Discussion Forgotten Games

FunnyJay

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Next game!

Utopia: The Creation of a Nation



A DOS city builder on foreign planets in the future, where you have to keep the population happy, while you slowly expand your city on the planet, while performing espionage on the aliens that live just outside the map.
The game also has a military element where you construct tanks and spaceships and send them off the map to attack the alien city.

If your populace dislikes what you do, you might even end up assassinated!

Something about this game really resonated with me back in the 90's. It probably doesn't hold up as well today, but who knows?




 

Li Kao

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That reminds me, as is often the case when looking at old city builders, that I didn’t play Afterlife by Lucasarts.
Was it good ?
 

Swenhir

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Next game!

Utopia: The Creation of a Nation



A DOS city builder on foreign planets in the future, where you have to keep the population happy, while you slowly expand your city on the planet, while performing espionage on the aliens that live just outside the map.
The game also has a military element where you construct tanks and spaceships and send them off the map to attack the alien city.

If your populace dislikes what you do, you might even end up assassinated!

Something about this game really resonated with me back in the 90's. It probably doesn't hold up as well today, but who knows?




This sounds like a really cool game young me would have been all over :).
 

FunnyJay

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I have only ever played the demo of the next one, but it was a really funny demo that I got from the PC Gamer disc back in the day.

Robosaurus vs the Space Bastards (aka Space Bastards: Sudden Justice)


It's a push-block puzzle game, where you control a robot, based on (and named after) classic action movie stars.
In the demo, you had access to two of the robots:

Eastwood has a cowboy hat and a revolver.
Van Damme has a beret and likes to do the splits.

You choose your robot and start a level, where your mission is to save innocent aliens and kill the aforementioned Space Bastards. You do this buy pushing blocks, riding elevators and navigating around the different screens.

The game itself was so-so, but the humor was on point. The voices all try to sound as the real life action movie stars.








Now, to the best part. Let me get to the reason why this game has stuck in my memory all these years.

You know when you exit a demo, and you get shown a screen that encourages you to buy the full game? This demo had one of those, and it must be the funniest one I've ever seen.

Let me try to tell you what happens in it, paraphrasing of course:

So, you exit the demo, and a scene from the game is shown.

An innocent (ugly) alien is hanging in chains.
Alien: "Help me"

Eastwood comes running into the scene, stops right in front of the alien
Eastwood: "I've seen some sad damn aliens, and some damn sad aliens, but your the saddest damned alien I ever did see!"
Alien: "I'm not very happy"

Eastwood: "Guy gotta have his ass removed."
Eastwood lifts his gun, and blows the entire bottom part of the alien, clean off
Alien: "Ow."

A very deep, male narrator voice appears from nowhere
Narrator: "Hi, I'm Celine Dion and I urge you to immediately go out and buy the game Robosaurus vs the Space Bastards!"



This "Buy this game"-screen is about the most crazy thing I've ever seen, and it's always stuck with me.
 
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Cacher

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Thank you so much for sharing your games! I really enjoy reading all your posts so please keep them coming. Not a surprise that most of the games suggested were developed by western developers. As I am a Hong Konger, I mainly played Japanese and Taiwanese games during childhood. Therefore, I will probably share more games on that front. Hope you don't mind that they are mostly games which are not yet localized (and probably never will)!

Anyway, I am not revisiting childhood this time. This afternoon, I just dug up some PS2 games and started playing THE Kanshikikan through emulator. It belongs to D3's simple2000 series, which are all low-budget games sold in affordable prices. (I got a used copy for USD1 during my trip in Japan lol) However, this doesn't mean they are not fun to play! For example, both Earth Defense Force and Onechanbara originate from the simple2000 series and now they are the flagship titles of D3.

THE Kanshikikan is also one of the few lucky titles which received two sequels on the DS (and later ported to 3DS as well). However, I doubt many Japanese people bought and remember them though as they only have a handful of reviews on Amazon JP. Probably only a few people outside Japan know this game, too. So I may as well share about it here. :cat-heart-blob:



If you have played Ace Attorney before, you should remember the forensic officer Ema Skye. Now imagine all the gameplay elements of her (eg. collecting fingerprints, blood samples etc) are turned into one whole game, with a few other additions like assigning different types of evidence to other departments for inspection, deduction through evidence and talking with witnesses and victims, then you get THE Kanshikikan.

(We can all agree that Ema is one of the best characters in AA, right?)

You play as Shikiko Enami, a forensic officer newbie just out of school. At the beginning of episode 1, Shikiko woke up in her grandfather house after his funeral, and one of the relatives staying overnight was hit on the head. Her aunt, the head of police in a nearby precinct, asked her to get on this case even though she is not yet officially a forensic officer until the following week.

While Shikiko investigating the house, she discovered an old Jitte which was an equipment used by police force in the Edo era. As Enami family being a bloodline known for affiliation with police and law enforcement, it was not a surprise that a Jitte is found. However, upon picking it up, Shikiko discovers that her ancestor, a police officer from the Edo era, resides within the Jitte. To make things worse, she also discovered that her grandfather's cat can actually talk like human being. Being one who is afraid of ghost and supernatural stuff, now Shikiko is forced to live and partner with her ancestor ghost and the talking cat to solve cases together.

Some of the in-game background arts are actually photos with touch-up. It is understandable for a low-budget title. Nonetheless, the game still looks very charming. It also has an adorable loading animation!




Last but not least, the Japanese level of this game is not demanding but it has a considerable amount of vocabulary surrounding forensic and police stuff. If you are learning Japanese, I feel that this can be an interesting game to learn some extra words.

I have completed the first episode (took me 1 hour 15 minutes) and so far I like it a lot. The game has 10 episodes so there is still quite a long way to go. I will hold it off for now but will continue playing it from October onwards as it will be one of my five games in the next Backlog Biltz.
 
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Jim_Cacher Funnily enough, I have a physical copy of that DS entry in the series somewhere (despite not knowing Japanese :grinning-face-with-smiling-eyes:).
The game was cheap (as were others in the Simple series; I loved the concept of this series, since many were cheap, low-budget titles, packing fun ideas), and I frequently bought "quirky" Japanese-only games for the DS.
I'm not sure what was my idea with this one, though, since it's pretty much next to impossible to play a damn thing without knowing Japanese.
I played, for example, a crazy tennis game (I believe from Konami) that was Japanese only, and rhythm games, among others, but those had "action" sequences. This one not so much.
 
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Cacher

Cacher

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Jim_Cacher Funnily enough, I have a physical copy of that DS entry in the series somewhere (despite not knowing Japanese :grinning-face-with-smiling-eyes:).
The game was cheap (as were others in the Simple series; I loved the concept of this series, since many were cheap, low-budget titles, packing fun ideas), and I frequently bought "quirky" Japanese-only games for the DS.
I'm not sure what was my idea with this one, though, since it's pretty much next to impossible to play a damn thing without knowing Japanese.
I played, for example, a crazy tennis game (I believe from Konami) that was Japanese only, and rhythm games, among others, but those had "action" sequences. This one not so much.
Yes, there are a LOT of fun DS games that are not localized. I mostly bought games that could motivate me to learn Japanese so many of them were VNs, like Another Time Another Leaf (by Arc System Works) or Suron to Makuheru no Nazo no Sutori (by Level 5). Imo, games are always good for learning a language (provided that grammar is solid). I remember myself spending hours and hours on Mass Effect trilogy and became more confident with English after finishing them.

Speaking of rhythm games, I have been interested to try Rhythm Thief for a long time. It looks pretty fun to play and has localization as well. Probably not a forgotten game though haha.
 
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Phoenix RISING

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I definitely did not play any of these. I was a straight up mainstream game player. Warcraft II, StarCraft, Command & Conquer, Myth, Doom, Quake, Duke Nukem 3D, Heroes of Might and Magic kind of guy.

Funny thing is, if the box art for these games is how the developers actually envisioned their games, we now have the tech to bring their vision into fruition,

Sounds like Republic: The Revolution might be a lesson on that.
 

Bonfires Down

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Two games that I was recently reminded of and might want to replay:

Heretic II (1998)






Heavy Metal: F.A.K.K. 2 (2000)






I can't say that I remember a lot about either game. Heretic II is a third person shooter though you also have access to spells and some nifty melee attacks with a staff I believe. Heavy Metal is... very similar really. It's based on some comic that I've never heard of. The visuals in both games were stunning at the time, Heavy Metal in particular. I remember really enjoying both games. Do they still hold up? Only one way to find out [UWSL]:heroblob:[/UWSL]
 

Swenhir

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Two games that I was recently reminded of and might want to replay:

Heretic II (1998)






Heavy Metal: F.A.K.K. 2 (2000)






I can't say that I remember a lot about either game. Heretic II is a third person shooter though you also have access to spells and some nifty melee attacks with a staff I believe. Heavy Metal is... very similar really. It's based on some comic that I've never heard of. The visuals in both games were stunning at the time, Heavy Metal in particular. I remember really enjoying both games. Do they still hold up? Only one way to find out [UWSL]:heroblob:[/UWSL]
I remember Heavy Metal! Well, besides that 90's pulp, it played nicely if I recall correctly, and was one of those really good idTech3 games. Quite the blast from the past :).
 

gabbo

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Two games that I was recently reminded of and might want to replay:

Heretic II (1998)






Heavy Metal: F.A.K.K. 2 (2000)






I can't say that I remember a lot about either game. Heretic II is a third person shooter though you also have access to spells and some nifty melee attacks with a staff I believe. Heavy Metal is... very similar really. It's based on some comic that I've never heard of. The visuals in both games were stunning at the time, Heavy Metal in particular. I remember really enjoying both games. Do they still hold up? Only one way to find out [UWSL]:heroblob:[/UWSL]
I bought Heretic 2 last year, and aside from getting it to look nice; it doesn't get the mod love that other idtech2 games do; it runs really well and is still a lot of fun to play. The various powers and weapons feel varied enough (lighting storm bow++) There is just enough openness to make it not feel like an endless hallway. And poll vaulting around maps on your staff is a game in its own right. Haven't played FAKK2 is a while, have a copy around somewhere I should give it a go. The Comic and movie it ties into (Heavy Metal and Heavy Metal 2000 respectively), not as much fun as the game (RIP Ritual).
 

FunnyJay

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Shadow Watch


An isometric turn based tactics game.

Each campaign is randomized. You visit 3 cities in each game, Hong Kong, Baikonur and Rio de Janeiro, but in different order. In each city you are tasked with finding out who is sabotaging the space program.
Between each mission you visit contacts and engage in short conversations with them, and the dialogue options you choose determine what missions you will have to choose from afterwards.

When you prepare for a mission, you choose between a roster of premade agents.
Missions can range from total stealth where you need to ghost through, raids where no one knows you're coming and all out assaults.






The game has its quirks. A campaign is not very long, just a couple of hours. Since the agents are pre-determined, they must all survive all missions.
The story might end up not making much sense

In one campaign I played, in one of the cities I ended up being totally misled by one of the contacts. The contact had me battle it out with two different factions, while in secret the contact and his faction were the "bad guys" all along.

Now, the final mission is always the same map I believe, and you end up fighting all the "bad guy" factions you have faced in the three cities. But in the final map, the enemies that showed up was from one of the other two factions that I battled earlier.

If the story is supposed to make sense, it should have been soldiers from the faction that the contact that betrayed me belonged to.

The game has an EXCELLENT soundtrack, made by Bill Brown, and the game is still available to this day!


 

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Heavy Metal is so 90's edgy, lol. Definitely a contributor to those megathreads on female character designs.
Actually, it's... 70's edgy. :grinning-face-with-smiling-eyes:

The game is part of a franchise that started in the 70's with a now classic magazine, it received a cult classic animation film in the 80's, and in the late 90's/early 00's, it experienced a bit of a revival with another animation film (and the above videogame tied to it).

For reference, here's a trailer for the original animation film from 1981:

 

Phoenix RISING

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Actually, it's... 70's edgy. :grinning-face-with-smiling-eyes:

The game is part of a franchise that started in the 70's with a now classic magazine, it received a cult classic animation film in the 80's, and in the late 90's/early 00's, it experienced a bit of a revival with another animation film (and the above videogame tied to it).

For reference, here's a trailer for the original animation film from 1981:

Yeah I remember the 80's ADULT cartoon movie. How female superheroes were drawn later were based upon those Heavy Metal designs.
 
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Panda Pedinte

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Thank you so much for sharing your games! I really enjoy reading all your posts so please keep them coming. Not a surprise that most of the games suggested were developed by western developers. As I am a Hong Konger, I mainly played Japanese and Taiwanese games during childhood. Therefore, I will probably share more games on that front. Hope you don't mind that they are mostly games which are not yet localized (and probably never will)!
That's the better part of this thread, discovering games from all around the world even if they are not available in English.

Two games that I was recently reminded of and might want to replay:

Heretic II (1998)






Heavy Metal: F.A.K.K. 2 (2000)






I can't say that I remember a lot about either game. Heretic II is a third person shooter though you also have access to spells and some nifty melee attacks with a staff I believe. Heavy Metal is... very similar really. It's based on some comic that I've never heard of. The visuals in both games were stunning at the time, Heavy Metal in particular. I remember really enjoying both games. Do they still hold up? Only one way to find out [UWSL]:heroblob:[/UWSL]
Now these are games that I haven't heard in a while. I still remember reading about that Heavy Metal game in a game magazine and thinking how nice were these graphics.

An isometric turn based tactics game.

Each campaign is randomized. You visit 3 cities in each game, Hong Kong, Baikonur and Rio de Janeiro, but in different order. In each city you are tasked with finding out who is sabotaging the space program.
Between each mission you visit contacts and engage in short conversations with them, and the dialogue options you choose determine what missions you will have to choose from afterwards.

When you prepare for a mission, you choose between a roster of premade agents.
Missions can range from total stealth where you need to ghost through, raids where no one knows you're coming and all out assaults.
The art kind of remind me of Batman Beyond.
 

FunnyJay

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It's Monday! Time for another game!

Abomination: The Nemesis Project



A real-time with pause strategy/tactics game. Think X-COM but RTwP.

A deadly virus has ravaged through the US, and a weird apocalyptic cult has attacked the remaining survivors.
The US army activates its secret Nemesis project, with supersoldiers to spearhead the fight for survival.
Besides the supersoldiers, you also recruit "regular" soldiers and former police officers to your cause.


You plan your moves out in the city map, waiting for missions to appear. Then you deploy your soldiers and duke it out on the battlefield.








A game with a really cool concept, some nice background visuals, and gameplay that doesn't entirely work as it should.
It's supposed to be tactical and allow stealth, but as soon as the bullets start flying, every enemy on the map pretty much beelines to your soldiers.
Add the pretty much worthless supersoldier abilities, and you just end up with an OK X-COM-like.

It used to be available digitally on Gamersgate, but I don't think it is anymore.
Back in the day, I never played through it all myself, but I watched a full playthrough of the game on Youtube a few years back. It really ends up being quite repetitive throughout a whole campaign, but kudos for allowing the user to select the campaign length!
 

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So, what was your take on it? Did you like it?
I loved the concept, and the visuals were great. The gameplay was.... adequate?
I found it very enjoyable. :)
And I seem to remembering it being very "gory" at the time. :grinning-face-with-smiling-eyes:

---

I have a similar game, that came around at the same time, that is lesser known, that I found very enjoyable as well.
Sadly, it's one that remains hard to find. I bought my copy, funnily enough, at a news-stand (most games that were sold there, or came with magazines, where a pile of crap; I think this was the one exception).

It's called Enemy Infestation:




 

FunnyJay

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Dude, that was on my list of games to write about! 😀 I played the demo back in the day and it seemed so cool!

It's requested on GOG but nothing seems to have come of it yet
 
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Dude, that was on my list of games to write about! 😀 I played the demo back in the day and it seemed so cool!

It's requested on GOG but nothing seems to have come of it yet
I believe (don't quote me on that) that at one time, it might have been available on Gamersgate as well.
I have a CD-Rom of the game with some of my older stuff at my mother's house. :)
And, I remember the developers released a couple of bonus missions with a patch, that I should have in one of my older backups.

The game looked lovely at the time, and I found it very enjoyable (despite the few reviews I saw at the time were mediocre at best). Gamers who did try the game seemed to like it, since player feedback I saw every time the game was discussed was positive.

It did have a timed-mission (with a 45/50 minute time-limit, if I'm recalling correctly) somewhere in the middle of the game that had such an increase in difficulty, it was hair-pulling having to repeat that mission multiple times. :dizzy-face:
 

FunnyJay

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Damn! I would be so interested if it were to show up digitally on GOG.

The demo had two levels, one where you had a large roster of characters but I can't remember what the goal was, and the other level had the commander kidnapped by the aliens and you had to somehow rescue him.

Am I remembering it wrong when I say that parts of the level could be infested or taken over by the aliens?
Or like fires could break out and spread?

Maybe it's my memory playing tricks on me...
 

Swenhir

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Damn I love these old UIs. So much art instead of generic boxes passing for design intention. Good UI is a thing I adore in games and this one is rather nice! The UI is one of the first things that brings you into the world, how you interact with it. It tells you so much of the rules and expectations. Good UI is actually very immersive.
 

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Damn! I would be so interested if it were to show up digitally on GOG.

The demo had two levels, one where you had a large roster of characters but I can't remember what the goal was, and the other level had the commander kidnapped by the aliens and you had to somehow rescue him.

Am I remembering it wrong when I say that parts of the level could be infested or taken over by the aliens?
Or like fires could break out and spread?

Maybe it's my memory playing tricks on me...
It's been quite a while since I played it, and my memory has seen better days, but from what I remember, what happened was not as complex as you describe, but goals would indeed evolve during the missions.
A good example is the timed-mission I mentioned. There was a self-destruct mechanism that was activated, and you had to evacuate the premises. As time would pass, aliens would kill characters/staff, and some of the goals would be (potentially) lost.
 
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FunnyJay

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Damn I love these old UIs. So much art instead of generic boxes passing for design intention. Good UI is a thing I adore in games and this one is rather nice! The UI is one of the first things that brings you into the world, how you interact with it. It tells you so much of the rules and expectations. Good UI is actually very immersive.
And the UI in Abomination would "evolve" as the campaign progressed. From a sciencey-mechanical start, to a more biological and broken down later in the campaign. It was quite a sight to see... Maybe not super advanced, but still, something happened to the UI and how often do you see that?

It's been quite a while since I played it, and my memory has seen better days, but from what I remember, what happened was not as complex as you describe, but goals would indeed evolve during the missions.
A good example is the timed-mission I mentioned. There was a self-destruct mechanism that was activated, and you had to evacuate the premises. As time would pass, aliens would kill characters/staff, and some of the goals would be (potentially) lost.
Aha!
As I said, my memory is certainly playing up how advanced the game seemed. But I still think it tried to do something different than other isometric games at that point in time.
 

Swenhir

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Maybe not super advanced, but still, something happened to the UI and how often do you see that?
I can't recall a single game that had that other than race-themed UI in RTSs. Though modern games with nice UIs are out there, stuff from Endless Space 2 to Kingmaker, many of them are truly beautiful. It's just for every one of those there's 10 Destiny 2, metro-style things that think squares are pretty.
 

Panda Pedinte

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I was just thinking about this game the other day. I don't recall ever actually playing it, but it had so much hype back in the day. Anyone have any experience with it?



I remember seeing this game in magazines back in the day.

It's available on Steam and GoG.

 

gabbo

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Messiah was one of the most hyped graphical showcase I can remember. It was rather unbelievable :).
And then after long delays it ended up looking kinda meh since it came out around the same time the original Unreal did and paled in comparison
It was interesting mechanically, but like a lot of Shiny games post-EWJ (not named Sacrifice), it gets high marks for inventiveness but C's and D's for execution. Running round as Bob and being able to jump into other characters [mostly] at will was fun for sure.
 

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And then after long delays it ended up looking kinda meh
Still, it was nothing like the hype surrounding the "great" Rise of the Robots.
Nice graphics indeed, but someone forgot it was supposed to be an interactive product. The gameplay was pretty much broken. :grinning-face-with-smiling-eyes:




I used to hang a lot at a games/music store at a local mall, and I'll never forget the dumfounded look on everyone's face on launch day, when people who anticipated the game for months got to try the Mega Drive version. :ROFLMAO:
 

lashman

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Still, it was nothing like the hype surrounding the "great" Rise of the Robots.
Nice graphics indeed, but someone forgot it was supposed to be an interactive product. The gameplay was pretty much broken. :grinning-face-with-smiling-eyes:




I used to hang a lot at a games/music store at a local mall, and I'll never forget the dumfounded look on everyone's face on launch day, when people who anticipated the game for months got to try the Mega Drive version. :ROFLMAO:
well in that case:

 
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Swenhir

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And then after long delays it ended up looking kinda meh since it came out around the same time the original Unreal did and paled in comparison
It was interesting mechanically, but like a lot of Shiny games post-EWJ (not named Sacrifice), it gets high marks for inventiveness but C's and D's for execution. Running round as Bob and being able to jump into other characters [mostly] at will was fun for sure.
Sacrifice! Now that's a name I haven't heard in a long time. I don't know why anymore but I adored that game. The graphics, yes, but also the atmosphere and gameplay. Truly something, this one.
 

lashman

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That was the first fighting game I ever played! The shareware had a permanent spot on our hard drive as kids.
I wish the series hadn't died, if I recall there was a sequel or a remake that came out in like 2007 (if it ever came out) and just sucked.
same! :)
 
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FeedMeAStrayCat

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Oh good lord, Rise of the Robots! This thread is really taking me back. Rise then reminded me of the following: FX Fighter!



I remember being hyped for the SNES version thinking that this was the Virtua Fighter-destroyer it needed! haha I never did end up playing it on PC. Looks to have surprisingly good reviews, though.
 

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well in that case:

Hey, One Must Fall 2097 was highly enjoyable. :)
Upgrading characters/changing machines was a lot of fun.

Sadly, like some already mentioned the 3D sequel was just not fun.

Rise of the Robots, on the other hand, was an unresponsive mess, especially on the Mega Drive.
It was hilariously bad. Fans of fighting games who love to count frames would looooooooooove how this game plays, and how long it took after input for the simplest of moves to be performed. :grinning-face-with-smiling-eyes:
 
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Panda Pedinte

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Is there any thematic or visual element you remember?
It had a fantasy setting as far as I remember and diverse races to choose from. Based only on my memory the graphics seemed like something from the 90's.

I even download a list of RTS from wikipedia so I can look into it after I finish my work.
 
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