- Oct 23, 2018
Either they're an Epic exclusive, or devs delay them by 2-4 weeks for troubleshooting reasons.
I think it makes sense since devs who are interested in exclusivity probably try to maximize their exclusivity amount. Going with Microsoft may shut the door on any other deal since Microsoft likely pushes both their console and PC platforms (as well as Gamepass). Whereas a Sony or Epic deal do not compete in the same spaces.This one is following the pattern of "indie shown on Sony event = Indie that goes EGS for 12 months"
I really don't like where this is going. Adding the requirement of a 3rd party login years after release is completely unacceptable. It's also still not clear which data is sent to Epic's servers.
Due to some reported issues we have rolled back the earlier released patch build 1.0.1013.0 (patch#15) to build 813 (patch#14).
For those who wish to continue to stay on build 1013...'
LiS 3 was also announced for EGS, in that one trailer, but ended up being only on Steam.Just to add some perspective, it took bannerlord 3 months (from march to June) to release on the EGS,
I mentioning that one because it was announced day 1 in the 3 stores but the EGS version got delayed for some reason.
Maybe the Google trial will reveal allLiS 3 was also announced for EGS, in that one trailer, but ended up being only on Steam.
Something for sure is going on, I just don't know what and I would really like to know.
If you’ve never linked your Steam and Epic accounts, you can launch and play Tomb Raider, Rise of the Tomb Raider, and Shadow of the Tomb Raider through Steam just as you always could.
If you have previously linked your Steam and Epic accounts, you will get a web browser prompt upon launching any of the three games, asking you to permit Epic access to your online game data.
If you click cancel on this prompt, you will not be able to reach the title screen of any of the games. But you can unlink your Steam account via your Epic account settings. If you do so, you’ll be able to launch and play the Tomb Raider trilogy just as if you’d never linked accounts in the first place.
yup , iirc in the original announcment they said PC will be later ....and becuase of that i prety much already expected some kind of playstation ecxlusivity like with Salt and Sanctuary .... so i bet if not for Timmy's moneyhat , it wouldnt launch simultaneously
It seems to be badly implemented. Should be able to play the game without logging into EOS no matter whatDespite an online freakout, Tomb Raider's move to Epic Online Services doesn't mean you have to login to Epic on Steamwww.pcgamesn.com
so effin stupidDespite an online freakout, Tomb Raider's move to Epic Online Services doesn't mean you have to login to Epic on Steamwww.pcgamesn.com
its has always been the pattern since the creation of EGS,Yeah my eyes glaze over nowadays whenever an indie is shown on a Sony stream since it's virtually guaranteed to be EGS exclusive.
+ Streamer baitits has always been the pattern since the creation of EGS,
i would say almost all of the scloosies are in these groups
- sony-tied games (as they know they are suspectible for exlusivity and in need of money)
- dev-hell games (as a last attempt to get them actually release without cancellation)
- wellknown longtime devs who had their recent project fail miserably (as they need the money and often blame steam for their failure after years of Tim/Sergei twitter propaganda)
- Experimental games by bigger teams which they are unsure about (experimental test publisher is unsure if will sell at all or unmarked early access ... to get at least some money )
They must either not care, have forgotten or find something with releasing on EGS to be difficulty. Could be that Epic is starting to require games to use EOS now and it is difficulty to work with it or the rules are strict?
It had a store page in the past, but was pulled. Pretty weird. Also still no Naraka Bladepoint and FIST.
No, but close: EOS is not required, but cross-platform multiplayer support is. In the requirements for being featured on EGS, there is this paragraph:Could be that Epic is starting to require games to use EOS now and it is difficulty to work with it or the rules are strict?
All titles coming to the Epic Games Store that have online multiplayer must support cross-platform multiplayer with all other PC storefronts. This policy ensures that players who purchase a multiplayer game on the Epic Games Store can easily connect with other players in-game, regardless of where the game was purchased. Cross-play with other non-PC platforms, like consoles, is optional but encouraged.
While developers may use Epic Online Services (EOS) to support these requirements, EOS is not required; developers may choose any third-party solution-providers or in-house solutions to ensure the title meets the stated requirements. Learn more about Epic Online Services.
Cross-play Social Graph Options
In specific cases, Epic Games can consider solutions other than those presented above. For example: older games that only ever had minimal multiplayer support through simple server browsers, session codes, or other similar mechanisms may be able to use the same solutions on the Epic Games Store. These types of solutions are not best practice, especially for newer titles.
Epic Games Ends Alternate-Friday Vacation Policy, Angering Staff
By Jason Schreier
October 22, 2021
Epic Games Inc. is ending a pandemic-inspired policy of granting every other Friday off, sparking an uproar among staff.
An internal Slack channel was filled with pleas from employees for the game publisher to reconsider. Several people said the extra vacation days had helped their mental health, allowed them to be better parents and even improved their productivity while working on updates for Fortnite, which is one of world’s most popular games.
Epic said the policy was always meant to be temporary and that the company’s goal was to allow employees and contractors to take paid time off on their own schedules. The company also closes for two-week breaks in the summer and winter.
“Right now, we are seeing lots of Fridays off for deep work, and lots of people who must work Fridays anyways,” Chief Operating Officer Daniel Vogel wrote in an email to staff reviewed by Bloomberg. “This meant that many people were not benefiting from this policy equally.”
But in a survey of 581 employees reviewed by Bloomberg, 93% said they had found the alternating Fridays off to be “extremely beneficial” and 61% said they felt worried, guilty or stressed when taking separate vacation days. Almost 90% of employees said they wanted to keep Fridays off as a standard.
An Epic spokeswoman declined to comment.
Shorter work weeks have become a hot-button issue across many industries as the pandemic leads to a widespread rethinking of how offices function. Already some companies are being forced to ease their remote work policies in an industry that long considered collaborative, in-office meetings sacrosanct. Studies have shown that workers can feel more rested yet be just as productive while working 32 hours per week rather than the standard 40 hours.
The video game industry, known for its long hours and brutal schedules, has begun flirting with shorter weeks. Eidos Montreal, a unit of Square Enix Holdings Co. and the developer of an upcoming game based on Guardians of the Galaxy, recently said it was switching to a four-day work week. Several independent game studios have also made the switch, such as Young Horses, the company behind last year’s hit game Bugsnax.
One Epic staffer wrote in the Slack channel that they had become a parent during the pandemic and that the guaranteed days off every other week were “an absolute game changer,” allowing them a guilt-free day for doctor’s appointments and other activities over the past two years.
“Epic is the best studio I have ever worked for,” wrote another employee. “But I simply don’t understand this decision.”
The employee wrote that unlike some other game studios, which have had to delay games during the pandemic, Epic has consistently released new Fortnite updates every two weeks. “The perceived gain simply can’t compare to the actual evidence of what we have already achieved over the past 18 months, which is more than anyone else in the industry could ever hope to achieve -- all with alternating Fridays off.”