To be brutally honest, pro-egs folks have not exactly shown to think much about the future beyond "obviously everything will be great, because reasons!".This is one of the strangest thing about this EGS stuff.
Some people talk about how EGS is better for visibility because there's no half-baked games or doesn't experience the actual hentai games flood as Steam does, but as mentioned before, if they keep adding new games in their store, it's only a matter of time before you'll have to swim through the whole catalog to find them.
So much for visibility then. That's why I don't get it when journalists or devs talk about how visibility is better on EGS. In the actual store state, it will soon be the opposite. I wonder if they all be going back to Steam for their next games, they should if this was a legit and honest reason to sign with EGS...
How many people are in the leaderboards of Tetris Effect in EGS?
To be brutally honest, pro-egs folks have not exactly shown to think much about the future beyond "obviously everything will be great, because reasons!".
I've been reading this thread for a few days now trying to put my thoughts into words, so excuse me if this comes out as a rambling mess.
I have been around GAF and it's ilk for a long time. I lurked Gaming-Age when it started in '99. I seen some shit over the years. I read/joined/lurked just about every offshoot of that community (The Bore, Opa-Ages, etc) and survived all the moves and database loses GAF had in it's infancy. I'm also not the most prolific poster, so I've gone under the radar for my entire "forum career". I remember when NeoGAF was hell for Nintendo fans (the MAF and Drinky Crow days for those that also remember) to the dramatic tonal shift of Off-Topic and subsequent silencing and banning of the Republican posters. And I was there for the downfall of Tyler and the mass migration of the community to ResetERA.
The family of forums we have come to call home is console-centric. They also love system warring and schadenfreude. Most of those posters rallying around EGS don't even own a PC, nor purchase games from digital storefronts. They hate Steam because Steam reignited the PC marketplace. Steam took their precious exclusives and bullet-points and gasp made them available to people that didn't buy their closed box of choice. We aren't a part of their "team" so they took offense to that. EGS pulling this shit is their way of getting one over on PC gamers. And any controversy (like Ooblets) lets them troll openly without the fear of punishment.
I've been PC gaming for a long time (1992). Just like GAF, I've seen trends come and go. I watched our market almost kill itself over piracy and chasing that elusive MMO buck. I've also watched Steam prove that piracy truly is a service issue. I've witnessed the rebirth of PC gaming and even the unthinkable become commonplace, Japanese developer support. Never in my wildest dreams since I played the original Wolfenstein would I ever imaged playing some of the biggest and smallest JRPGs on my platform of choice.
I guess the jist of my ramblings is this. Don't worry about what idiots like Nathan Grayson are pushing. He's just preaching to the choir. He, PC Gamer or any other host of hot take garbage aren't swaying any minds. The people rallying around those hit pieces are people already either not buying games on Steam, or aren't even PC gamers to begin with and just have an axe to grind because "system wars".
[Hidden content]
Consider that my charitable support of your controversial post.
This is one of the strangest thing about this EGS stuff.
Some people talk about how EGS is better for visibility because there's no half-baked games or doesn't experience the actual hentai games flood as Steam does, but as mentioned before, if they keep adding new games in their store, it's only a matter of time before you'll have to swim through the whole catalog to find them.
So much for visibility then. That's why I don't get it when journalists or devs talk about how visibility is better on EGS. In the actual store state, it will soon be the opposite. I wonder if they all be going back to Steam for their next games, they should if this was a legit and honest reason to sign with EGS...
Some people talk about how EGS is better for visibility because there's no half-baked games or doesn't experience the actual hentai games flood as Steam does, but as mentioned before, if they keep adding new games in their store, it's only a matter of time before you'll have to swim through the whole catalog to find them.
So much for visibility then. That's why I don't get it when journalists or devs talk about how visibility is better on EGS. In the actual store state, it will soon be the opposite. I wonder if they all be going back to Steam for their next games, they should if this was a legit and honest reason to sign with EGS...
Some people talk about how EGS is better for visibility because there's no half-baked games or doesn't experience the actual hentai games flood as Steam does, but as mentioned before, if they keep adding new games in their store, it's only a matter of time before you'll have to swim through the whole catalog to find them.
I wonder if they all be going back to Steam for their next games, they should if this was a legit and honest reason to sign with EGS...
With Epic at the tip of the pyramid benefitting the most from everything.
we're pretty much already there ... go to the store and see how long it takes to scroll through the game list
and we're barely 8 months in
they won't if Tim pays them again .... if not - i SERIOUSLY doubt anyone will willingly completely ignore all steam users for the cut alone
We'll know more in a few months, when we'll see how studios who went on EGS are planning their next game (EGS exclusive or not) and if Tim is still throwing cash as fast as he can to secure exclusivities.
I'm geniunely curious about how it will turn out for those studios. But I agree with you, the 12% cut won't be enough if sales numbers on EGS (apart from the cash from signing in) are not as high as expected.
What's this leaderboard technology you're talking about? - someone at EpicHow many people are in the leaderboards of Tetris Effect in EGS?
How many people are in the leaderboards of Tetris Effect in EGS?
This is one of the strangest thing about this EGS stuff.
Some people talk about how EGS is better for visibility because there's no half-baked games or doesn't experience the actual hentai games flood as Steam does, but as mentioned before, if they keep adding new games in their store, it's only a matter of time before you'll have to swim through the whole catalog to find them.
So much for visibility then. That's why I don't get it when journalists or devs talk about how visibility is better on EGS. In the actual store state, it will soon be the opposite. I wonder if they all be going back to Steam for their next games, they should if this was a legit and honest reason to sign with EGS...
Yep, and the everyone was like FUCKING NINTENDO HOW DID YOU LET THIS HAPPEN.I'm old enough to remember all the stories about indie devs porting games over to the Switch like Hollow Knight and Wizard of Legend and how they made more sales there than on Steam.
Then before you could snap your fingers, Nintendo eShop was just as crowded, and games just as difficult to find.
It's gonna happen....
Yep, and the everyone was like FUCKING NINTENDO HOW DID YOU LET THIS HAPPEN.
It is almost like it is a very difficult problem
Last time i saw someone talk about it, was at 7.5k entries, I believe was someone at ERA less then a month ago.
Has anyone been collecting all the dev and blogger comments shitting on customers? I have been thinking about building an app for it so people can easily search devs (and their associated games) and "journalists" down the road to see how they treated potential customers (with citations) but I don't want to duplicate effort if there is already a site up somewhere for it.
luckily epic are spending a lot of money on their storefront to help resolve it, not just pissing away cash on temporary bandaids like timed exclusivity deals, so that when the storefront has to stand on its own merits all of the talent they've attracted don't instantly leave again to go to the storefronts that have been spending time and money working on this.
oh wait
Has anyone been collecting all the dev and blogger comments shitting on customers? I have been thinking about building an app for it so people can easily search devs (and their associated games) and "journalists" down the road to see how they treated potential customers (with citations) but I don't want to duplicate effort if there is already a site up somewhere for it.
Well, I'm about to get a ton of hate for the following post. Lawsuits can be PM'd to me.
Free games, August 15th to the 22nd are..... Hyper Light Drifter and Mutant Year Zero.
Two games I was interested in, now free. Thank you for paying for the free games for me Tim! Maybe one day your store will make money....
Is there anyway to solve this? Valve is trying but sometimes I just think the brutal truth is the following; too many games are being made.
Hahaha, as good of an idea as that is, I sadly do not.Do you have an alt on this forum called Fernando Pessoa?
Alguma compaixão pelos devs é necessária.
How is presenting facts vindictive? There would be no editorializing associated with it and only present information citable sources.This seems a little..... needlessly vindictive.
How is presenting facts vindictive? There would be no editorializing associated with it and only present information citable sources.
How is presenting facts vindictive? There would be no editorializing associated with it and only present information citable sources.
Eh, I'll get it on PS4 then.Metacouncil on Aging.
Anyway, let's get the Epic thread back on track: Death Stranding is an Epic exclusive. Book it, ya jabronis.
How is presenting facts vindictive? There would be no editorializing associated with it and only present information citable sources.
Hahaha, I'm still a backer, don't worry. But for the general gaming populace the feature creep of SC and the constant delays (and ridiculously long at that) of Squadron 42 is making everyone think it's somehow the most elaborate scam on earth, while in reality it's just Roberts acting as a producer and manager which aren't things he was ever good at; he's an optimist and very, very much a creative at heart. That's a financially dangerous coctail.I feel offended by that as a backer that has really stuck it to CIG and kept updated, but I'll let it slide not to derail the thread.
What's interesting however is that contrary to popular belief, kickstarter has been remarkably stable for the past three years, hovering at US$ 16.5mil on average for purely video games campaigns. I look forward to having hard data about 2019 and 2020.
I think you guys are misunderstanding the intent and, more importantly, the actual functionality and feature set of what I am talking about here. Regardless, I won't mention it in this topic again so things don't get too offtrack.For what is worth, I too think it's a bad idea and way too similar to something that's already done in other communities I would rather not be associated with (they also think they have a good worthy reason behind it). As others have already pointed out, it could also be misused to harass people, most of whom have probably nothing to do with what's happening because the choice is made by a publisher or someone else in their team.
A list of "evil" journalists also feels wrong in soooo many ways.
In addition to that I also think it wouldn't be very useful, people against EGS are already informed enough to know what to avoid and those who don't care won't start caring due to a list found on the Internet.
I think you guys are misunderstanding the intent and, more importantly, the actual functionality and feature set of what I am talking about here. Regardless, I won't mention it in this topic again so things don't get too offtrack.
The funny thing is that it doesn't matter what the devs think of the store UI and functionality. They aren't the ones searching for and buying the game there, I am. So if the store doesn't work like I want it to, or is a disorganized mess or whatever, I will not find their game there, or won't even bother looking for it. So yeah, they could be the most experienced devs of human history, but that won't make me use a store I don't want, or make it any easier for me to find the stuff I want.EGS is just plainly bad for visibility, orders of magnitude worse than the Switch eShop, which is still rather bad.
The only quality of EGS is that it's objectively pleasant to the eye, but that's just about it.
And, you know, I often debate about this stuff with some Italian game devs, and they always have the presumption and arrogance of replying that I'm not a game dev so what do I know.
Well, when I point out to them that EGS is a bad store for UX reasons and I should know, considering my resume (and btw, I really hate playing the "you don't know who I am" card, it's just in such poor taste, and hasn't ever helped any argument), suddenly they all become top web dev with years of experience.
The funny thing is that it doesn't matter what the devs think of the store UI and functionality. They aren't the ones searching for and buying the game there, I am. So if the store doesn't work like I want it to, or is a disorganized mess or whatever, I will not find their game there, or won't even bother looking for it. So yeah, they could be the most experienced devs of human history, but that won't make me use a store I don't want, or make it any easier for me to find the stuff I want.
Can you hack Shopping Cart into Epic Store?
You know since it has shared some of code with UE marketplace, what would happen if you used shopping cart from there?
Did this in one minute...
Can you hack Shopping Cart into Epic Store?
You know since it has shared some of code with UE marketplace, what would happen if you used shopping cart from there?
Did this in one minute...
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Hahaha, I'm still a backer, don't worry. But for the general gaming populace the feature creep of SC and the constant delays (and ridiculously long at that) of Squadron 42 is making everyone think it's somehow the most elaborate scam on earth, while in reality it's just Roberts acting as a producer and manager which aren't things he was ever good at; he's an optimist and very, very much a creative at heart. That's a financially dangerous coctail.
I've faith we'll get something great eventually though. So I wasn't trying to drive-by troll
It's true enough the relative revenue levels have been more or less the same, but the important thing to note is that the revenue is stable whilst the amount of games projects has increased vastly.
But it could be the same as we have going on with Steam and the general gaming landscape; dev is so easy and cheap to break into now that there's more good games than there's dollars in our pockets.
My favorite part is "it's obvious and undeniable that Steam badly needs some competition" with no further explanation. I don't know how many times I've read this sentence in the past eight months.
YOu don'T liek Epic Gaem StorE/? WHat? YOu Liek Suport Monopolies oR somethin? I thouT U werE anti-Capitalist MAAAAN!!!
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Has anyone been collecting all the dev and blogger comments shitting on customers? I have been thinking about building an app for it so people can easily search devs (and their associated games) and "journalists" down the road to see how they treated potential customers (with citations) but I don't want to duplicate effort if there is already a site up somewhere for it.
I'm not even sure if it's funny or sad how many self-proclaimed "socalists" have been outed as perfomative twats by this whole charade.
I'vee seen so many people on ERA, Twitter etc. post "fuck capitalism" in one thread and then in an EGS one they'll argue how free market competition will lead to better, cheaper products and better working conditions, while the additional generated wealth will trickle down to the consumer and labourers as well.
Also, calling valves revenue share a "tax" which, apart from being whack, is a rethoric that only works if you believe that taxation is a bad thing.
Remember how games were supposed to be cheaper on EGS because of the smaller cut?
instead of amplifying negativity build an app showcasing devs with great relationships with consumers instead.
Is there anyway to solve this? Valve is trying but sometimes I just think the brutal truth is the following; too many games are being made.
If you ask 10 different people what the 'problem' actually is, you'll get 10 different answers. And 10 different answers need 10 different solutions.
Yes, there probably are too many games being made to form a sustainable business for everyone making games; that to some extent is a self correcting problem, because people showing up thinking their retro inspired pixelart platform puzzler, backed by VC money, will be a huge success and that they can then sell off their business in a multi million dollar IPO and be a silicon valley millionaire... are in for a horrible, horrible, horrible surprise.
And yes, some of those people are going to shit talk valve on their way out for not making them as rich as they deserve to be in their heads.
You forgot Twinsen's Odyssey and Silent Hill: Shattered Memories. I need more wacky action/adventure stuff and psychological horror masterpieces.From a Customer standpoint, there are not too many games. There are still dozens of genres and subgenres who have untapped potentials or just wait for a revival.
Here are a few suggestions on games that are ripe for clones or reimaginings:
X3/X4
Factorio
Mount & Blade Warband
Victoria II
Aurora 4X
Eco
Supreme Ruler
World in Conflict
Port Royale
Anno
Nexus, the Jupiter Incident
Haegemonia
Homeworld
and many more.
but, you know, the millionth Metroidvania or 3d puzzler is easier.
I mean, next X is being made, there are plenty 4X strategy games, Anno keeps getting sequels, Mount&Blade has a ton of mods/clones/expandalones and is getting a sequel, etc. Ok RTS are not doing so hot (but there are still various indie stuff). I love (good) metroidvanias and (good) pixel art, it's silly to generalize such traits as negative. It's not easy to make such (good) games, if some devs couldn't make a good one they'd fail at another game/genre for similar reasons.