News Halo: The Master Chief Collection confirmed for PC | Steam & WinStore

Settings, specs, Monetization
  • prudis

    anime occult member
    Sep 19, 2018
    10,268
    26,876
    113
    The Kingdom of Beer and Porn
    twitter.com

    Now onto all the words outlining how development is going for Halo: Reach and MCC for PC. Many months ago, the Publishing Team here at 343 Industries embarked on a “Great Journey.” Publicly, nobody knew about this journey until Ske7ch walked onto a stage at Inside Xbox with a box of pizza in hand to announce that MCC was coming to PC. Since then, there have been 7 monthly development blogs published covering the progress that the teams involved have made. Today we are going to touch on many different pieces across the board and how everything is shaping up.

    MCC PC CROSSPLAY & CROSS-PROGRESSION

    When Halo: Reach comes out and is available on the Xbox One, Steam, and the Windows10 Store, crossplay will be available for multiplayer between the Steam and Windows10 Store versions of the game. At launch we will not support Xbox/PC crossplay, but as we’ve said previously, this is something the team will monitor and evaluate over time. If you own on both the Xbox One and PC version however, you will be able to load up on either and your campaign progress will be unlocked appropriately on each platform as progress is made. Please note that mid-mission saves will not transfer between PC and console builds as they are not compatible.

    Below is a handy dandy graphic that explains exactly how Crossplay Progression will function within MCC and where/when it will be enabled.






    LEGACY CONTENT & HOW TO ACCESS IT
    Back in August, we copied all Xbox 360 legacy Forge content in public file shares which totaled over 6.6 million maps and 2.6 million game types from Halo 3, Halo: Reach, and Halo 4. This content will become available in MCC once Halo: Reach is released, and the game update is applied to your current Xbox copy of MCC (or upon booting up Halo: Reach on PC for the first time).

    Here is a breakdown of where you will be able to access the legacy content and what will happen with content that you have created in MCC if you owned it prior to this update.

    LEGACY MIGRATION
    Xbox 360 Maps & Modes in File Share:
    They have been copied to our database and are ready to join MCC following the release of Halo: Reach for Xbox and PC. When this happens, they will appear in your File Share on both platforms.

    Xbox 360 Maps & Modes not in File Share: These files were not copied and won't be transferred to MCC. If your legacy content was not in your file share at the time the one-time process was initiated, that content will not be migrated.

    XBOX ONE MCC MIGRATION
    Xbox One MCC Maps & Modes Currently in File Share:
    These current files will stay in your File Share after the MCC update for Xbox One and will require you to boot up MCC on your Xbox One to have them available on PC after the game update including these changes.

    Xbox One MCC Maps & Modes not in File Share: These Private Files will be copied to your local storage on your Xbox One as Local Files after the MCC update for Xbox One. They will only be available on the first Xbox One you launch after the game update occurs. If you do not launch on an Xbox One, this process will not be performed. To share these files across platform or to another console, you will need to download the MCC update on Xbox One, launch the title on that Xbox One, and then once the copy operation is completed you will need to upload it to your file share. Only once they are uploaded to your file share will you be able to access this content cross-platform.

    Although Forge and Theater will not be available on PC at launch, we are happy to say this content will be available to provide countless hours of community made fun and enjoyment.

    CUSTOMIZATION AND PROGRESSION
    When Halo: Reach joins MCC several new key features will go live for the entire game. One of these new features is an all new progression system that will keep track of and allow you to level up a global rank across all titles available in MCC. For PC, you will only have Halo: Reach to start, but for those playing on the Xbox, all multiplayer matchmaking in the collection will give you experience points to level up. For the first season, you will earn points to unlock content for character customization in Halo: Reach.
    Customization is something the teams really strived for in MCC to deliver a true spiritual successor of Halo: Reach. We do not have a final list available for the armor pieces you will be able to use, but in terms of parts of both Spartan and Elite customization – it will mirror what is available in the original Halo: Reach on Xbox 360. This means that Spartans will be customizable to very specific slots for your armors while Elite customization will be at a set level like the original title. Below are the Spartan customization slots.
    • Helmet
    • Left Shoulder
    • Chest
    • Wrist
    • Utility
    • Visor Color
    • Knee Guards
    • Armor Effect
    In the future, when the final armor pieces are in game and verified, we will share out a complete list for you. Below is a glimpse of the work-in-progress seasonal progression system and how you will view and unlock new armor pieces for your customization pleasure.
    WIP Image of Season 1


    WIP Image of Unlock Screen


    Image of Later Tiers of Season 1


    NEW SETTINGS AND UPDATES TO OPTIONS
    A new seasons progression/customization isn’t all that’s new -there are quite a few additional changes and features coming to MCC including some new and expanded settings. When Halo: Reach is ready, the update will bring many new settings you can customize to play how you see fit. Below is a list of settings being added to what currently exists to MCC. These will be coming when Halo: Reach joins MCC.
    Note: Anything with a * next to it is a PC only option and all others are available to Xbox One and PC.
    ACCESSIBILITY
    • Speech to text dictation for text chat
    • Text to speech narration for text chat
    Enhancements to HUD to Support Ultrawide Monitors*
    SETTINGS & OPTIONS
    • Configure Mouse & Keyboard *
      • Configure Bindings *
    • Gamepad Controls
      • Jumper Jumper
    • Mouse Controls*
      • Mouse Sensitivity*
      • Zoomed Mouse Sensitivity *
      • Vehicle Mouse Sensitivity *
      • Mouse Acceleration *
      • Acceleration Min Rate *
      • Acceleration Max Rate *
      • Acceleration Scale *
      • Acceleration Power *
      • Mouse Smoothing*
      • Crouch Behavior
    • Video Settings
      • Field-of-View *
      • Vehicle Field-of-View *
      • Window Mode *
        • Resolution Scale*
        • Aspect Ratio*
      • V-sync*
      • HUD Anchoring *
    • Experimental Settings *
      • Framerate Limit *
    • Graphics Quality Settings
    • Audio Settings
      • Game Volume*
      • Game Music Volume*
      • Effects Volume*
      • Voice Chat Volume*
    • Gameplay
      • Crosshair Position*
      • Show Invite Notifications*
    For the accessibility options, if you have these enabled on Xbox, they will automatically be enabled as they are settings determined at the platforms level. For PC, you will have a settings screen that will be displayed as such to enable them.


    REACH MIN SPEC FOR PC
    Halo: Reach for MCC has been played on many configurations and types of PCs ranging from bleeding edge to near potatoes. Our goal has been to optimize it to run on the lowest possible specs and we believe we have reached our intended goal. With the help of the Halo Insider program we have received feedback and monitored how the title has played on a wide range of systems and below are the currently recommended minimum specifications for the Steam version of Reach on PC. We are in the process of testing more options with integrated graphics but are not ready to share that information quite yet. The specs will be slightly different for the Windows Store version as well and will be shared at a later time.



    CLOSING TIME
    Closing out papers in college was probably the most difficult part of writing any of the lengthy reports I drafted. Writing blogs on MCC honestly aren’t any easier now that I think about it. Especially when we are closing in on nearly three thousand words. It can be hard sometimes to come up with what I think I want to say in order to get many of the nitty gritty specifics’ folks want to learn about.
    In closing, I hope that this blog has the answers you have been looking to uncover about Halo: Reach joining MCC and MCC coming on over to PC. If not, feel free to reach out and let’s see if we can get that to you in our next monthly update. Until next time friends, we will see y’all online!
    Cheers,