big either. People are livid.Yeah, I misworded my thought. I meant that, even if they expect some complaints, imho they might not have expected such a big backlash, and partly it's because of how EGS is misrepresented by the media.
As I was worrying about EGS exclusivity, I knew it'd cause a complete stink if they went with it.To their defense I didn't think this was gonne be this big either. People are livid.
It's a shame as the fanbase has stuck together through thick and thin, and for Epic to just wade in and ruin that is really devastating on so many levels.
People are livid.
People are livid.
Hey, I just thought of something.
So the Samurai Showdown devs basically confirmed the speculation that Epic contracts come in the form of sales guarantees, which is to say that Epic gives you a chunk of cash upfront equivalent to an amount of copies of the game sold, and then you start making more money on top once you get over that amount. Specifically, the language the devs used was "a pre-order of hundreds of thousands."
So if the way Epic is phrasing their exclusivity contracts to devs is in the form of "we will pre-order this many copies of your game," does that mean that their claim of Metro Exodus selling 2.5x as much as Last Light was mostly comprised of the copies they bought?
-'Hey boss, we need help with...'![]()
/r/fuckepic is really getting to him
As someone who uses Steam activity feed often, I absolutely agree on that, a lot of devs really underestimates how important Steam community for promoting your games. I have a lot of friends with different tastes, playing different games, and thanks to this I found a lot of interesting looking titles that even Prudis and Tizoc missed in their great posts, like obscure HOG games or very niche and small indies. And when some of my screenshots become popular, I see tons of people, who are not my friends or don't even have friends in common with me, came and comment under those screens, asking questions about the game or simply saying that it looks good. Steam is a proper social network, dedicated specifically about PC gaming, and it's just another reason why everyone who says that "Steam is just another launcher" just proving that they haven't done any basic research on this topic and their words about PC gaming should not be taken seriously.
They absolutely don't even know what shame is. I wonder how alive this game will be once the 1 year exclusivity ends, though. 100 players, maybe? 200 if it gets heavily discounted in another 'mega sale'?Chivalry 2 devs are now advertising the Epic Game Store on Steam:
Chivalry: Medieval Warfare :: Chivalry 2 announced
They really have no shame...![]()
![]()
/r/fuckepic is really getting to him
I tend to buy and wishlist a lot based on my Steam friend activity. I didn’t even know Starlink was on Steam until I saw a friend purchased it—I believe Kurt Russell. I haven’t purchased it yet, but it’s on my wishlist. Where you at, EGS?
I can't tell you how happy I am that Mordhau is a thing, and is more popular than Chivalry ever was.
I wish Valve would nuke this announcement.
They absolutely don't even know what shame is. I wonder how alive this game will be once the 1 year exclusivity ends, though. 100 players, maybe? 200 if it gets heavily discounted in another 'mega sale'?
Hey, I just thought of something.
So the Samurai Showdown devs basically confirmed the speculation that Epic contracts come in the form of sales guarantees, which is to say that Epic gives you a chunk of cash upfront equivalent to an amount of copies of the game sold, and then you start making more money on top once you get over that amount. Specifically, the language the devs used was "a pre-order of hundreds of thousands."
So if the way Epic is phrasing their exclusivity contracts to devs is in the form of "we will pre-order this many copies of your game," does that mean that their claim of Metro Exodus selling 2.5x as much as Last Light was mostly comprised of the copies they bought?