News Epic Games Store

C-Dub

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Dec 23, 2018
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Shit to a fly?
This would work if Steam was shit, and Sweeney was the fly. EGS is shit and the devs who go to it are the flies.

I'm showing my age here, but I remember when milk used to be delivered to the door in glass bottles with foil tops on it, and if you didn't leave a plastic cap out for the milkman to put on top, the magpies would come out and pinch the shiny cap, in turn spoiling all the milk.

Epic/Sweeney is the magpie.
 

Swenhir

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Apr 18, 2019
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Round our way the smol birds would peck holes in the milk tops to get the cream then the Magpies would come along and take the tops and then cats/foxes would come along to knock over the bottle and drink the milk. Animals are pricks.
This makes me smile more than anything, but I guess if I wanted to have cereals that morning I'd feel otherwise :p.
 

Swenhir

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Apr 18, 2019
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but wait ... it gets better even more stupid:

I know I'm grumpy today but even to me it makes no sense how the software - the downloader - for the game can break the game itself. The only way is if it doesn't distribute the game files correctly which, for the makers of a world-class engine and a store over a year in existence is pretty abysmal.
 

lashman

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Sep 5, 2018
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I know I'm grumpy today but even to me it makes no sense how the software - the downloader - for the game can break the game itself. The only way is if it doesn't distribute the game files correctly which, for the makers of a world-class engine and a store over a year in existence is pretty abysmal.
my guess is, since the launcher itself is an UE4 app (yes, really), it takes over all controller inputs and doesn't let go of them when you start a game ...
 

gabbo

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Dec 22, 2018
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my guess is, since the launcher itself is an UE4 app (yes, really), it takes over all controller inputs and doesn't let go of them when you start a game ...
Can you even use controllers with the launcher/store? I would think theyd have disabled controller input altogether, but i mean, I shouldn't be shocked by the ineptness of the EGS, but I am none the less.
 

lashman

Dead & Forgotten
Sep 5, 2018
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Can you even use controllers with the launcher/store? I would think theyd have disabled controller input altogether, but i mean, I shouldn't be shocked by the ineptness of the EGS, but I am none the less.
yup .... it's like with VR headsets ... where half of UE4 games start up on a headset (when they're not VR games, and essentially don't even display anything in VR) because that's the default for UE4, and devs forget (or don't even know about it) to disable it when compiling their games
 

gabbo

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Dec 22, 2018
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yup .... it's like with VR headsets ... where half of UE4 games start up on a headset (when they're not VR games, and essentially don't even display anything in VR) because that's the default for UE4, and devs forget (or don't even know about it) to disable it when compiling their games
A third party dev, sure that's an oversight I can see them making. Not the company who designs the engine the store is built on. That's just laziness and stupidity. Why build the store in UE4 at all instead of just using C++ or C# or java in the first place? Then again they just switched over to C++ from whatever UScript used to be in UE4 so baby steps I guess
 
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gabbo

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Dec 22, 2018
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Weird release time says to me "We are releasing on Steam the second exclusivity agreement ends". lol.
The publishers who have deals ending soon have seen the success of other games that have come to steam after EGS. They want that money, they're just couching it in pleasing language to try and come off as remorseful and appeal to our sense of forgiveness...
 

Joe Spangle

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Apr 17, 2019
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Its a sort of sad turn of events for me. I really liked the first Metros but with all the egs stuff this one is kind of bearing the brunt of protest as it was the first big one to take the moneyhat. As such im just not that bothered by it.
Maybe in a year or so when i have a RTX card.
And its cheap.
 
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ISee

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Mar 1, 2019
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but it sold SO WELL on egs ...
It sold well indeed,
During the last couple of hours before it vanished from Steam for exactly a year. Exactly one year.


it just misses the calustrophobic Moscow underground that I liked a lot from the 2 first games.
It is a different game in many regards, no doubts there.
But personally, I enjoyed it a lot more than the previous games.
 

Bonfires Down

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Nov 18, 2019
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It's actually pretty amazing how badly third party publishers fucked up regarding PC gaming launchers. Some of the biggest publishers could have banded together and created their own launcher and completely circumvented Valve's cut. Obviously EA, Ubi and Bethesda have been wanting to avoid Steam, but they probably could have gotten Take Two, Capcom and Square Enix to join up too, along with smaller publishers. That's a huge amount of potential exclusives.

Instead, they each decided to go off and do their own thing, and none of them have really created more than a barebones launcher. Had they created one launcher with features even somewhat comparable to Steam they would have been in a very good position.

I think the biggest issue was that they each wanted only their own games to be displayed on their launcher and not have to compete with other publishers for mindshare. So short sightedness and greed ultimately cost them more than a long term plan with short term losses would have.

 

ISee

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Mar 1, 2019
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There can be no cooperation in a gaming world where the ultimate goal is to create a game service that is able to waste the consumers time on a daily basis for years. So that he doesn't play products from other publishers, while milking him with lottery mechanics and other micro transactions.
 

Sygmaelle

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Sep 8, 2019
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Metro is the shittiest fps franchise to date tbh, just give us Stalker. Bought Exodus gold for 20$ and honestly everyone is better off playing it from gamepass
 

yuraya

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May 4, 2019
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It's actually pretty amazing how badly third party publishers fucked up regarding PC gaming launchers. Some of the biggest publishers could have banded together and created their own launcher and completely circumvented Valve's cut. Obviously EA, Ubi and Bethesda have been wanting to avoid Steam, but they probably could have gotten Take Two, Capcom and Square Enix to join up too, along with smaller publishers. That's a huge amount of potential exclusives.

Instead, they each decided to go off and do their own thing, and none of them have really created more than a barebones launcher. Had they created one launcher with features even somewhat comparable to Steam they would have been in a very good position.

I think the biggest issue was that they each wanted only their own games to be displayed on their launcher and not have to compete with other publishers for mindshare. So short sightedness and greed ultimately cost them more than a long term plan with short term losses would have.

None of the big publishers ever really gave a shit about PC gaming until Valve showed them their games can sell a lot.

Today's PC/Steam boom didn't really take off until like 2013/2014. That was when their games like DOTA/CSGO hit it really big. That is when early access and indie games really took off too. And ofc around that time is when JP devs started showing support for the platform. Also Twitch/Streaming started becoming really big.

By that point it was way too late for any of these big pubs to really succeed by banding together. They don't have the playerbase or the killer app to make it work. Today you literally needed a juggernaut like Fortnite to even be able to slightly compete with Steam. They had to spend a lot of money to enter the market too. And even then EGS brought in peanuts last year in terms of revenue.

The one company that fucked up the most over the years was Blizzard imo. If they went the Steam path back 10-15 years ago they would have been a giant competitor to Steam today. Would have probably been even bigger than Steam based on how huge WoW was. But Blizzard only ever gave a shit about themselves.
 

Mivey

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Sep 20, 2018
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I found 2033 and Last Light to be better. Exodus isn't a bad game, it just misses the calustrophobic Moscow underground that I liked a lot from the 2 first games.
Don't agree, I love the open world areas of Exodus,, and that they allow you to use so much stealth. It's not the best at this, there are fairly clear moments when you just need to fight. The focus on exploration is also great, and how much the mood and atmosphere varies from area to area. The Volga level feels almost like a different game compared to the Caspian one.
Aside from this, it's also great to expand the actual setting and to see what goes on around the rest of the world.
To me Exodus feels like the logical conclusion to the first two games, and ultimately surpasses them in every way.
That being said, just from a story perspective, I'm almost certain the next game will feature a return to the Metro.
 
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Alextended

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I liked the original, the first sequel did improve on it mechanically even if it lost a bit of something in the process and exodus I've yet to finish, it's kinda boring, I think I was just past the desert area or whatever, or maybe still there at that enemy base compound thing, I forget, it's been a while since I played. A 2033 style game with the budget of exodus to expand on some areas, systems and the polish of all the scripted sequences and stuff, would have been Half-Life tier rad.
 

eonden

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Dec 20, 2018
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It's actually pretty amazing how badly third party publishers fucked up regarding PC gaming launchers. Some of the biggest publishers could have banded together and created their own launcher and completely circumvented Valve's cut. Obviously EA, Ubi and Bethesda have been wanting to avoid Steam, but they probably could have gotten Take Two, Capcom and Square Enix to join up too, along with smaller publishers. That's a huge amount of potential exclusives.

Instead, they each decided to go off and do their own thing, and none of them have really created more than a barebones launcher. Had they created one launcher with features even somewhat comparable to Steam they would have been in a very good position.

I think the biggest issue was that they each wanted only their own games to be displayed on their launcher and not have to compete with other publishers for mindshare. So short sightedness and greed ultimately cost them more than a long term plan with short term losses would have.

The problem is that that level of cooperation would be way higher than you believe. Who would be the one in charge of the store? Will tehy create a separate company where each big publisher pays an investment? If so, why would they do that for a small market? A cooperation for them to be in equal footing getting all the money implies a big degree of cooperation that is not that simple, and a lesser cooperation (where they might get a better cut for exclusive in the other people store) would be questioned by investors because they could be getting all the money in their own launcher.

Origin actually did a good job when it relaunched, actually being a serious competitor but the lack of big day 1 wins made them treat it as the least important platform and not upgrade it at all, only widening the gap with Steam and letting the growth of the PC platform flew by. My fear is that it will happen similar with Epic (well not in 1 year but after 2 or 3) where they see they didnt make a dent and just leave their platform stagnate while it makes some money, but not really "widening" the userbase. Basically, most companies want a day 0 impact when PC is always about slowly fighting the piracy and creating a worthwhile service that keep growing slowly with time.

In a "who could have done this" as yuraya mentions, the only one that could have competed with Steam was Blizzard (which was irc the first one to have its own online "launcher"), but the problem is that they are somehow less capable than Valve on keeping things on track and the WoW money helped hide a ton of their deficiencies and stagnate.
 

C-Dub

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The problem is many people have seen Steam and the kinds of revenue it brings in, and they want a piece of that action and/or to take an extra slice of Valve's 30% for themselves. This explains Uplay, Origin, Bethesda and EGS.

The problem is, and they all come to realise it one day, is that they don't want to pay for continual features or support that Steam has. Their dream is to not pay a 30% cut and just have a static launcher that doesn't change. It is just an app they make, finish, release, and then rake in profits for.

Not only is it a fundamental misunderstanding of what Steam is, but also a spit in the face of their customers. The only publisher launchers that has ever really managed to do its thing without Steam is Blizzard's Battle.net and CDPR with GOG.com, and that's because both already had a presence on the platform that was worth a damn. When someone like EA or Ubisoft, who will take a ginormous shit on the platform depending on which way the wind is blowing, suddenly ask you to trust them with an account, launcher, store and all of that, I think a lot of people scoff at it.
 

Bonfires Down

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Nov 18, 2019
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You all make good points. It’s just so strange to me how nobody has truly attempted to create a Steam competitor and get their own share of that 30%. Steam has had slow but steady growth for over a decade so none of its success should have been a surprise. EA gave away a handful of old games and thought that would be enough 😂

GOG has kinda tried but they will always be limited by their no DRM stance. And Epic, but I do think they are disappointed by their results so far. If they keep working on it they have a shot, but it’s going to take years and hundreds of millions. We’ll see if they have the strength to see it through to the end or if they will give up halfway through.