I don’t even know where to begin, you clearly didn’t actually “extensively play” Destiny if you think it didn’t had “actual RPG” elements and that your build didn’t matter. I guess we’re just ignoring Melting Point with shotgun that’s rolled Trench Barrel, or Hunters using Way of a Thousand Knives with One-Two Punch guns, or the fact that the best DPS in the game right now is achieved witha Titan using Ward of Dawn, a Warlock using Lunafaction Boots, and everyone with Izanagi’s Burden.
Dude I got all classes maxed out / decked out, granted I didn't play the last expansion which brought armor 2.0 that apparently forced people to spec into traits but miss me with all rpg talk in Destiny, forever lol. There's quite a HUGE difference between having three skill trees with barely any skills in them (which all got variations and you can only use one of them at a time) topped by an ultimate, and borderlands where you can drastically change the way guns will interact with your character to begin with, influence the direct gun damage / elemental damage, and also if you'd knew what you were talking about to begin with, toying around with damage modifiers on elemental with some specific guns giving ricochets when you do critical hits. You can also have more than one elemental damage at once by being crafty with the anointments, and all the effects are COMPLETELY changed by how you spec into the trees.
In destiny you'd be hard pressed to even change the RoF by changing stuff in the trees, because that stuff doesn't exist, its all perks on guns (by that I mean specific "skills", not like the titan's barrier making you shoot without reloading for x amount of time)
And guess what ? all of this is in BL since the first one
Damage debuffs needing to be applied also are a thing in BL, and theres much more types of damage as well as actually moving enemies, who also have much less generous critboxes / hitboxes. You can go on all day, it will still be false on your end
Borderlands absolutely has microtransactions in the form of its costume packs. Just because you don’t buy them in an in-game shop, and have to back out and get them through PSN or XBL instead, doesn’t mean they’re not microtransactions. They’re cosmetics with a small fee attached. What do you call that?
Yeah 3 has a couple of packs (like 5 for 5 bucks each) and I agree they're microtransactions, I got carried away with the lootboxes and shit in mind first and foremost, my bad
It’s not a worthless term, it’s a consistently misused one because people keep using “GaaS” like it’s some kind of genre of game. It’s not, it’s a monetization method, and yes, any game that is designed around monetizing itself by retaining a player base by continually adding content absolutely qualifies as GaaS. Borderlands 3 will likely receive content and updates for the next year or so because it wants a dedicated fan base that will continue to buy DLC, which has a significantly better return on expenses than the base game does. Payday 2 did not require an internet connection and did not have a persistent world, but put out monthly DLC and updates and kept itself alive for four years because of a dedicated base of players (even if it sucked.) GaaS is specifically referring to a marketing strategy where games compete to become the one game you play all the time, so you’ll continue to invest in it on DLC or microtransactions that have a WAY bigger ratio of profit to new content than releasing a new $60 sequel every year.
Borderlands only doesn’t count as GaaS if you think the only GaaS games are MMOs.
It ain't a gaas solely because you don't need to access the service to play it, and you can play it offline. You re absolutely describing the patterns
Back on EGS talk, I did grab Exodus gold edition for 19€. Absolutely worth it at that price