The 0% figure seemed suspect to me, but I guess if we're only talking in absolute percentages then 0% could signify a figure below whatever decimal that they're rounding up from, if they're rounding up from any figures at all.I mean, 0% of 2 million players isn't 0 players without decimals in that stat. I assume that's why the % was used.
It can be like less than 18k people, right? Or would it mean you have to round up to 1% rather than down to 0%?
Less than 10k people in that case, to be lower than 0.5% so that it rounds down to 0%. Enough to "have players".
Maybe people caught on that Borderlands is overhyped ¯\(ツ)/¯
So you don't think a game with staying power can generate even more sales over time? There wouldn't be different hype for each DLC if it was actually played?
Heh , Talos freebie is just a base game and the DLC is not available in the store![]()
So what do you guys think? Will Epic continue giving out free games in 2020?
Maybe. Honestly, between BL3 and Destiny 2, imo the choice should be obvious. Why shell out more money when you can play a banger like that for free.
Of course, but regardless they don’t seem to have gone very heavy into the MTX cosmetics game with seasonal events, weeklies/dailies and other stuff to incentivize returning to it on a regular basis. If their strategy was a live game, it was bound to encounter a precipitous drop off regardless.
Gunplay is much better in D2. Gun variety and loot isnt, but man does it feel better tl shoot in D2As someone who extensively played both game, there's nothing in Destiny 2 that BL 3 isnt utterly trashing outside of raids. Objectively the only good part of D2 is Forsaken
Oh they absolutely will. Get ready for repeating gamesSo what do you guys think? Will Epic continue giving out free games in 2020?
I'm convinced thy will, it's the only effective way to gain goodwill and users for their store, and it will heavily damage Steam because people will wait for indie games to become free instead of buying them.
About BL3 retention rate, I am not surprised given how badly they fucked the GAAS element of the game. The Halloween event which was not very well received lasted months.
I agree they will, but I don't agree that it's going to damage steam anymore than it already has, nor indies in general. It's been, what, 50% of the games they gave away were already bundle fodder?So what do you guys think? Will Epic continue giving out free games in 2020?
I'm convinced thy will, it's the only effective way to gain goodwill and users for their store, and it will heavily damage Steam because people will wait for indie games to become free instead of buying them.
I mean, that is what they tried to become, with more events and shit. Turns out Gearbox has no idea how to make events on time so...Bl and gaas in the same sentence ?
As someone who extensively played both game, there's nothing in Destiny 2 that BL 3 isnt utterly trashing outside of raids. Objectively the only good part of D2 is Forsaken
Not even a doubt in my mind. It has by far been the most effective way to get people on the service, significantly more so than the exclusives.So what do you guys think? Will Epic continue giving out free games in 2020?
I'm convinced thy will, it's the only effective way to gain goodwill and users for their store, and it will heavily damage Steam because people will wait for indie games to become free instead of buying them.
As someone who extensively played both games, Borderlands 3 is a continuation of 2’s idea that more health = harder and every fight is an unfun slog where you empty an entire mag into every bad guy before they die. Destiny has more fun and more creative guns, better missions and challenges, cooler quests, and is better in every single way. There’s absolutely nothing in Borderlands like The Whisper or Zero Hour. Oh, and the writing doesn’t make you wanna take pliers to your teeth.As someone who extensively played both game, there's nothing in Destiny 2 that BL 3 isnt utterly trashing outside of raids. Objectively the only good part of D2 is Forsaken
Borderlands is absolutely Games as a Service. Just because it doesn’t require a constant internet connection doesn’t mean it’s not one. If a game has a season pass, it’s GaaS.Bl and gaas in the same sentence ?
Borderlands is absolutely Games as a Service. Just because it doesn’t require a constant internet connection doesn’t mean it’s not one. If a game has a season pass, it’s GaaS.
I tried Blands 3 on Xbox free weekend. As someone who really enjoyed Blands 2, Blands 3 was bland and dull. Im getting it on Steam in april as I wanna play it with better performance, but what I played on Xbox, it felt like Blands 2.5.
Not even a doubt in my mind. It has by far been the most effective way to get people on the service, significantly more so than the exclusives.
As someone who extensively played both games, Borderlands 3 is a continuation of 2’s idea that more health = harder and every fight is an unfun slog where you empty an entire mag into every bad guy before they die.
So it's a worthless term because every game is gaas, from online pvp constantly updated phenomenons like Fortnite to single player RPGs like The Witcher 3?Borderlands is absolutely Games as a Service. Just because it doesn’t require a constant internet connection doesn’t mean it’s not one. If a game has a season pass, it’s GaaS.
So it's a worthless term because every game is gaas, from online pvp constantly updated phenomenons like Fortnite to single player RPGs like Witcher 3?
BL3 has mtx and has tried to have events commonly to try and keep you enganged and continue playing it. A GAAS doesnt have to be an always online game, asyou can see how Paradox games are all GAAS.So it's a worthless term because every game is gaas, from online pvp constantly updated phenomenons like Fortnite to single player RPGs like The Witcher 3?
If that's all you meant then okay, I don't care to argue the definition at this moment, I just meant that the Borderlands strategy in the past has been different to stuff like Fortnite in that it offered wealth and breadth of content with the base game and meaty expansions on top. Even if it actually had a constant stream of mtx I could ignore inbetween expansions I wouldn't call it the same style at all. There's a difference between games that try to keep you engaged only with such tactics and events and games that try to keep you engaged with their actual content like Diablo II and BL2. None of those games were meant to be played a few hours or even once through and then forgotten, their appeal came from playability and replayability for hours upon hours. Hell, if Diablo II did have a season pass that gave you an expansion or two and some filler shit inbetween and seasonal events I wouldn't put it in the same sentence as the average gaas game. Anyway, I was saying BL3 faltered in player retention, if it is or isn't GAAS, if you compare it to Diablo II or Overwatch it's done worse if the stats are true.
I mean, Paradox games are GAAS. Paradox itself says so iself. The idea of GAAS is that the base game is not as important as it is just a platform for more content and that the gross of the money will be made along the life of the game by other means (such as DLC or mtx). If your base game is just a way to keep people playing but your intention is to keep them in the loop to make more money by other methods, you are a GAAS.Ok, everything is gaas, wrpgs, 4x, grand strategy, fortnite, overwatch, I just said what I said, I don't care for those definitions, might as well argue what an rpg is.
I mean, Paradox games are GAAS. Paradox itself says so iself. The idea of GAAS is that the base game is not as important as it is just a platform for more content and that the gross of the money will be made along the life of the game by other means (such as DLC or mtx). If your base game is just a way to keep people playing
I agree they will, but I don't agree that it's going to damage steam anymore than it already has, nor indies in general. It's been, what, 50% of the games they gave away were already bundle fodder?
Early 2000's?Do you guys remember the early 2000's, where the gaming magazines gave away full games every month (a last hurrah, retrospectively).
Though again I specifically mentioned BL2 in my posts, I've not played 3 but it doesn't look radically different, events or no events.Borderlands 3 creative director Paul Sage said skins, heads, and other cosmetic items can be purchased with real money but they won't lead to a pay-to-win situation and that Borderlands 3 overall is not designed as a games-as-a-service title.
I am unsure what you want to say?
I mean, Paradox games are GAAS. Paradox itself says so iself. The idea of GAAS is that the base game is not as important as it is just a platform for more content and that the gross of the money will be made along the life of the game by other means (such as DLC or mtx). If your base game is just a way to keep people playing but your intention is to keep them in the loop to make more money by other methods, you are a GAAS.
Early 2000's?![]()
I am unsure what you want to say?
I would think GaaS mirrors Software-as-a-service, which is pretty clear cut right now. Azure and (new) Photoshop are SaaS, anything you can buy outright without worry of a service interruption is not. I know Paradox says their games are GaaS but they wouldn't meet my definition of it, not only because each piece you just buy but also because they do not require always-online (which I personally think is the only blurry line in GaaS). If you can buy a game outright but it requires online connectivity (multiplayer only or stupid DRM) that's a grey definition area for sure.
Ooh. So we have a chance at the new Yooka. Team17 isn't afraid of putting a new game up, they did it with Automachef on Twitch Prime.
This response:
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(I'll keep your data safe)
It doesn't require you to have an internet connection, it doesn't have shared worlds spaces outside of coop, doesn't have a hub, it doesn't have a content roadmap, it can be paused when played in single player, doesn't have ANY MTX, has split screen and it doesn't even have pvp outside duels
Strictly don't think that games getting regularly dlcs overtime are Gaas in the slightest, that's absolutely not what the model is lmao
Destiny has some of the above, makes you buy a content pass for every single expansion and has MTX. A mmo by essence is a gaas too
It couldn't be further from BL 2.5 when it comes down to the gameplay itself. However the questing / pacing is outdated in terms of design, can't argue with that
That's utterly false btw, same about your gun variety argument. You can have one gun declined in many variations thanks to the gun parts alone in BL 3, as well as the elemental variations and the anointments. The base damage also is changing depending of the affixes.
Borderlands is an actual rpg where you need to make your build coincide with the guns you're using if you wanna one shot stuff. Its completely possible, even in Mayhem 4
It’s not a worthless term, it’s a consistently misused one because people keep using “GaaS” like it’s some kind of genre of game. It’s not, it’s a monetization method, and yes, any game that is designed around monetizing itself by retaining a player base by continually adding content absolutely qualifies as GaaS. Borderlands 3 will likely receive content and updates for the next year or so because it wants a dedicated fan base that will continue to buy DLC, which has a significantly better return on expenses than the base game does. Payday 2 did not require an internet connection and did not have a persistent world, but put out monthly DLC and updates and kept itself alive for four years because of a dedicated base of players (even if it sucked.) GaaS is specifically referring to a marketing strategy where games compete to become the one game you play all the time, so you’ll continue to invest in it on DLC or microtransactions that have a WAY bigger ratio of profit to new content than releasing a new $60 sequel every year.So it's a worthless term because every game is gaas, from online pvp constantly updated phenomenons like Fortnite to single player RPGs like The Witcher 3?
If that's all you meant then okay, I don't care to argue the definition at this moment, I just meant that the Borderlands strategy in the past has been different to stuff like Fortnite in that it offered wealth and breadth of content with the base game and meaty expansions on top. Even if it actually had a constant stream of mtx I could ignore inbetween expansions I wouldn't call it the same style at all. There's a difference between games that try to keep you engaged only with such tactics and events and games that try to keep you engaged with their actual content like Diablo II and BL2. None of those games were meant to be played a few hours or even once through and then forgotten, their appeal came from playability and replayability for hours upon hours. Hell, if Diablo II did have a season pass that gave you an expansion or two and some filler shit inbetween and seasonal events I wouldn't put it in the same sentence as the average gaas game. Anyway, I was saying BL3 faltered in player retention, if it is or isn't GAAS, if you compare it to Diablo II or Overwatch it's done worse if the stats are true.
You don't own shit either way .The difference between a game as a service and a normal game is that juridically speaking you actually pay to access the service which can be modified at will.
You never "own" the game if that makes sense. So if you actually buy a game that keeps getting dlcs, which you ACTUALLY own, it ain't a gaas.
There's a blurry line between what fundamentally makes a software a service, and its perceptible model that some devs are embracing because they're more attractive for the customers (the continuously updated one for instance).
Most people on forums keep tossing the gaas term because of some crossed boxes regarding a familiar pattern
What I linked was Rocket League's tos, compare it with Witcher 3's
If you're constantly releasing a shitload of skins and in-game items throughout the years of your game, yes, it's darn GaaS.So what's the magic number that makes something gaas? 40?
What if BL2 had flopped and it only got 2 DLC as a result? It would not be gaas?
What if it only got the DLC due to its success rather than as an intent before release? Gaas anyway?