Community MetaSteam | September 2019 - Valve, I Know What You Did Last Summer!

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Oh my

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You're running dangerously low on games.
 

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you get a new store/launcher ... and you get a new store/launcher ... everyone gets a new store/launcher!

 
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well they just announced the release date ... so if DARQ's case is anything to go by - Tim is in the process of sliding into their DMs right about now

We should be ok :

 
So what's the name of your shelf(s)?
  • Co-Op (Dynamic)
  • Favorites
  • What's next!

Coop is self explanatory, I play a lot of things every year togheter with my brother.
Favorites is full of multiplayer games that I play and also single-player games that I play at least every year. (Things like STALKER, Metro and such)
Also I've putted my favorites games such as pillars of eternity, trackmania and arma.
What's next it's basically a calendar, I've placed the games I want to play. Now for example I'm playing demonicon, after that I'll play FEAR, Timeshift, Star point Gemini 2. It's basically a reminder for the backlog.

I've not yet finished btw, yesterday I only tried the new tool (I find the update amazing) but I haven't still dived deep into it
 
According to my library I have 982 games.
According to the game collector showcase I have 949 games.
What's the difference?
 
Is Battle Chasers worth for 5€ ? It was in my wishlist long ago, but I kept reading of people that felt the game was too long with all the battle animations you can't skip
 
Please teach me how to put emulator inside Steam library.
Just about all emulators allow you to launch games by adding the rom/iso to the target in some form. So for instance, lets say you use Dolphin. Add Dolphin to Steam as a non-Steam game, then edit the target to include the location of the game right next to it: "C:\Dolphin\Dolphin.exe" "C:\Dolphin\ISO\game.iso" This should work for the PS2 and DS emulators as well.

Cemu (Wii U) is similar, but you just need to add a few commands: "C:\CEMU \Cemu.exe" -g "C:\CEMU\Games\game.rpx" -f

With RetroArch, you also have to include the core you want to use. It'll look like this: "C:\RetroArch\retroarch.exe" -L "cores\bsnes_performance_libretro.dll" "C:\SNES\rom.sfc" or you can just add Retroarch to Steam and use their front end. You should probably start there, so you can get your settings/cores right first.
 
Just about all emulators allow you to launch games by adding the rom/iso to the target in some form. So for instance, lets say you use Dolphin. Add Dolphin to Steam as a non-Steam game, then edit the target to include the location of the game right next to it: "C:\Dolphin\Dolphin.exe" "C:\Dolphin\ISO\game.iso" This should work for the PS2 and DS emulators as well.

Cemu (Wii U) is similar, but you just need to add a few commands: "C:\CEMU \Cemu.exe" -g "C:\CEMU\Games\game.rpx" -f

With RetroArch, you also have to include the core you want to use. It'll look like this: "C:\RetroArch\retroarch.exe" -L "cores\bsnes_performance_libretro.dll" "C:\SNES\rom.sfc" or you can just add Retroarch to Steam and use their front end. You should probably start there, so you can get your settings/cores right first.
Also, if you want to have multiple Retroarch shortcuts, you can always just copy the exe. I personally use the CRC32 of the ROM, this way I get tools like Gameplay Time Tracker to handle each ROM as a separate game..
 
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Just about all emulators allow you to launch games by adding the rom/iso to the target in some form. So for instance, lets say you use Dolphin. Add Dolphin to Steam as a non-Steam game, then edit the target to include the location of the game right next to it: "C:\Dolphin\Dolphin.exe" "C:\Dolphin\ISO\game.iso" This should work for the PS2 and DS emulators as well.

Cemu (Wii U) is similar, but you just need to add a few commands: "C:\CEMU \Cemu.exe" -g "C:\CEMU\Games\game.rpx" -f

With RetroArch, you also have to include the core you want to use. It'll look like this: "C:\RetroArch\retroarch.exe" -L "cores\bsnes_performance_libretro.dll" "C:\SNES\rom.sfc" or you can just add Retroarch to Steam and use their front end. You should probably start there, so you can get your settings/cores right first.
Okay thank you, I'll try later :thumbsupblob:
 
Nice:
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I was slightly annoyed yesterday since most SEGA games had assets but SRR (despite being a rather recent release) did not.

It seems like over the past day at least 50 or so extra games in my library got new assets. I doubt it will continue at this rate but that's better than I expected. I guess the public release did cause some devs/publishers to finally get to it.
 
Nice:
sega_shiningk5jp8.png

I was slightly annoyed yesterday since most SEGA games had assets but SRR (despite being a rather recent release) did not.

It seems like over the past day at least 50 or so extra games in my library got new assets. I doubt it will continue at this rate but that's better than I expected. I guess the public release did cause some devs/publishers to finally get to it.
Yakuza Kiwami 2 not having proper assets while 0 and K1 have is kinda annoying too
 
Nice:
sega_shiningk5jp8.png

I was slightly annoyed yesterday since most SEGA games had assets but SRR (despite being a rather recent release) did not.

It seems like over the past day at least 50 or so extra games in my library got new assets. I doubt it will continue at this rate but that's better than I expected. I guess the public release did cause some devs/publishers to finally get to it.
It's like
"Lol it's Valve, this is never gonna release, don't need to spend time to update those assets- OH SHIT"
 
Nice:
sega_shiningk5jp8.png

I was slightly annoyed yesterday since most SEGA games had assets but SRR (despite being a rather recent release) did not.

It seems like over the past day at least 50 or so extra games in my library got new assets. I doubt it will continue at this rate but that's better than I expected. I guess the public release did cause some devs/publishers to finally get to it.

Seems like SEGA, Team17 and Take Two (2K in particular) added a bunch since yesterday

SEGA updated Sonic Lost World and All Stars Racing but not Forces or Racing Transformed though. Like W H Y
 
Really liking the dialogue in AI so far

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There's a surprising lot of humor and banter in the game so far.
Not like Uchikochi's past game didn't had any of that, but this game in the first few hours has an almost comedic tone to it.
WIsh i could just continue playing right now. :NotLikeDis:
At least i'll have a long weekend for it.
 
I’m still looking for impressions on AI about the supposedly graphic content. How graphic we talking

If you want to see:

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In the context of eyeball removal i would call that pretty tame on the gore level
 
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It's September 18th.
That means it's one month until October 18th.
One month until we get a proper Digimon game on PC! (I say proper because the only one I'm aware of is that one MMO on Steam and I have no idea if that is any good).

Still no Digimon store page Bamco c'mon.
 
Okay that’s graphic but not quite as bad as I was thinking.

Maybe I’ll still get it while I’m traveling.

Have any of the reviews said how long the game is?

About 30-40 hours iirc, obviously depending a lot on your reading speed
 
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