Maybe it's like Denuvo key, need to be renewed after a while.
This seems like a good topic to discuss in another thread here on the forums, for all of the other "non-official-journalist" review writers here. I'd be really curious how everyone else who reviews seriously handles things. I might go ahead and make that thread once I get home from work tonight (too busy to do it now, and the boss could be walking back into the office at any moment now... ).Totally feel you.
One thing is, when you're not a professionnal journalist (which I assume you're not either), if you get a review key, you feel obligated to review it. To play, to write, to advertise your article...
And sometimes you don't feel like it. It may be because the game is boring, it may be something happening in your life, other stuff more interesting... Feeling the obligation to do it is the opposite of what I need to write freely.
That's why on my own blog I review games 2, 3, 5, 15 years old. Because trying to keep up with all the releases is a lost cause. And "old" games may be way more interesting than new games...
But I think we're now off topic, all because of me.
Sorry !
Funny that you mention this, because we aren't allowed to accept anything of value from clients or other companies in my professional field of occupation. This means max. 25€ of value, never cash, we even have to report if a client invited us for launch, upgraded our rooms or invited us to a nice event (which happens often enough).I know that it never stopped me to give meh or bad reviews, but you can't know how it affects your judgement.
If it is like Control: It just works...
Maybe it's like Denuvo key, need to be renewed after a while.
I totally get what you mean, and for the record, don't mean to come out like I don't believe the honesty of reviewers who got their copies for free. I'm just saying that it's funny how some people can hold two contradicting opinions at the same time, depending on which one is better for them at any given time.I do get review keys for games (used to review Sega games, so Total War, Football Manager... expensive games, all for free, even got collector editions with shirts and goodies...), but I thought about it a lot recently.
I know that it never stopped me to give meh or bad reviews, but you can't know how it affects your judgement. I still do (writing about Nauticrawl with a review key right now), but... I'm thinking about not doing it anymore. Just to be totally free of judgement. Being as honest as possible.
Don't want to be accused of being partial. I can be wrong, I can be the only one to like a game everyone hates, but I can't be the one who gives a good review because he got stuff from devs / editor, or worse : I can't be the one that gives good reviews to please an editor / dev so I can get more review keys after that.
Fuck Doritos.
Yeah, when I used to write for my friends' gaming site (a really tiny one) and we got free review copies I took them very seriously, even though it was something unpaid and probably unread. Although there weren't deadlines, I didn't feel comfortable taking too long to finish the reviews. And of course, it can be hard when asked to play something that's not one's forte. For example, I had to review Crypt of the Necrodancer (I'm not a roguelike guy, but I ended up liking it a lot) and Plants vs Zombies Garden Warfare 2 (I never play multiplayer stuff, but enjoyed it too), both of which kinda stressed me out due to feeling out of my comfort zone. I liked writing those reviews, of course, otherwise I wouldn't have done it. But yeah, it's always easier to play stuff at your own leisure, whenever you feel like it, and perhaps write because you choose to, not out of obligation.Totally feel you.
One thing is, when you're not a professionnal journalist (which I assume you're not either), if you get a review key, you feel obligated to review it. To play, to write, to advertise your article...
And sometimes you don't feel like it. It may be because the game is boring, it may be something happening in your life, other stuff more interesting... Feeling the obligation to do it is the opposite of what I need to write freely.
That's why on my own blog I review games 2, 3, 5, 15 years old. Because trying to keep up with all the releases is a lost cause. And "old" games may be way more interesting than new games...
But I think we're now off topic, all because of me.
Sorry !
Ahahaha. Eat shit, Epic stansBorderlands 3: PC Players Report Losing Their Save Data - IGN
Multiple players on Twitter have reported problems after activating cloud saves that then either wiped progress completely or reset to an earlier save point.www.ign.com
Tim and Randy:
Lol, I didn’t get that in my 4K copy. But I did get introduced to getting my digital copy through Lionsgate VIP, where instead of just giving you a Movies Anywhere code and calling it a day, they make you download a proprietary app, scan a QR code, pick a SINGLE digital retailer, and then they email you a code to redeem there.Jesus Christ, my John Wick 3 blu ray comes with a 50% off John Wick Hex, can't escape this shit
The motorcycle (and car) industry is one of the worst shitholes when it comes to reviews.Funny that you mention this, because we aren't allowed to accept anything of value from clients or other companies in my professional field of occupation. This means max. 25€ of value, never cash, we even have to report if a client invited us for launch, upgraded our rooms or invited us to a nice event (which happens often enough).
But reviewers getting nice stuff for free isn't just a problem in the gaming industry. You see the same in the car industry, photography, tourism etc.
My company is also doing it for clients as well. It's sometimes strange.
One of the reason why I'm never trusting a product review btw The product may not be sponsored but you never know how much goodwill the company was trying to build towards the reviewer with nice stuff, nice hotel rooms etc.
Not saying everybody is corrupt, but this can definitely influence you and build a strange kind of obligation.
... not to mention googlePeople have short memories and not everyone lost dozens of games as a bunch of these direct download services as well as platforms like Desura went tits up. Then you have console only folks who shelve their libraries every gen, wishing for remasters on the latest system. I'm not shocked that this argument doesn't come up much.
I do get the feeling Epic is in it for the long haul. But we'll see. We've heard the same story time and again from big boys like Microsoft. Yet here I am with a bunch of useless GFWL discs.
I think it depends on Fortnite. If it experiences a sharp drop in revenue then they'll surely divert funds away from moneyhats.I do get the feeling Epic is in it for the long haul.
If it were me, I'd end up dumping even more funds into moneyhatting. Fortnite will eventually decline, and building/bolstering a digital store that can provide constant, long-term revenue would become an even bigger priority. Ditto in regards to Unreal Engine.I think it depends on Fortnite. If it experiences a sharp drop in revenue then they'll surely divert funds away from moneyhats.
Right now they have funds to fight a war of attrition, but they may need to divert those elsewhere if Fortnite starts flagging or they don’t see themselves making many inroads against Steam.If it were me, I'd end up dumping even more funds into moneyhatting. Fortnite will eventually decline, and building/bolstering a digital store that can provide constant, long-term revenue would become an even bigger priority. Ditto in regards to Unreal Engine.
That's just me though.
I think that it won't be as easy for Epic to throw ludicrous amounts of money at publishers and developers if money becomes a finite resource,If it were me, I'd end up dumping even more funds into moneyhatting. Fortnite will eventually decline, and building/bolstering a digital store that can provide constant, long-term revenue would become an even bigger priority. Ditto in regards to Unreal Engine.
That's just me though.
Usually there's a limit to what a company like this is willing to spend. And as much as Epic wants the industry to believe it, they're not a charity. Draining the coffers for no apparent benefit is against the shareholders' interests. They'll eventually get uppity about it (and yes, I know Sweeny is the primary shareholder, but that doesn't mean the other shareholders have no say in things at all).If it were me, I'd end up dumping even more funds into moneyhatting. Fortnite will eventually decline, and building/bolstering a digital store that can provide constant, long-term revenue would become an even bigger priority. Ditto in regards to Unreal Engine.
That's just me though.
I'd imagine Tencent's interests actually align with Epic's, they're probably looking at the long run too. Especially since Steam China is being handled by Perfect World, one of their competitors.Right now they have funds to fight a war of attrition, but they may need to divert those elsewhere if Fortnite starts flagging or they don’t see themselves making many inroads against Steam.
After all, they have Tencent wanting their dividend and the company is trying to ensure its future. Regardless of how much they have, their funds aren’t infinite and they may try something different if EGS isn’t what they wanted it to be.
I think that it won't be as easy for Epic to throw ludicrous amounts of money at publishers and developers if money becomes a finite resource,
I don't know if Epic is genuinely losing all that much money with these deals, we don't have much data but we know these all essentially function as loans that are paid back before the publishers/developers see an extra cent. Plus any games that outperform are able to amortize poor performers.Usually there's a limit to what a company like this is willing to spend. And as much as Epic wants the industry to believe it, they're not a charity. Draining the coffers for no apparent benefit is against the shareholders' interests. They'll eventually get uppity about it (and yes, I know Sweeny is the primary shareholder, but that doesn't mean the other shareholders have no say in things at all).
This is complicated a little by the fact that Tencent has its own shitty launcher, that WeGameX thing. Mostly filled with (unsurprisingly) Chinese stuff.I'd imagine Tencent's interests actually align with Epic's, they're probably looking at the long run too. Especially since Steam China is being handled by Perfect World, one of their competitors.
They didn't have the commitment to turn their signature game franchise Unreal around, I have very little faith they're going to continue bothering with EGS when their moneyhat budgets expired and market forces see EGS as - at best - a distant second choice option for release platform.I do get the feeling Epic is in it for the long haul. But we'll see. We've heard the same story time and again from big boys like Microsoft. Yet here I am with a bunch of useless GFWL discs.
It's already out btwI'm expecting Epic to announce whatever WB Batman giveaway they have up their sleeves the moment Valve releases their Library overhaul today. I'd honestly be shocked if they didn't. Sweeny never misses a chance to steal Valve's thunder.
So I guess Borderlands 3 wasn't the "tremendous forcing function" that would improve EGS after all.Borderlands 3: PC Players Report Losing Their Save Data - IGN
Multiple players on Twitter have reported problems after activating cloud saves that then either wiped progress completely or reset to an earlier save point.www.ign.com
Wrong thread lol, but yeah it's for Steam and GOG.This is a list of games with white text?
What?
I don't get it, sorry.
I can't believe this isn't a bigger deal (well I can but ya know...).So EGS is adware now...
I bet people will try to argue it's the same as the pre-launch popup that Steam shows when you open the launcher.I can't believe this isn't a bigger deal (well I can but ya know...).
Can you imagine if Steam or one of the consoles started flashing ads while you're actually playing something? The reaction would be industry wide outrage. Even the press would be upset.
Ye this pretty much confirms the next batman game will be Egsclusive
Haven't WB just launched their platform? If so, probably yes. WB Launcher and epic exclusiveYe this pretty much confirms the next batman game will be Egsclusive
I got Total War: Atilla. Never any other game. Sad face.I do get review keys for games (used to review Sega games, so Total War, Football Manager... expensive games, all for free, even got collector editions with shirts and goodies...), but I thought about it a lot recently.
I know that it never stopped me to give meh or bad reviews, but you can't know how it affects your judgement. I still do (writing about Nauticrawl with a review key right now), but... I'm thinking about not doing it anymore. Just to be totally free of judgement. Being as honest as possible.
Don't want to be accused of being partial. I can be wrong, I can be the only one to like a game everyone hates, but I can't be the one who gives a good review because he got stuff from devs / editor, or worse : I can't be the one that gives good reviews to please an editor / dev so I can get more review keys after that.
Fuck Doritos.
WB Play has been around since 2014. If that is what you are talking about.Haven't WB just launched their platform? If so, probably yes. WB Launcher and epic exclusive
sure seems like that's where we're headingSo... what's the plan? Everyone launches their platform and Epic makes the co-exclusive thing (like with Uplay) so we have a million launchers and the only one that all have in common is the Epic store so people will use that because it's more convenient?
Ye this pretty much confirms the next batman game will be Egsclusive
i can only imagine that will go pretty much the same way it did with Sony .... once bigger publishers are on board (without throwing bags of money at them) - papa Tim will conveniently forget about all those indie devsBUT WHAT ABOUT THE GIVING THE INDIES A FAIR SHAKE???
This is really funny.
And then we'll be back to Steam being the primary platform for indies?i can only imagine that will go pretty much the same way it did with Sony .... once bigger publishers are on board (without throwing bags of money at them) - papa Tim will conveniently forget about all those indie devs
My bad, it's clear that I don't have played a lot of WB games during this years xDWB Play has been around since 2014. If that is what you are talking about.
WB Play is a Game Publishing Platform With 'Social' - IGN
WB Play is a game publishing platform with features like "social, authentication, big data, leaderboards, matchmaking, chat" and more.www.ign.com
It looks like WB will be distributing a physical copy of Fortnite for a limited time:
Edit: NVM. The bundle is old.