Discussion Forgotten Games

Cacher

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Inspired by a neat thread from another forum. It mainly talks about PC games but let's include all games from every platform here.

Have you ever play a game (retro or new) that has never been mentioned by other people or people don't talk about it anymore? Is there a game that you love so much in the childhood, even before Internet exists? Do you want to talk about them? This is your place.

I remember there was a game I loved so much but couldn't beat it when I was young, and it is called Future Cop: L.A.P.D. (PSX). Basically, you are driving a transformable police mecha and hunting criminals and terrorists who have not only machine guns but also tanks, aircrafts, and even land worms.

I thought of it after visiting the thread above. Looked it up on Google and was surprised by two things: (1) it is actually developed by EA Redwood Shores, which was later know as Visceral Games, the developer of Dead Space and Dante's Inferno. And (2) the game has a Japanese localized release and they edited the appearance of the control operator into Japanese aesthetics. They even put her on the cover to appeal to Japanese gamers lol.



Checked the price of a Japanese copy and it is fairly cheap and easy to find, so I plan to grab a copy and revisit the game after 20 years. Hopefully I can beat it this time!

Now, it's your turn! Do tell us the platforms where the game is available so that people can find and play them! :cat-heart-blob:
 
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OP
Cacher

Cacher

Romantic Storm
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I have fond memories of this game, spent tons of hours back then. I wonder who's the IP owner now (SquareEnix?) and would it be popular enough for a remake.
Checked and saw it on GOG. Yeah, the IP owner is SQEX.
 

Wok

Wok
Oct 30, 2018
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Yes, I have spent a lot of time playing the demo of LAPD on Playstation. I have never had the full game, but would have played a lot more if I had.

That was a time when demos were very meaty. You could unlock a lot of content, sometimes even content from the full game with cheat codes.
 
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bobnowhere

Careful Icarus
Sep 20, 2018
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Lionheart: Legacy of the Crusader




The mostly forgotten last of Black Isle and the Infinity Engine. Set in an alternate medieval Europe where Richard the Lionheart's massacre of 3000 prisoners in Acre was used as cover for opening the veil of reality to bring demons into this world. You play as one of Richard's descendants trying to right the wrong. Meet such luminaries as Leonardo da Vinci, Joan of Arc and Galileo in and around Barcelona. The game starts amazingly but feels a little rushed towards the end.


Only 6 people with taste :(

 

MegaApple

Just another Video Game Enthusiast
Sep 20, 2018
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Adding my own contribution.

HERO X


Infogrames was infamous for making low quailty PC games in late 90s/early 00s. Hero X is one of them.
It's a superhero themed Diablo clone. The hit detection is shoddy, the aesthetic is drab and boring, the abilities are broken beyond belief.

As a dumb kid who played anything. I kind of enjoyed it. This game actually made me fell in love with isometric games. Even the music is surprisingly nice at times. The Comic Book "cutscenes" are done nicely.

Only play it if you are into the genre.







Gameplay :
 
OP
Cacher

Cacher

Romantic Storm
Jun 3, 2020
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Yes, I have spent a lot of time playing the demo of LAPD on Playstation. I have never had the full game, but would have played a lot more if I had.

That was a time when demos were very meaty. You could unlock a lot of content, sometimes even content from the full game with cheat codes.
I watched the demo playthrough on youtube. People were commenting that the demo is totally different from the main game but I honestly couldn't tell lol. I do remember the boss of the first level in the main game is Griffin Observatory and it is also present in the demo.
 

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I always had a soft spot for Mad TV. The game, a "light" strategy game were you run a TV channel, in the hopes of making money, and marrying a girl that works in the building, was popular is countries like Germany, but sadly most younger gamers are pretty much unaware of it. The game is a lot of fun!





A few years ago someone released a "spiritual successor" on Steam, but while fun, it was lacking much of the charm of Mad TV.

 

Swenhir

Spaceships!
Apr 18, 2019
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Awesome thread, thanks Jim_Cacher :).

For me two come to mind, one that never released and one that not many people seemed to have enjoyed.





That one was a huge part of my childhood. It had the compelling world, the hero's journey and then a rather unique twist to it. It had companions and the magic sword that I couldn't get from Secret of Mana because we only had a Genesis. And the soundtrack was the catchiest, bestthing ever. Some pieces really were a little ominous for little me.

The other one was Strident : The Shadow Front. This game came along after I'd just finished reading Gunnm and obsessing over Ghost in the Shell. You can imagine the appeal when this appeared :


This was about a post-apocalyptic world in which the female player character belonged to a unit called FIST and her being involved in a conspiracy. Lone wolf, cyberpunk stuff filled to the brim with that acrobatic, gunnm-like melee combat. The kicker was that it seemed to look like this :







I was absolutely shocked. Bear in mind, those shadow maps, character detail and object densities were demonstrated in 2002. Clearly, they were fibbing to a large extent if not completely but I remembered the aesthetic for a long time. And hey, the character design is still pretty cool.

 

EdwardTivrusky

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I'd heard of "Crusader of Centy" years and years ago but never seen a copy in the wild or knew anyone who played it.
RPG Limit Break have featured it a couple of times in different RPG Speedrun marathons.


Actually, if you have an old RPG that you love it's probably been ran at RPG Limit Break at some point. Think GDQ but for RPGs and some of their "quick" runs are 8 hours+ as they will run long games quite often.
 

Swenhir

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I'd heard of "Crusader of Centy" years and years ago but never seen a copy in the wild or knew anyone who played it.
RPG Limit Break have featured it a couple of times in different RPG Speedrun marathons.


Actually, if you have an old RPG that you love it's probably been ran at RPG Limit Break at some point. Think GDQ but for RPGs and some of their "quick" runs are 8 hours+ as they will run long games quite often.
Holy crap, I've only watched a bit and seeing that game being broken like that is hugely weird and entertaining. Thanks :).

I had no idea this channel was a thing, and given how much I love GDQ this is a boon.

And yeah, I played it as a kid and it was really a good game, at least to my young eyes. Lots of subversion and going against fantasy expectations in there in ways that worked for a young child. It's probably not a game of Zelda or Mana's caliber seen objectively but it is for me :).
 

FunnyJay

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Future Cop: L.A.P.D. (PSX).
Had this on PC CD. It might even still be in some drawer somewhere.

I remember the demo compared to the full game even changed the voice and characterization of the first level villain.

From a blaxploitation-like voice to a British voice. Really weird to see.
 
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Tizoc

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Future Cop LAPD was my jam as a kid.
We could never get far in it, but it was a blast to play :p
From a blaxploitation-like voice to a British voice. Really weird to see.
Ya ask me...that's for the best :p
Lionheart: Legacy of the Crusader




The mostly forgotten last of Black Isle and the Infinity Engine. Set in an alternate medieval Europe where Richard the Lionheart's massacre of 3000 prisoners in Acre was used as cover for opening the veil of reality to bring demons into this world. You play as one of Richard's descendants trying to right the wrong. Meet such luminaries as Leonardo da Vinci, Joan of Arc and Galileo in and around Barcelona. The game starts amazingly but feels a little rushed towards the end.


Only 6 people with taste :(

I own it on GOG :drinking-blob:

From a blaxploitation-like voice to a British voice. Really weird to see.
Ya ask me...that's for the best :p
Lionheart: Legacy of the Crusader



The mostly forgotten last of Black Isle and the Infinity Engine. Set in an alternate medieval Europe where Richard the Lionheart's massacre of 3000 prisoners in Acre was used as cover for opening the veil of reality to bring demons into this world. You play as one of Richard's descendants trying to right the wrong. Meet such luminaries as Leonardo da Vinci, Joan of Arc and Galileo in and around Barcelona. The game starts amazingly but feels a little rushed towards the end.


Only 6 people with taste :(
I own it on GOG :drinking-blob:
I have fond memories of this game, spent tons of hours back then. I wonder who's the IP owner now (SquareEnix?) and would it be popular enough for a remake.
Either YT is drunk or I am typing the game title wrong XP


I own this on GOG myself @3@
 
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warp_

タコベルが大好き
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one game i rented many times as a kid for nes and then forgot about for years after was "the immortal". i'd spent years trying to figure it out and found nothing until a few years ago. probably didn't help that it was more known as a pc game than an nes game.


and just a month or two ago it was added to the switch virtual console so it's worth checking out if you have access to that. damn hard game for me as an 8 or 9 year old kid lol.
 

MegaApple

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I have fond memories of this game, spent tons of hours back then. I wonder who's the IP owner now (SquareEnix?) and would it be popular enough for a remake.

I somehow opened the dev menu thing on the demo version long ago when I was messing with the cheats, and I was so surprised that I could place any NPC, gold or enemies in the level.
I spawned a scorpion in the inn, lol
 

Panda Pedinte

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Nice thread!

One game that I played a lot when I was a kid and never saw much or any talking about it was Stargate for the Mega Drive:


It's based on the movie and I remember going to a store to buy a game with my mother and I saw the Stargate's cartridge. As I had recently watched the movie I choosed it and the game blew my mind back then, one of the things that really caught my attention was the movements for the main character, you could aim your weapon, walk while crouching, run, grab on ledges and ropes and so on. It was also one of the first games I was interested in the story so I had an old English dictionary by my side every time I played it.

Now during the Dreamcast era there were some interesting games that I played and I didn't saw anyone talking about it.

Fur Fighters


It was a TPS were you played as animals rescuing their puppies.

Blue Stinger


It kind was a Resident Evil clone, though the version released outside of Japan changed the camera so instead of a fixed camera like the old RE titles it was fixed in the character.


Awesome thread, thanks @Jim_Cacher :).

For me two come to mind, one that never released and one that not many people seemed to have enjoyed.





That one was a huge part of my childhood. It had the compelling world, the hero's journey and then a rather unique twist to it. It had companions and the magic sword that I couldn't get from Secret of Mana because we only had a Genesis. And the soundtrack was the catchiest, bestthing ever. Some pieces really were a little ominous for little me.
I remember this game! My first contact with it was when we bought an used PC and it came with a Mega Drive emulator with lots of roms and Crusader of Centy was one of them.
 

gabbo

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since I don't just want repeat myself from the other forum:

Lionshead's movie stuido tycoon game where you not only set up the studio lot, but also make the films.
It, like most Lionhead games of the time was high on aspiration, low on information, as there was way more than the tutorials ever properly cover (see also Black and White). Still fun if you stick with it.
 
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lashman

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Lionshead's movie stuido tycoon game uhgz93t7zubnb4where you not only set up the studio lot, but also make the films.
It, like most Lionhead games of the time was high on aspiration, low on information, as there was way more than the tutorials ever properly cover (see also Black and White). Still fun if you stick with it.
... and you can still grab the demo from steam:


steam://install/7920 <-- use this link

... and it still works just fine, even on win10

now put it back up on steam, MS ... for fuck's sake!!! :disapproval-blob:
 
OP
Cacher

Cacher

Romantic Storm
Jun 3, 2020
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since I don't just want repeat myself from the other forum:

Lionshead's movie stuido tycoon game uhgz93t7zubnb4where you not only set up the studio lot, but also make the films.
It, like most Lionhead games of the time was high on aspiration, low on information, as there was way more than the tutorials ever properly cover (see also Black and White). Still fun if you stick with it.
... and you can still grab the demo from steam:

steam://install/7920 <-- use this link

... and it still works just fine, even on win10

now put it back up on steam, MS ... for fuck's sake!!! :disapproval-blob:
I remember reading this game on a gaming magazine and was fascinated by its potential. Downloading the demo now. Thanks for reminding me this game!

MS, please also put Black and White on steam as well!
 
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EdwardTivrusky

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I have my original CDs for The Movies around here somewhere. It was a great timesink running the studio and making films. I spent ages watching the films people uploaded to the servers, some were pretty good and way better than my dreadful attempts. I wonder if any of the archived film servers people put up when it shut down have survived?
A remake would be amazing with all the advances in tech and the internet/social media since then but you can also see the cash-cow potential of a million DLC/MTX packages for all the elements of the film sets.
 
OP
Cacher

Cacher

Romantic Storm
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I have my original CDs for The Movies around here somewhere. It was a great timesink running the studio and making films. I spent ages watching the films people uploaded to the servers, some were pretty good and way better than my dreadful attempts. I wonder if any of the archived film servers people put up when it shut down have survived?
A remake would be amazing with all the advances in tech and the internet/social media since then but you can also see the cash-cow potential of a million DLC/MTX packages for all the elements of the film sets.
Now I hope that Phil Spencer is lurking MC:astonished-face:
 

EdwardTivrusky

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Honestly, I was thinking that when i read lashman's post. hah. Great minds think alike!
I do think about The Movies every so often and how they could keep the game elements intact but give it some polish and QOL for today's audience. You could have film festivals and film jams with friends, premiere your latest blockbuster to your friendlist and they could have allowed you to stream out to your MIXR (RIP) followers. There's tons a decent dev and publisher could do with it especially over the last few months of people stuck indoors.

It could have been a contender... or maybe that's just wishful thinking and nostalgia.
 

lashman

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Honestly, I was thinking that when i read lashman's post. hah. Great minds think alike!
I do think about The Movies every so often and how they could keep the game elements intact but give it some polish and QOL for today's audience. You could have film festivals and film jams with friends, premiere your latest blockbuster to your friendlist and they could have allowed you to stream out to your MIXR (RIP) followers. There's tons a decent dev and publisher could do with it especially over the last few months of people stuck indoors.

It could have been a contender... or maybe that's just wishful thinking and nostalgia.
i mean, when you think about it, it could basically be microsoft's The Sims ... with billions of DLC packs (including stuff from current movies ... imagine The Movies with a Star Wars DLC pack!) ... and people would ABSOLUTELY buy those ...
 

FeedMeAStrayCat

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I'm trying to think of games I played as a kid/teen that I haven't really heard anything about since... struggling to come up with many, but my memory is pretty rough.



Street Hockey '95 for SNES
Played it a lot with a childhood neighbor and good friend. Still have a bunch of the phrases and character names stuck in my memory.



Troy Aikman Football for SNES
Same as above.



Mr. Chin's Gourmet Paradise for Game Boy
I really remember nothing about this game except some foggy memories of playing it on road trips.



Dirt Trax FX for SNES
Visually impressive for the time, thanks to the FX chip. Ran a bit smoother than Stunt Race FX, thank goodness.

I want to do another post later about games that I have heard discussed, but are still mostly forgotten to the sands of time
 

ISee

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Neuromancer - Commodore 64 (Adventure)

Based on the book with the same title by William Gibson.
Fifty percent adventure, fifty percent hacking (combat) in a 3D representation of the Net. Dark, unforgiving, dystopian.
My first "Cyberpunk" game






Imagine loading the game up in the late 1980s, early 1990s and hearing a digitized sample of a real song: Some Things Never Change by Devo


(HEADSET WARNING!)

 
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Panda Pedinte

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Neuromancer - Commodore 64 (Adventure)

Based on the book with the same title by William Gibson.
Fifty percent adventure, fifty percent hacking (combat) in a 3D representation of the Net. Dark, unforgiving, dystopian.
My first "Cyberpunk" game






Imagine loading the game up in the late 1980s, early 1990s and hearing a digitized sample of a real song: Some Things Never Change by Devo


(HEADSET WARNING!)

I had no idea there was a Neuromancer game!
 

FunnyJay

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How about The Devil Inside?




A weird (and bad) third person action horror game made by Cryo (famous for their crappy games), framed as a TV-show where the hero ventures into a haunted mansion or some such accompanied by a camera man (who is present in the game). You can have picture-in-picture thanks to the camera man and you hear the audience cheer on as you deal with ghosts and other enemies.

And the hero can transform into a demonic woman for some reason.
 

Swenhir

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How about The Devil Inside?




A weird (and bad) third person action horror game made by Cryo (famous for their crappy games), framed as a TV-show where the hero ventures into a haunted mansion or some such accompanied by a camera man (who is present in the game). You can have picture-in-picture thanks to the camera man and you hear the audience cheer on as you deal with ghosts and other enemies.

And the hero can transform into a demonic woman for some reason.
Holy crap I think I remember this one, awfully vaguely. Thanks for the blast from the past :p
 

gabbo

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Here's another that I don't feel got much love at or after release

woman wakes up onboard a strange derelict ship with amnesia and has to figure out what's going on. You are not that woman. You're a desk jockey signed into a workstation viewing the boat she's trapped on who aides her by interacting with the lights, security cameras, doors and their locks as she progresses through the ship. It's a really post modern take on 'playing a game' and there is of course the idea of voyeurism throughout. You are literally watching someone through a monitor on your own monitor after all. Having a different name in North America than the EU probably didn't help

 

Deleted member 113

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As probably the biggest (and only? :grinning-face-with-smiling-eyes:) fan of Elixir Studios in here, allow me to mention their first game, Republic: The Revolution.



Elixir Studios was a game studio founded by Demis Hassabis, who had previously worked at Bullfrog and Lionhead.
They had a lot of talented people there, and their (few) titles were filled with original concepts and great ideas and creativity, in the tradition of Bullfrog.

People usually remember their second game, Evil Genius, which I love. Those animations and soundtrack are still as "fresh" today as they were at the time of release. But sadly, Evil Genius ended up being their last game, with the studio closing not long after (they had a few games in the works at the time, including the very promising Blue Vault).

But, for those that didn't follow development (or the studio), their first game, Republic: The Revolution, was an insanely ambitions game, that was supposed to be very "freeform", open world, with a great degree of freedom.
Sadly, after numerous delays, and budget problems, the game had to greatly reduce scope, and ended up as a strategy game, where your degree of interaction was far more restricted than originally envisioned.
Still, it was a very interesting game, in which you basically were looking to topple the government and start a revolution, through various means (violence, influence, ...).

Here are some screenshots:





I'm struggling to find a trailer for it (all I'm finding is this crappy one):




I have a CD with the electronic press kit for the game somewhere, since I ended up befriending a couple of developers from the studio that used to hang at a fan forum (they were awesome guys, and even sent me the pre-order bonus disc for Evil Genius out of their pocket, since it was unavailable where I live), but I'm not finding it at the moment (it had a better quality trailer, and some early screenshots in there), otherwise I would post them.

Sadly, the game is currently unavailable digitally (it used to be available at several places, including GOG, Gamersgate, ...).
 

FunnyJay

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Here's another that I don't feel got much love at or after release

woman wakes up onboard a strange derelict ship with amnesia and has to figure out what's going on. You are not that woman. You're a desk jockey signed into a workstation viewing the boat she's trapped on who aides her by interacting with the lights, security cameras, doors and their locks as she progresses through the ship. It's a really post modern take on 'playing a game' and there is of course the idea of voyeurism throughout. You are literally watching someone through a monitor on your own monitor after all. Having a different name in North America than the EU probably didn't help

Hey! I have this! Bought it on Gamersgate! Never finished it, due to it being very hard to control and figure out what to actually do. But the concept was stellar!

Republic: The Revolution.
I used to have this on disc! Again, the concept was awesome, while the game was a weird boardgames affair where it sometimes was hard to figure out whether your actions would succeed or not due to the weird card game system.
 

Swenhir

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As probably the biggest (and only? :grinning-face-with-smiling-eyes:) fan of Elixir Studios in here, allow me to mention their first game, Republic: The Revolution.



Elixir Studios was a game studio founded by Demis Hassabis, who had previously worked at Bullfrog and Lionhead.
They had a lot of talented people there, and their (few) titles were filled with original concepts and great ideas and creativity, in the tradition of Bullfrog.

People usually remember their second game, Evil Genius, which I love. Those animations and soundtrack are still as "fresh" today as they were at the time of release. But sadly, Evil Genius ended up being their last game, with the studio closing not long after (they had a few games in the works at the time, including the very promising Blue Vault).

But, for those that didn't follow development (or the studio), their first game, Republic: The Revolution, was an insanely ambitions game, that was supposed to be very "freeform", open world, with a great degree of freedom.
Sadly, after numerous delays, and budget problems, the game had to greatly reduce scope, and ended up as a strategy game, where your degree of interaction was far more restricted than originally envisioned.
Still, it was a very interesting game, in which you basically were looking to topple the government and start a revolution, through various means (violence, influence, ...).

Here are some screenshots:





I'm struggling to find a trailer for it (all I'm finding is this crappy one):




I have a CD with the electronic press kit for the game somewhere, since I ended up befriending a couple of developers from the studio that used to hang at a fan forum (they were awesome guys, and even sent me the pre-order bonus disc for Evil Genius out of their pocket, since it was unavailable where I live), but I'm not finding it at the moment (it had a better quality trailer, and some early screenshots in there), otherwise I would post them.

Sadly, the game is currently unavailable digitally (it used to be available at several places, including GOG, Gamersgate, ...).
I remember this one too! I had no idea who was behind it, thank you for that in-depth explanation. To this day, this game is what I think the Democracy games look/should look like :p.
 

EdwardTivrusky

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I remember Republic too. there was a lot of coverage of the game at first because it was very ambitious for the time. Then as time wore on you started to see the scope get pulled in little-by-little and the final game was a shadow of what they wanted to do. Then they released Evil Genius which is an often overlooked but well loved game.

Unfortunately Elixir Studios were ahead of their time, they closed and their IP is now owned by Rebellion. It's a shame as i think they'd be great in today's gaming climate where more people are accepting and interested in adventurous Indie games than back in the early 2000's.
 

Deleted member 113

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Yeah, Demis moved out of gaming not long after Elixir folded. He was always a clever bloke but if i remember right he was a bit disillusioned with the industry and wanted a change of scene.
It was a bit of that (difficulty in finding funding to their games, and publishers interested in their titles), and also his passion was always with everything that had to do with artificial intelligence, so he proceeded with that, out of a gaming context.
 

FunnyJay

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OK, time for a deeper (older) cut!

Battle Bugs!




A real-time with pause strategy game which sees you control various bugs as they battle with other bugs over an assortment of battlefields, like sinks, picnic-tables etc.

Capture different food items like salamis to assert your control of the battlefield, and battle it out with various special abilities.




I remember it being really fun, but eventually really difficult. The presentation was definitely the best part of the game. Getting medals for completing the different missions during award ceremonies with the ant queen etc.
 

Panda Pedinte

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OK, time for a deeper (older) cut!

Battle Bugs!




A real-time with pause strategy game which sees you control various bugs as they battle with other bugs over an assortment of battlefields, like sinks, picnic-tables etc.

Capture different food items like salamis to assert your control of the battlefield, and battle it out with various special abilities.




I remember it being really fun, but eventually really difficult. The presentation was definitely the best part of the game. Getting medals for completing the different missions during award ceremonies with the ant queen etc.
That artstyle was so cool
 

gabbo

MetaMember
Dec 22, 2018
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OK, time for a deeper (older) cut!

Battle Bugs!




A real-time with pause strategy game which sees you control various bugs as they battle with other bugs over an assortment of battlefields, like sinks, picnic-tables etc.

Capture different food items like salamis to assert your control of the battlefield, and battle it out with various special abilities.




I remember it being really fun, but eventually really difficult. The presentation was definitely the best part of the game. Getting medals for completing the different missions during award ceremonies with the ant queen etc.
I've never heard of this but want to try it so badly now
 

Panda Pedinte

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The Mega Drive I own as a kid had prebuilt games in it and it included this extremely obscure game


I should play and finish it someday @3@

I also owned a Road Runner game too, but I never beat it :V
I never heard of Trampoline Terror before, seems it was very obscure. I remember all the Looney Tunes games from that era being very hard, at least they felt like it when I was a kid.
 
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FunnyJay

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Let's continue with old games!

The very first game I purchased for my own money. It was.... not good.

Gnome Alone for DOS!


You play as a gnome who is sentenced by the gnome god to tend to his garden. You do this by mowing the lawn, planting plants, going on adventures down in the well(?!) and generally not understanding what you are supposed to do when.

It's also a game where you can get a gameover after approximately 1 minute, since you did something the gnome god didn't like, (or failed to do something you were supposed to do).




And weirdly enough, the game box came with another game included for free. Why, I do not know.
That second game was:

Abandoned Places


A classic first person dungeon crawler, in the style of Eye of the Beholder.
I don't think I ever got this game working on my PC back in the day, so I have nothing to say about it, except that it had a full book included containing the backstory of the entire world, and I thought that was awesome back when I was ~10 years old.




OK, and then lets move over to SEGA Master System!

Aztec Adventure


Felt a bit like Sega's attempt at making a Legend of Zelda game.
You walk around labyrinthine screens, killing monsters, and you can actually recruit some enemies by throwing moneybags at them.
Never got very far into the game, so I do not know how long it is.



 

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Here's another sadly forgotten game:

Hyperspace Delivery Boy!



After Daikatana failed to meet expectations, and the Dallas branch of Ion Storm closed, John Romero and Tom Hall, along with Romero's Playboy posing, and Quake competitive player Stevie "KillCreek" Case, founded Monkeystone Games, with the intention of making games for mobile platforms, a at the time more or less unexplored market.

The first, and easily best game to come out of the short-lived studio was Hyperspace Delivery Boy!, a game made for the Pocket PC, but also ported/released for the PC.

Currently next to impossible to find legally (I'm probably one of the few guys that played it, and still has his digital copy somewhere around here :giggle:), this puzzle/adventure game might have simple graphics (somewhat reminiscent to the Commander Keen series, for which Tom Hall was the main creative force, and designer), but it's extremely charming, with a great sense of humour (similar to, say, Futurama).
I had a really great time with it.

Until a few years ago, I kept pestering Romero and Hall to re-release the game. :grinning-face-with-smiling-eyes:


Here are some screenshots:




And, a gameplay video: