I played Bioshock 2 either early this year or sometime last year knowing that the complain was always that it's "more of the same" and having remembered enjoying the first Bioshock back at release I thought I'd still have some fun. But it was quite a stinker. I imagine the original would also not hold up super well these days. The original is still the better of the two I'm sure, so I wouldn't recommend trying out the second one, but feel free if you're curious. It's like the first but the main difference is rescuing a little sister now includes a horde mode style protection of the little sister (this happens like 18 times through the game? 21 times?) and it also occasionally summons the same mini boss fight as you do them. You will be beyond tired of the formula and dread each little sister you come across.Alright I finished of BioShock which I carried over from last season.. Some thoughts about it. I played until the end and got the good ending I suppose which is given if I don't harvest any of the sisters. Was the ending good? not really, was the game good? Not really, and I was expecting something fantastic since I heard so many people praise the game so much, and seems at time at least the game got many good review.
To summarize I'm a bit disappointed. Perhaps the game doesn't age well. Story wise I didn't get so much of it either.
I'll think about it. A friend of mine told me that BioShock Infinity is a must play though. Which I may or may not playI played Bioshock 2 either early this year or sometime last year knowing that the complain was always that it's "more of the same" and having remembered enjoying the first Bioshock back at release I thought I'd still have some fun. But it was quite a stinker. I imagine the original would also not hold up super well these days. The original is still the better of the two I'm sure, so I wouldn't recommend trying out the second one, but feel free if you're curious. It's like the first but the main difference is rescuing a little sister now includes a horde mode style protection of the little sister (this happens like 18 times through the game? 21 times?) and it also occasionally summons the same mini boss fight as you do them. You will be beyond tired of the formula and dread each little sister you come across.
I don't think I'm going to play BioShock 2. Like you say it is imore of the same, and my friend also recommend me not to play it since it is considered the worst game in the franchise. I may or may not play BioShock Infinite though. It looks quite interesting as it takes place in the cloud. But maybe I'm going to be disappointed with it too?I played Bioshock 2 either early this year or sometime last year knowing that the complain was always that it's "more of the same" and having remembered enjoying the first Bioshock back at release I thought I'd still have some fun. But it was quite a stinker. I imagine the original would also not hold up super well these days. The original is still the better of the two I'm sure, so I wouldn't recommend trying out the second one, but feel free if you're curious. It's like the first but the main difference is rescuing a little sister now includes a horde mode style protection of the little sister (this happens like 18 times through the game? 21 times?) and it also occasionally summons the same mini boss fight as you do them. You will be beyond tired of the formula and dread each little sister you come across.
As someone who played the original COTM release, the controls had nothing to do with latency. Double-tap run was butt, vs every other vania control scheme. 3 frame run animation was pretty crappy too even for the time period. Other than that I can't say anything was really bad about the controls.Finished COTM from the Castle Advance Collection. Overall, I really did not enjoy the game because of how grindy it was and hated the Castle layout. Very tedious to navigate. Finished it in 9 hours and opted to use the DSS bug to get the thunderbird for Dracula's second form eye phase (at level 41). Out of those 9 hours, too much time was spent grinding for cards and still did not manage to get all of them. Grind in a less than 10 hour Castlevania game? Yeah, no thanks. The OST was great, but the animation and presentation was no doubt lacking.
Also, I did not find the controls to be all that bad or clunky. (I've heard some complaints regarding this.) Maybe the game runs slower on the original GBA with higher input latency, but on PC with G-Sync + DS4, it was pretty responsive. I have no complaints about the core combat, except for some enemies having extremely random and erratic behaviour/movement.
Anyway, onto Harmony of Dissonance. Only played a few minutes of it.
A lot of time leftI haven't played anything in a few days.
fast forward to the present with Tales of Berseria, which I more or less felt the same thing. Had to use CE to add the turbo function xDAs I continue through Tales of Phantasia, I'm definitely starting to miss the turbo features of some of the recent ports like FF12 and such. There's just too much combat overall.
Having finished FF7R today myself, I think my main issue with combat is that the pace is so fast that things like resistances/weaknesses and buffs/debuffs really aren't feasible. And I think Square Enix acknowledges that too, because they completely nerf it in the real time combat mode.Swapped out Shin Megami Tensei IV Apocalypse to Final Fantasy VII Remake Integrade. Forgot when doing my list that SMT V is coming soon. So I don't think I would've been able to play it anyway.
And as luck might have it I beat Final Fantasy VII Remake Integrade today. Really uneven game. Some parts are amazing, some parts are terrible. I never got my head wrapped around the combat system. I got what they wanted me to do but my brain couldn't handle it. Though now more than before I am looking forward to how the next parts will look like.
Classic mode is the same but the characters attack, block and evade on their own. But you can always take control of the main character. It helped me that I could easier get what they wanted me to do. My main problem was that I wanted to play it like a more character action oriented game or Dark Souls. Which made me put way more emphasis on the evade than I should've for example.Having finished FF7R today myself, I think my main issue with combat is that the pace is so fast that things like resistances/weaknesses and buffs/debuffs really aren't feasible. And I think Square Enix acknowledges that too, because they completely nerf it in the real time combat mode.
I haven't tried the Classic mode, but I can't imagine it's any different.
I generally got the flow of combat as far as attacking, blocking, dodging and healing, plus switching characters regularly to min-max the ATB (the AI battles too slow), but the combat system generally removes the tactical element from it.
This is a problem FFXV had, and I expect FFXVI will have it too.
In case you didn't come across it, iirc you can like mash or hold one of the buttons to speed it up? Maybe it's the start/plus button?Been playing a bunch of Breath of the Wild. Really liking it for the most part. All the cooking stuff is a bit of a nuisance.
You can skip the cooking animation yeah. It's more the actual selecting ingredient parts that's bugging me, especially if you end up making multiples of the same elixir or something.In case you didn't come across it, iirc you can like mash or hold one of the buttons to speed it up? Maybe it's the start/plus button?
You still have to sit through some repetitive animations though.