Finished 2 games over the weekend
Souldiers (~35h - Steam Deck) - In the store it's labeled as a metroidvania but I think calling it an action platformer is much more correct. There's some very light exploration and backtracking but since every level is instanced and self contained you'll only ever return to previous zones if you want to and to find a couple of secrets, there's zero backtracking in the critical path. I liked what I played, the game is very pretty and the music and sound is also well done. The major problem I had with it, and I'm seemingly not alone in this judging by the reviews I skimmed through, was the combat. More often than not it devolves into frantic button mashing and hoping the enemy doesn't hit you (and take a quarter of your hp....). Against isolated enemies it works fine enough but against groups of 3 or more it's always a fight for your life. And then there are the bosses against who'll have to die a few times just to see what their first set of attacks are like and then you'll need to die a few more times to understand what their second set of attacks, that they unlock after reaching 50% hp, are like, so it devolves into a battle of attrition. Overall it's a good game but maybe play it on a lower difficulty setting than I did (I played on the 2nd highest, which seems to be the intended experience).
Horizon's Gate (~38h - Desktop PC) - I'll start with a bit of a rant, so please bear with me. It's sad that rpgs of this quality, and smaller indie games in general, don't get any attention and while in other threads the conversations seem to revolve constantly around persona or final fantasy or some sort of square nonsense that'll get 200 post every other week, gems like this fall through the cracks and aren't even acknowledged. Here's hoping my little vent will inspire someone to try this game, or any other by
Rad Cortex as they are all great must-play rpgs.
This game continues the story of the previous 2 in a different timeline and in a much more open setting. Mechanically it's more or less the same as the other 2 but a little bit more complex and with more depth and options. The "free-form" character progression remains there and it's better than ever with more classes, skills and spells to chose from. Everything seems to be a lot more balanced than previously which is great as the amount of viable builds increased exponentially. Apart from that the story is interesting, the enemy variety is vast, it's hard and will keep you on your toes constantly (although the difficulty is completely tweakable) and gives you the freedom to do whatever you want. All the thumbs up in the world for this game and I can't wait to see how they evolve the formula next.