If the game is good it'll do fine on Steam after release. Rebel Galaxy Outlaw, by all accounts, is not a very good game - it's gonna tank.
Rebel Galaxy Outlaw seems to do well on EGS. It has been in the top-selling list every week so far.If the game is good it'll do fine on Steam after release. Rebel Galaxy Outlaw, by all accounts, is not a very good game - it's gonna tank.
"Store-locked social features".
Remember guys, if people accuse your product of being inferior in features compared to your competition, blame the competition for... not giving you their features for free....?
I'm gonna need yall to explain to me how moneyhatting games and giving them away for free translates to augmenting EGS ability to moneyhat exclusives....More exclusivity deals that threaten the openness of the PC environment. Taking those games isn't without consequences. I don't mean to chastise anyone, but this is a fact.
...because a year into EGS and it doesn't appear to be threatening Steam at all. Still a threat to Kickstarter though.Basically this. Raw figures for Borderlands 3 are probably not where they needed to be, frankly. You also have to factor in that we don't even know how top-loaded sales are on EGS. Part of what makes Steam so successful is discoverability and games selling well long into their second, third, and even fourth years. The Witcher 3 is a prime example of that. Can we concieve of any game having such enduring success on EGS even six months after release? Not really - the store is a trashfire. It has no sense of community, no reason for anyone to even boot it up unless they want to play a game they own or saw on another site that something interesting is happening there. Meanwhile, Steam is pretty much everyone's de facto client still and people rely on it for a lot more than just downloading and launching their games.
All that Epic has proven is that there are a lot of impulsive buyers who will happily not use Steam to buy a game they want in the first month. If anything changes as a result of their actions, it is publishers will launch their game on their own launcher day 1, then release on Steam between 1-6 months later. Take 2 probably has a lot of data, both from RDR2 and Borderlands 3, about how high profile games (whose predecessors have sold well in excess of 15m) sell without being on Steam, and can probably pinpoint the perfect timeframe with which to go to Steam after launch. I expect other AAAs to follow in that regard, whether that be day 1 on their own launcher or letting Epic pay them for a month or two of exclusivity.
And regardless, Epic's not going to keep this up forever. There is the "long game" and setting money on fire. Fortnite is slumping, and we don't know where it will level out, so that trove of infinite money just got a whole lot less infinite. In addition, Epic has, to a degree, read the market wrong and EGS hasn't supplanted Steam in any meaningful way. They haven't even moved the needle on the kinds of cuts other stores take. By its own criteria ("change the industry", "developers will decide who wins", "let's not devalue games"), one year in it is a failure. Anyone with even a modicum of financial sense knows there are better ways to spend that money.
Larger userbase through free games means increased reach and another argument to help convince developers to sign the moneyhats in the first place. It's not about helping them directly, it's about what it enables them to do with the user count that getting the free games inevitably increases. Widening the EGS's user and install base size is what the free games are for.I'm gonna need yall to explain to me how moneyhatting games and giving them away for free translates to augmenting EGS ability to moneyhat exclusives....
So, the kind of marketing tool that folks like C-Dub explained that most developers will see right through?Larger userbase through free games means increased reach and another argument to help convince developers to sign the moneyhats in the first place. It's not about helping them directly, it's about what it enables them to do with the user count that getting the free games inevitably increases. Widening the EGS's user and install base size is what the free games are for.
LOL, don't want to mix business with pleasure.
Lol they knew.
What's wrong with it, was hyped before the EGS stuffIf the game is good it'll do fine on Steam after release. Rebel Galaxy Outlaw, by all accounts, is not a very good game - it's gonna tank.
Oh dear god no.
Lol they knew.
Epic leaked something about STALKER 2? I missed this.
aaaaaaaaaand here we go
For Christs sake, not this one
aaaaaaaaaand here we go
aaaaaaaaaand here we go
we all know it's gonna happen (ditto for Dying Light 2)For Christs sake, not this one
Dying Light 2 hurts. Hurts bad.we all know it's gonna happen (ditto for Dying Light 2)
Then so be it. Plenty of other great games to play on pc, although I expect several more money hats for AA(A) games the next few years.we all know it's gonna happen (ditto for Dying Light 2)
oh, you can count on itThen so be it. Plenty of other great games to play on pc, although I expect several more money hats for AA(A) games the next few years.
Feels like forever.Remember when we didnt have to worry about this console like bullshit
2018 seems so far away
Pretty much I wanted nothing to do with the HW3 fig campaign despite my everlasting love for Homeworld. This smells incredibly fishy and the fact they used fig did nothing to alleviate my fears. I have no small amounts of rage toward Epic and the morons at GBX that thought of that one.Gearbox owns one of my all-time top-3 franchises (Homeworld). I'm already mentally preparing soul....
Well it shouldn't alleviate any fears, pretty much all fig funded games, apart from those whose companies now belongs to MS, went to bed with timmy.Pretty much I wanted nothing to do with the HW3 fig campaign despite my everlasting love for Homeworld. This smells incredibly fishy and the fact they used fig did nothing to alleviate my fears. I have no small amounts of rage toward Epic and the morons at GBX that thought of that one.
I don't think it is productive or healthy to keep assuming that game x or y will be moneyhatted by Epic before it actually happens.we all know it's gonna happen (ditto for Dying Light 2)
Tim did a number on poor lash, can't blame him for being pessimisticI don't think it is productive or healthy to keep assuming that game x or y will be moneyhatted by Epic before it actually happens.
I don't think there's any logical sense for the argument that taking free games, and free games only, has any effect whatsoever on them deciding to do more exclusivity deals.More exclusivity deals that threaten the openness of the PC environment. Taking those games isn't without consequences. I don't mean to chastise anyone, but this is a fact.
I can tell you there's not one single developer that gives one single shit about the size of EGS userbase when considering a money hat. The money hat itself is the only thing they give a shit about. Devs would have to be completely braindead morons to assume that mere userbase numbers mean anything at all.Larger userbase through free games means increased reach and another argument to help convince developers to sign the moneyhats in the first place. It's not about helping them directly, it's about what it enables them to do with the user count that getting the free games inevitably increases. Widening the EGS's user and install base size is what the free games are for.
Don't forget that Epic's end goal is to get exclusivity without money hat. A large active user base is necessary to achieve this.I can tell you there's not one single developer that gives one single shit about the size of EGS userbase when considering a money hat. The money hat itself is the only thing they give a shit about. Devs would have to be completely braindead morons to assume that mere userbase numbers mean anything at all.
Just like John Carmack. He is brilliant at his work, but kinda sucks as a person.The worst thing is I used to really like Sweeney as a software engineer.
And than he got salty because Gabe got all the cool memes and nobody was talking about himThe worst thing is I used to really like Sweeney as a software engineer.
You forget that without the epic moneyhat, those games would be on the level of Ride to hell Retribution or Sonic 2006Don't worry, they'll use the extra cash to make Stalker 2 better in every way possible.
That's exactly what happened with Phoenix Point, Shenmu 3 and Mechwarrior 5, after all.
Those three games are already modern classics!
They will never get exclusivity without moneyhat. They can't ever match Steam's userbase, much less a userbase that has been trained on weekly free games for a year. Epic is breeding a userbase of non-payers that build huge backlogs for 0€.Don't forget that Epic's end goal is to get exclusivity without money hat. A large active user base is necessary to achieve this.
Epic doesn't want to compete with Steam. They want to control pc gaming. Yesterday's tweet from Sweeney proves this once again.
What's wrong with Carmack? Was there some controversy? He worked with Palmer Luckey but I don't think there was any sign of Carmack being like minded.Just like John Carmack. He is brilliant at his work, but kinda sucks as a person.
IIRC he was asked about his opinion about Palmer and he got upset and left.What's wrong with Carmack? Was there some controversy? He worked with Palmer Luckey but I don't think there was any sign of Carmack being like minded.
His view on labour rights is, mildly put, myopic and framed by his position in both id and the industry. He's a libertarian to the extreme.What's wrong with Carmack? Was there some controversy? He worked with Palmer Luckey but I don't think there was any sign of Carmack being like minded.
for what it's worth - i believe UE4 is actually open-source now (that doesn't mean it's free)His view on labour rights is, mildly put, myopic and framed by his position in both id and the industry. He's a libertarian to the extreme.
But I digress. As for Tim Sweeney, if Sweeney wanted to put his considerable money where his mouth is, he should just open source the whole EGS and UE4. Can't be more open that open source. Even some kind of source engine pun doesn't beat that. And then at least the client wouldn't be so god damn terrible.