What did you expect?Also hate that Epic rounds achievement stats to full percent. no leak of owners.
Why are they so bad at this?
Also enable-secret-features = yes reveals cart coming soon maybe
Also hate that Epic rounds achievement stats to full percent. no leak of owners.
What has been crucial to Alan Wake's return, however, was Remedy taking control of the IP from Microsoft. In 2012, the developer was able to self-publish the game on Steam, and this immediately brought in a new audience and allowed the firm to have a direct relationship with its fans.
It also allowed Remedy to try things that a big company like Microsoft would struggle to see much value in doing.
"Having more freedom with your games allows you to do more of the grassroots work and slowly build the audience" Paloheimo explains. "That kind-of work takes a lot of time and effort, and the return might not seem significant enough to a big company.
"Steam was a big financial success for Alan Wake, but we also went with Nordic Game to do retail for [the PC version of] Alan Wake. And they were also doing 20 or 30 different digital stores that we did not manage. We saw all of those small streams come together to become a river, and it kept growing from there. It took a lot of time and effort, and to Microsoft that would have been too much work for too little return."
Puha adds: "There wouldn't be an Alan Wake without Microsoft. It is completely understandable for bigger companies to move on to the next thing. That's a very different view from our end, where it really is ours and we are ok that the revenue streams are small."
Seems like it was Remedy that approached Epic.Remedy has ownership of Alan Wake, but the company isn't self-publishing this one. In fact, it is one of the first games to come out of Epic Games' new publishing division.
"It was in 2019 when we got the final piece of the publishing rights back, and that was when we felt we could pursue this remaster," Paloheimo says. "We knew Hector [Sanchez, head of Epic Games Publishing], before he joined Epic. We had a relationship there, and we got a heads-up on the publishing initiative. We contacted him and said 'how about we do something together with Alan Wake?'
"How they view creative studios and talent, and their different approach to publishing, really resonated with us. It was something that we wanted to support and be part of."
Puha says: "At that stage Epic Games Publishing was mostly just Hector. So we were very aware that we were jumping in while they were still building that operation. But the initial meeting went so well. Instead of the deal taking six months, I think the high-level details were thrashed out in weeks."
I'm wondering : what about the achievements for the games already on both stores ? And future games that will release on Steam and EGS ?
The top sellers updated. Kena is still #1. Neo TWEWY is in 12th place which is honestly better than I was expecting.
Mark my word, they now will try to use EOS like a trojan horse, for data and to gain userbase from some steam games that use EOS, in future they will mandate an EGS account
Sadly you are probably right, i guess i will miss out on many games in the future, cause i will never make an epic account.Mark my word, they now will try to use EOS like a trojan horse, for data and to gain userbase from some steam games that use EOS, in future they will mandate an EGS account
All the third party launcher to bypass EGS will be cut off in a way or another, but they will never expose themself against it, because they can't afford other bad pr on pc
The replies are about as braindead as you'd expect
Against my better judgement I decided to read them.The replies are about as braindead as you'd expect
The Tesla Model T - pulled by a team of horses!Against my better judgement I decided to read them.
And there's one argument (from the EGS defenders) that I've never understood. The "The other guy was there before". If a new competitor, in say the car industry, were to appear tomorrow and they released a car that looked and felt like it was from the 50s (and it had the features of a car from the time) nobody in their right mind would accept the argument "the other guys have been at it for longer so we're playing catch up" as a valid answer.
Another one of those threads that I should never read. It just gets worse and worse. It comes across as more a justification of there (at the time) upcoming exclusivity deals.Half-way-ish reminder
Not today. Not ever. Not even on the Heroic launcher.Nioh is free on EGS
MoodNot today. Not ever. Not even on the Heroic launcher.
There is nothing that Epic can slide through the bars of this cell to grease these locked gears. No tchotchke they can dangle in front of me to convince me my captors are benign. These scraps that fall from their maw as they masticate on the very sinew of a decent and just society are worth less to me than the dirt from underneath my cuticles, filthy from clawing back towards sanity and dignity.
All the while their jackal fingies swish to and fro like long stalks of corn in a Midwestern field, uncaring to the plight of the people whose very lives depend upon it.
Technically they dont need money for this week freebie since the dev is owned by Epic nowDid they run out of money, new free stuff isn't that great
The free games are certainly lower profile this year compared to 2020. Of course, it's impossible to top something like GTA 5. Here's a list of games Epic gave away in 2020 and in 2021 (so far). There have been 57 games given away this year so far while there were 75 at this point last year.Did they run out of money, new free stuff isn't that great
Has aged about as well as a porn usb drive at workHalf-way-ish reminder
Half-way-ish reminder
But Epic took on the monolithic Apple and has created an entire Metaverse! Think of the implications of those two things!The funniest thing about this take is that over the past 3 years the stuff Valve has done with Alyx, SteamVR, Proton and Deck is more impressive than anything Epic has done with Fortnite/EGS. imo. So whatever bullshit he is talking about in terms of technology investment isn't there.
Even Unreal hasn't been all that impressive as of late. In fact the last time I played an UE game that blew me away visually was Arkham Knight 6 years ago. And that was a large + talented team at Rocksteady more than anything else.
Yeah, Steam Deck is probably gonna put Valve on the map in ways we've yet to see, if the Switch's popularity is any indication.The funniest thing about this take is that over the past 3 years the stuff Valve has done with Alyx, SteamVR, Proton and Deck is more impressive than anything Epic has done with Fortnite/EGS. imo. So whatever bullshit he is talking about in terms of technology investment isn't there.
Even Unreal hasn't been all that impressive as of late. In fact the last time I played an UE game that blew me away visually was Arkham Knight 6 years ago. And that was a large + talented team at Rocksteady more than anything else.
Should be noted Epic owns the publishers of this game, which is probably why we got numbers for it.
Some rare information about the number of copies claimed for a free game. Troy Total War had 7.5 million redemptions in the first 24 hours, but that was an outlier since it was a brand new game and was only available for a day. Also I think Star Wars Battlefront had 19 million copies redeemed while Among Us had 15 million copies in a week.
The sad thing is, I don't think he's joking about world domination.Dunno if this bit was noticed anywhere
Honestly, I do not think he is joking in some sense...The sad thing is, I don't think he's joking about world domination.
I'm disappointed in myself for not seeing this coming -- the Epic store catering to publishers/developers instead of end users was a glaring symptom. Can't wait to see the end result of this metaverse made for game peddlers and influencers. It's pretty dystopian, really.Honestly, I do not think he is joking in some sense...
Everyone trying to create their METAVERSE™ are hoping they will have a captive audience of folks within an ecosystem they own, control, and profit from. Facebook, Epic, and others can spin it as something empowering content creators, providing a virtual world we can all come together and connect, and whatever other feel good explanation. Ultimately, the goals are to ensure folks spend their time and money within their world. Sure, it is not as glamourous as actual world domination, but it is far more feasible of a goal I suppose haha.
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Did CliffyB ever publicly discuss why he left?Dunno if this bit was noticed anywhere
Had nothing bad to say about Tim. But it's also clear he wasn't in on Epic's then new direction (yet on his comeback tried to make a gaas too, times change).Did CliffyB ever publicly discuss why he left?
Cliff Bleszinski, Epic’s protégée game maker and the face of the popular Gears of War franchise, had grown frustrated with the development process for retail games. Jaded about the game industry and recently flush with cash, he had simply stopped going to work at Epic.
“I tried to renegotiate my contract and we couldn’t come to terms,” Bleszinski says. “A lot of jadedness happened. I was so fed up with the development process. I felt like I needed to retire.”
Bleszinski, who started working at Epic when he was 17, retreated to his beach house along the shores of North Carolina, seemingly stuck between his desire to make games and an increasing sense of unhappiness.
“Tim Sweeney called one day and said that we needed to talk,” Bleszinski says. “I told him that I was down at the coast and he said, ‘I’m down here too.’”
Sweeney came, but not as Bleszinski’s boss and not to antagonize him. He came as a concerned friend.
“He’s always been a big brother to me,” Bleszinski says. “We went for a stroll on the beach at night. He told me where Epic was going and said, ‘You either need to call it or get back to work.’”
Bleszinski says he slept on it: “The next day I woke up and wrote my resignation letter.”
Despite being a sort of phoenix, a company fueled by semiregular immolation, reinventing itself each time to become something bigger and better, Epic still seemed to stagger a bit under the most recent evolution.
Bleszinski says money was certainly involved in his ultimate decision to leave.
“I sold a bunch of stock and had a bunch of money,” he says. Faced with his own burnout surrounding the process of making games and the upcoming shift from making boxed games to creating “living products,” Bleszinski says he decided to leave.
I'm actually really digging that notification bubble. Super clean.
Unlock popup is cooler than Steams. (Seems to be copy of Xbox)
Although it takes way too much space and hides large area from center of screen,
which will be annoying, when it popups during gameplay or cutscene.
Screen placement is not good thoughI'm actually really digging that notification bubble. Super clean.
That's fair. If we could resize it and change it's location, that'd be cool.Screen placement is not good though
Both Sora Smash and a Sale that just ended, yes.The top sellers list updated for the first time since October 4. Far Cry 6 is #1 and AAA games like B4B and Battlefield are near the top. Honestly the most interesting thing is that the Kingdom Hearts games seemed to jump up quite a bit. I wonder if Sora being announced for Smash Bros helped boost their sales.