just the tip?Have I got a tip for ya!
just the tip?Have I got a tip for ya!
That explanation holds up until you try to play a UE5 game on a £3500 PC and it runs like warmed up dogshit, so I suspect devs aren’t working to the high end either.
Fortnite also stutters like a motherfucker, so i guess Tim can't make games eitherThat explanation holds up until you try to a UE5 game on a £3500 PC and it runs like warmed up dogshit, so I suspect devs aren’t working to the high end either.
The tech just sucks ass.
Fortnite isn't a game. It's a metaverse.Fortnite also stutters like a motherfucker, so i guess Tim can't make games either
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Epic’s reward boost will eventually be like DFS sales - running for 360 days of the year.![]()
Epic will have run a 20% cash back for over half the year. Surely they'll beat last year's third party revenue numbers, right?
This desperation just shows that its going really bad for them.
Fortnite's player numbers the past week have been downright miserable, barely peaking at over 1 million on weekdays and 1.6 million on weekends. You can't even say it's kids returning to school as this time last year it was peaking at 1.5 million on weekdays and 2.5 million on weekends.
Fortnite's player numbers the past week have been downright miserable, barely peaking at over 1 million on weekdays and 1.6 million on weekends. You can't even say it's kids returning to school as this time last year it was peaking at 1.5 million on weekdays and 2.5 million on weekends.
It does seem like Fortnite is now the unc game and Roblox is the skibidi rizz (that hurt my soul to type).All the cool kids play Roblox now.
In December, developers will be able to sell items directly from their Fortnite islands, opening up new revenue potential, in addition to receiving engagement payouts from Fortnite item shop sales.
Developers will ordinarily earn 50% of the V-Bucks value from sales in their islands, but from December 2025 through the end of 2026, the rate will be 100%.
To determine the V-Bucks value in US dollars in a given month, we take all customer real-money spending to purchase V-Bucks (converted to US Dollars), subtract platform and store fees (ranging from 12% on Epic Games Store to 30% on current consoles), and divide it by the total V-Bucks spent by players. Fortnite's average platform and store fees are currently 26% (with specific fees ranging from 12% on the Epic Games Store to 30% on console platforms). So, 50% of V-Bucks value translates to ~37% of retail spending, and 100% of V-Bucks value translates to ~74%.
Sponsored Row in Discover
In November, we’re adding a prominent Sponsored Row in Discover so that creators can choose to spend money to receive increased visibility for their islands. All creators will have transparent market data to bid for placement in the row and enter an auction to surface islands in the new Sponsored Row. All other rows in Discover will remain unchanged, continuing to provide organic visibility to islands.
Long-term, 50% of sponsorship revenue generated by Sponsored Row will go into the engagement payout pool, boosting the pool size for all creators. From launch through the end of 2026, this rate will be 100%.
Thank You
Since UEFN launched, players have spent over 11.2 billion hours across 260,000 live creator-made islands, which has resulted in $722,000,000 paid out to date. We’ll continue investing in new tools that unlock more development possibilities for creators. Stay tuned for more details as we get closer to launching these updates.
Q. Why is Epic keeping the other 50% from in-game item sales and Sponsored Row?
A. This model will enable Epic to cover the costs of servicing the Fortnite ecosystem. The funds that don’t go back to creators contribute to server hosting costs, safety and moderation costs, R&D and other operating expenses. In recent years, Epic has been investing and operating the business at a loss.
i feel like i've seen this before, but i can't recall whereEpic is allowing user-made items to be sold in Fortnite.
“Fortnite is for players, first and foremost,” he tells us. “Players love the ability to buy outfits and then use them everywhere they go. They love the fact that Fortnite is a game where everybody has an equal chance. There's no pay-to-win. And there is no scenario in which spending a lot of money gives you a benefit over players who haven’t spent money.
“If you look at how Roblox monetization worked, when you're spending money in an experience, you're mostly buying items that only work there. You go play another mode or into another Roblox experience, and it doesn't work. That's something we are worried about as a concept. If that becomes the way gaming works, there's going to be a lot of poor deals offered to customers.
“The idea that somebody built a better game, and now I'm going to go to that game and have to buy everything again… That's not what players want. And then you get into pay to win mechanics. You get into scenarios where there’s loot boxes or things that resemble loot boxes, and you are paying for a chance at something rather than buying some specific identifiable thing. Generally, we’ve rejected those forms of monetization for our own games. And we really think that we can build an economy that's better for players and that rewards creators more as a result of the increased player trust, and avoid falling into the pitfalls of the pay to win and the loot box mechanic games.”
I still don't understand how a company can lose money (for years) while running Fortnite. Wild.Epic is still losing money.
I still don't understand how a company can lose money (for years) while running Fortnite. Wild.
I'm curious what they are actually losing money on these days. I don't think the EGS is throwing around moneybags anymore?
Stealth edit: Oh, they still give away tons of free games, right. Forgot cause I don't bother with that.
Years of lawsuits against Apple and GoogleI still don't understand how a company can lose money (for years) while running Fortnite. Wild.
I'm curious what they are actually losing money on these days. I don't think the EGS is throwing around moneybags anymore?
Stealth edit: Oh, they still give away tons of free games, right. Forgot cause I don't bother with that.
There have been rumors floating around that Fall Guys is entering maintenance mode and won't get new content outside of skins. A good chunk of Mediatonic was already sent to the Fortnite mines.And they bought a bunch of studios to send to the Fortnite mines, and that’s been a roaring success.
He has a few big ticket stakeholders like Tencent, Disney and Sony, but Epic is technically a private company with a handful of private owners (Sweeney being majority stakeholder).Doesn't Sweeney have any other shareholders to explain how he makes billions of dollars disappear, while owning one of the most successful games in the world? I mean, how can he continue doing this?