For once, devs went all in with the features: rich presence in the friends' list, cheevos, cross play, exclusive items, etc.Damn that's a good freebie
Sweeney is also a massive hypocrite and so who knows what they'll do with exclusives. If they sell like shit on eggs i bet they will start showing up on other stores after a year or two. Maybe only GOG and the like but the man does love money so maybe Steam.I'm not sure. Sweeney hates Steam with passion and has spent over half a billion dollars in an effort to push them out of business. By releasing Epic published games on Steam, he also would lose his last bit of credibility about his fight against Valves 30 percent cut.
I don't see it happening, especially if these games sell a few 100k on EGS.
I doubt we will see the games epic published on steam in 2 years, maybe in future when epic will drop the ball about egs as steam competitor, and will reconvert for it's games only, like uplay/origin/rockstar/battle.net, they will release it's games on steam to recoup some moneySweeney is also a massive hypocrite and so who knows what they'll do with exclusives. If they sell like shit on eggs i bet they will start showing up on other stores after a year or two. Maybe only GOG and the like but the man does love money so maybe Steam.
Epic Games shuts down Houseparty app to focus on metaverse
Houseparty, the social video app that launched in 2016 and soared in popularity during the pandemic, will be shutting down in October, the company announced Thursday. In a release, Houseparty said it will be absorbed into Epic Games to work on “creating new ways to have meaningful and authentic social interactions at metaverse scale across the Epic Games family.” The “Fortnite” developer acquired Houseparty in 2019 for a reported $35 million, according to Business Insider.
“Since joining Epic, the Houseparty team’s social vision and core technology have already contributed to new features used by hundreds of millions of people in ‘Fortnite’ and by developers around the world,” Houseparty stated. “As a result, we can’t give the app or our community the attention that it deserves.”
The app will continue to function until October, when it will be removed from app stores. Users will be notified of the shutdown via in-app notifications.
Last year, Houseparty was integrated into the gameplay experience of Epic’s flagship battle royale title, “Fortnite,” by allowing users to engage in video chats while playing. Earlier this year, Epic Games raised $1 billion in a round of funding to support its vision of building the metaverse, largely defined as the next iteration of the Internet that would focus on social interaction and interconnecting online properties and the real world.
Houseparty’s shutdown comes as the wider technology industry, particularly Mark Zuckerberg and Facebook, begins to loudly state intentions to start building a metaverse-like infrastructure. Facebook’s promotional push has revolved around its acquisition of Oculus, which produces virtual reality headsets. Epic Games, meanwhile, has centered “Fortnite” in its vision for the metaverse.
Houseparty was co-founded in 2016 by its current CEO Sima Sistani along with Ben Rubin, the then-CEO of Life On Air Inc., which started the live-streaming app Meerkat. Following Meerkat, Houseparty was created as an effort to move social media away from public broadcasts. Sistani led the deal that resulted in the Epic Games acquisition. The app was founded to become a visualized, face-to-face social network to mimic the feeling of dropping by a friend’s home or dormitory room. Sistani will continue to lead social play and feature development across Epic Games, the company said.
As people in the United States began adopting self-isolation measures due to the covid-19 pandemic in March 2020, Houseparty became a popular way to hang out for users stuck inside. Houseparty saw more than 17 million downloads that month, according to Sensor Tower, and won the Webby Award for “Breakout of the Year” later in 2020.
AND THEY STOPED AGAIN, that update was done LAST WEEK :_(The top sellers updated for the first since since August 30. Voidtrain of all games seems to be doing pretty well. I think the most notable thing is that Pathfinder is in 20th place while it was 2nd on Steam. Of course EGS and remotely accurate sales figures are like oil and water so ¯\(ツ)/¯
Also: Pre-Purchase & Pre-Order Alan Wake Remastered - Epic Games Store
£25 for an 11 year old cheap remaster? So much for keeping prices down, Epic.
I’m sure they will be the trailblazers on charging £70 for AAA games on PC.
Q: Which PC storefronts will have Tiny Tina's Wonderlands?
A: Tiny Tina’s Wonderlands launches on March 25, 2022 on PC via the Epic Games Store exclusively at launch, and on other PC digital storefronts later in 2022.
The faq mentions that the pc version is basically the same, and for a small scale project any thing more than that would have been too much work (they're basically reselling you the same game with minimal improvements).That isn't as impressive as I'd have hoped? Maybe I'm alone in that
Apple already said no.
I watched a Hoeg Law video where he suggested Apple might wind up doing something like that. Tim Cook pretty much said that would happen too. Basically the only way Epic gets out of paying Apple is if they get a total victory and can get alternate stores on iOS.
Can both sides lose on appeal as well?
Correct. Apple lost the anti-steering provision while Epic failed to show Apple was a monopolist and cannot force alternate app stores and payment providers. Probably the best possible outcome.
I wouldn't be surprised if both sides appeal.
Seems to depend a lot on the scene.That isn't as impressive as I'd have hoped? Maybe I'm alone in that
How ? Unless I'm mistaken, there is no commission if the transaction is made on an external site.And in the end it doesn't matter if they can put a link, since Apple is entitled to a commission (I still think that devs should be allowed to inform you, even if that only would benefit the big guys).
It does not imply that the situation would be the same as the current one.I'm trusting HoegLaw in this one.
But i guess is no different from what epic does with the licensed version of Unreal.
Currently, the Netflix and Spotify apps on iOS are useless if you don’t already have a subscription: both of them only offer a sign-in page, with no link out to their website, and a cheeky apology. “You can’t sign up for Netflix in the app. We know it’s a hassle,” reads the Netflix app’s splash page. The Amazon Kindle app, by contrast, offers a basic “Create a new Amazon account” page inside the app itself, but doesn’t let you buy books there, or even in the standard Amazon app. You have to go to a mobile browser to purchase.
I think it is only for IAP which breached the terms of service.Court ruled Epic still owed the 30% on external payments.
No, Apple is entitled to some manner of compensation for letting Apps on the store in general, and currently that is 30%.I think it is only for IAP which breached the terms of service.
Point (i) makes it clear, and I am not sure what point (ii) amounts for, but I guess it is $0 since the app was removed. Or could it be in case there exist iOS users who would have managed to spend money in the old version of the app without updating it?