Very interesting. It's kinda interesting playing Jurassic Park: Trespasser and thinking about how the design evolution of that game's successors eventually led us here. Trespasser was basically a proto-VR game except you picked stuff up with a fair bit of fiddly mouse button holding and mouse rotation. Valve are evidently hoping this'll be the killer app for VR. Hopefully the game "just works". Also, I hope the writing is up to snuff.
I think it was always a natural evolution. And I loved Trespasser in the day -- innovation matters a lot to me. But this game was so forward-thinking it was like inventing Super Mario Bros before the invention of electricity.Very interesting. It's kinda interesting playing Jurassic Park: Trespasser and thinking about how the design evolution of that game's successors eventually led us here. Trespasser was basically a proto-VR game except you picked stuff up with a fair bit of fiddly mouse button holding and mouse rotation. Valve are evidently hoping this'll be the killer app for VR. Hopefully the game "just works". Also, I hope the writing is up to snuff.
I agree, but I do hope, as I definitely don't have the money to drop on a VR headset of any quality, that it will come out later as a nonVR edition.I don't have VR and this is even why I'm excited. To really see the field pushed and advanced, games need to be exclusive to take advantage of the platform.
(emphasis mine)Finally I can talk about this
First had the privilege of playing and working on it a bit over 2 years ago during my time at Valve. It was honestly already a crazy amazing experience back then, Valve has poured so much love, care, and though into the next story in the Half-Life universe. I can’t even imagine how much they’ve polished it these last two years.
If the direction is still the same as it was some time ago, there’s another huge announcement tied to this that’ll likely happen simultaneously or soon after, which nobody has heard or mentioned anything of. That could mean it was scrapped or is under particularly tight wraps. I’m hoping for the latter
And this video can show how Trespasser mechanics would be so much more intuitive in VR (while lamenting it didn't drive gaming into a physics renaissance).Oh, you mentioned Jurassic Park Tresspasser so i get to shill my favourite Let's play of the game. One of my most watched/listened to series on youtube. It's really educational and goes into the development background and issues, the game's physics and weapons and of course the story and how it references the film. It helps that Research Indicates has a great voice for commentary.
How can it be anything other than exclusive, at least until PS5 with PSVR2 and up to date controllers/tracking becomes a thing to even start considering it?
I've seen people port begging for this (and Stormland) for PSVR - as if that'll ever happen on lousy PS4 and PSVR hardware. There's just so many roadblocks to this being a thing: the power of the base PS4 (Pro might be able to do it, but Sony are 100% against Pro-only games which is fair enough) and the limitations of the PS Move controllers.
Seeing how all the valve staff is reacting on Twitter it seems really something huge, it must be a relief for everyone involved seeing the game announced and almost ready to enter the market.(emphasis mine)
VALVE, NEVER FORGET WHO YOU ARE!!! I must have put thousands of hours into HL1 across the single and multiplayer, and that's just the base game. That doesn't even include all the total mods such as They Hunger, Action Half-Life, Counter Strike, Day of Defeat, etc, etc. GOAT.www.resetera.com
I think the biggest challenge is input, the HMD really shouldn't make any difference.Awesome news!
I'm assuming Valve will probably make it available on as many headsets as possible. Hopefully not too much is lost by using something other than an Index.