Thank you for the response.
I am glad to see that you were able to get something useful out of my post, despite my obvious lack of game design knowledge.
Regarding the die/page-turning effects, I checked and realized that I
can hear the page turning effect in the new build, but it is very quiet. It is entirely possibly that I just missed the page-turning sound effect, especially since the music is much louder than the sound effects, but then I did so despite playing with (closed back) headphones on the entire time. If that is indeed the case, then perhaps it is worth considering balancing the default music/effect volumes avoid drowning out your sound effects. I did not tweak the volume options, other than muting voices.
The updated, interactive combat mechanics you are planning sound like a huge improvement and is exactly the kind of interactivity that I was missing from Pale Harbor. Are you familiar with
Tharsis and
Dicey Dungeons? Both feature a number of dice mechanics that you might be able to draw inspiration from, in the long term, for your own combat mechanics. Though I would caution that a monster "
that you have to beat within a certain number of turns to get the good ending" sounds like something that would essentially force the user to save-scum, unless you could also beat it a way that did not rely on random dice-rolls.