Hey, I wouldn't dismiss RTwP as a deal breaker. After all BG2 is among my all time favorites.
I've taken part in three lengthy conversations defending the merits of RTwP combat today, and I generally prefer (good) TB.. What am I doing?
I think we need a thumb down button.Expected but dammit, I still want Dark Alliance 3!!
You can at Baldur's Gate IIII need to subscribe to Larian's channel to consume all BG3 content
I'd argue that mindflayers are memorable because they can easily kill your party and mess up strategies that work in almost all the other encounters.As much as ppl obsess over mind flayers, they actually don't play a huge role in BG2. Not as big as I remember in the Underdark.
I skipped BG1 so maybe they play a large role there? Dobut it tho.
yeah, Swen's awesome! that's why i'm so happy they're still doing those vlogs for BG3 too!Winke must be in the top 3 of gaming industry's most likeable people.
He feels genuinely excited about his projects which helps building this excitement to their audience quite easy.
There's actually a lot of hidden stuff in BG2 that points to a huge Mind Flayer group called "The Hidden" infiltrating Amn and taking over Athkatlan nobility. It seems like it ended up as cut content at some point, but there are things that tie the small group of mind flayers in the Athkatla sewers with a dude named Tazok and the de'Arnise keep questline. Stuff like... Umber Hulks being in the keep and digging down. Down to what? Ithilids generally don't go above ground and use monsters like Umber Hulks to do their work. A note mentioning "The Hidden" also talks about recruiting more people to their cause. There is a noble in the city proper you can discover is really a mind flayer and he implies several other noble families might also be in on it. The Twisted Rune is sort of implicated as possibly being under their control as well. However none of it really culminates in anything directly. Seems like there was a plan to unify it all and it was cut or they took the story in a different direction.As much as ppl obsess over mind flayers, they actually don't play a huge role in BG2. Not as big as I remember in the Underdark.
Yeah if you're playing BG2 you 100% NEED to get Chaotic Commands, I honestly have no idea how you're supposed to get through those enemies as a melee class without it. It will immunize your big fighter folk. Otherwise they fail 1 save and its RIP your party.I'd argue that mindflayers are memorable because they can easily kill your party and mess up strategies that work in almost all the other encounters.
Yeah, I really prefer that to another main character showing up.Also, while Swen clearly doesn't want to talk about multiplayer specifics yet, he says it's a further evolution of D:OS2 and that gathering your party is a significant aspect of the game. I take that to mean that it will be a case of additional players taking over pre-made NPCs more than people adding more custom PCs, but that's just my interpretation (and what I think would make more sense for a game like this)
IDK, my encounter with them was relatively uneventful. I had a lot of mirror/reflect.I'd argue that mindflayers are memorable because they can easily kill your party and mess up strategies that work in almost all the other encounters.
Hype levels through the roof.
yeah, ive always been utterly bored trying to play them when I was young but since I've loved PoE / Neverwinter Nights recently, I'm guessing I should give it another goThe graphics have obviously aged, but everyone should experience D&D in some form, and this is the definitive way.
Stop, I can only get so turned on!