It just comes down to a lot of these being overlong, not mechanically strong enough to sustain such long games, having uninteresting or unoriginal overarching plots and having very flat, one-note or tropey characters. A lot of them also have not evolved (enough) mechanically since the late 90s / early 2000s. I like a lot of JRPGs, but most of them are among the first ones that I played in the genre. My possible (definite?) over-criticism mainly comes from wanting to really like them again but finding myself unable to.I'd actually like to hear your JRPG thoughts.
I did like Final Fantasy 12 a lot most recently. Cool world, an actually compelling plot (until it kind of unravels by the end), excellent voice acting, a few interesting characters and I quite liked the combat system, even if I wanted it to have more granular gambit controls.
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