No worries.Thanks for writing these Grindwheel Games , it's always extremely helpful and interesting to read stuff from people who have shipped games.
No worries.Thanks for writing these Grindwheel Games , it's always extremely helpful and interesting to read stuff from people who have shipped games.
Is it free only on April?Just in case someone has missed it, www.pluralsight.com is free during April. A place with tutorials for all kinds of fields. Taking a C++ beginner course right now just too see.![]()
Yeah it's only free during April, because of the lockdown. I've only done one part now and it's good, nothing I havent seen before when it comes to tutorials though.Is it free only on April?
Let me know what you think about their courses
Humble is doing another Asset bundle. 7000 icons which can be used for games or applications
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Humble 7000 Game Dev ICONS Bundle
Pay what you want for awesome icons and support charity!www.humblebundle.com
It was really interesting to read, especially one point I never thought about : the fact that so many people are shipping a game on Steam so they can add that experience on their resume.No worries.And if you have any questions then I am fine to provide more detail about specific things I have done to overcome problems in the past.
Well I was hoping to make money from them too. In fact, I was hoping that they would make enough money to just skate on by for the next few years so I didn't have to go back to working in the increasingly developer-unfriendly industry for someone else. But yes, ultimately, I had to be realistic and remember that the biggest thing is that if it isn't a released product it does not count as experience.It was really interesting to read, especially one point I never thought about : the fact that so many people are shipping a game on Steam so they can add that experience on their resume.
It might explains why so many games without any chance to make any money are shipped everyday... But maybe I'm wrong, I don't know.
I never meant to say that your games are in the same basket that asset flips or shovelwares. I know your games are made with pride and dedication, as you say, you can tell just by looking at it. Sorry if I gave you that impressionWell I was hoping to make money from them too. In fact, I was hoping that they would make enough money to just skate on by for the next few years so I didn't have to go back to working in the increasingly developer-unfriendly industry for someone else. But yes, ultimately, I had to be realistic and remember that the biggest thing is that if it isn't a released product it does not count as experience.
I mean, one company I applied to had been set up by people I had worked with, who knew I could work with 3D tech and design everything from systems to story. The company they owned rejected me because I didn't have any released games, and the only design I could show them was for the metroidvania I mentioned through the thread. Since that was 2D, I was rejected on the grounds that a) I didn't have ANY Unity experience, and b) I apparently only knew how to design 2D games.
I think it is also fair to say most shovelware is out there to make money, rather than be something the developers are proud of. I am talking specifically about things like asset flips, obvious rip-offs, games with no way to beat the first level etc. You can tell when something low budget has love and attention paid to it, and the people who made it are proud. Things like that game which was just a single, copied pasted map which game with a $99 dlc skin to change the poorly animated asset-store guy green are not made with pride.
I never meant to say that your games are in the same basket that asset flips or shovelwares. I know your games are made with pride and dedication, as you say, you can tell just by looking at it. Sorry if I gave you that impressionI'm not a native english speaker, so maybe that's why my thought were not correctly transcribed into words...
I was just wondering if maybe some people do that for their resume. Even if it's poorly made, maybe that's enough to fill the requirements of some companies like the experience you had you're talking about. Is this particular company would have considered your application differently if you had shipped a "cheap made" 3D game on Unity ?
damn, that looks cool! can't wait to see moreAnyway, I'll try to post more soon.
It was confirmed to be Opera, and it looks like they're making a bit of a push into browser based gaming with a dedicated gamers web browser (lol?) too.![]()
Playtech sees 2020 ahead of expectations as lockdowns boost gaming
Gambling software maker Playtech said on Tuesday it expects 2020 annual performance to be ahead of expectations, driven by its financial trading arm, and casino, poker, bingo and betting businesses.www.reuters.com
Playtech has sold Yoyo Games, who makes Game Maker Studio, for 10 million dollars. It's unknown who the buyer is. But speculation is that Opera is the buyer. Yes, same Opera who made the browser
I don't know what to feel if it's true that Opera bought Yoyo Games. I use Game Maker Studio sometimes whenever I feel like doing experimenting with few things.
I am still uncertain with Opera's plan with Yoyogames. It's still better than PlaytechIt was confirmed to be Opera, and it looks like they're making a bit of a push into browser based gaming with a dedicated gamers web browser (lol?) too.
Regardless how you feel about Opera, it makes more sense for Game Maker to be owned by someone with at least a tangential interest in game development processes than some random gambling company though, right?
If you intend to only make games for PC then buying exports is absolute unnecessary.I mean, Game Maker is kind of in a bad spot as a 2D engine you gotta pay for because its not as simple to use as something like MS MakeCode for absolute newbies, and its a lot more limited in functionality than stuff like Godot or Monogame, even ignoring the bigger players in the space.
Plus the whole buying export modules thing is kind of wack.
I'd assume that Opera would be looking at making HTML5 exports free, and pushing their own marketplace alongside OperaGX as a sort of replacement Flash portal now Flash is officially done. There's definitely a gap there where your Kongregate and Newgrounds etc used to fill.
It mostly isn't. Been down in the dumps more than usual for quite a while now, can't get anything done.How's everyones games going?![]()
I thought this video was pretty good. I watched it when I wanted to get started with pixel art.Talking about pixel art... how do you do it ? Yeah, totally good question with a simple answer, I know.
No but seriously, what I mean is, how do you get proportions right ?
What fucking resolution should I work with ?
Let's say I want to create a sprite. I use some stupid res I got on a random page telling me JRPG in 19xx were made in this res, ok. I try to draw my sprite and it's apparent the proportions will be fucked. What do I do ? Do people resize their sprite instead of redrawing it ?
Yeah, it's quite apparent I get the pixel part but I don't get the whole process at all.
Oh, and don't start me about pixel perfect drawing, the first few rules are simple enough then my brain splurts.
Looks good!No shame, I'm posting it !
Shit is hard
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Aseprite is still the best software for pixel art around. If you don't want to pay for it you can still grab the source code and compile into executables if you know how to do that. But I think Aseprite is worth the money anyway.Here's probably a good read from one Derek Yu of Spelunky fame about pixel art in general.
It might be a bit out of date now in regards to recommended software of course, but aside from that, it's good stuff.
It's on sale here, it's cheaper with Humble Choice discount tooYeah aseprite seems great! I’ve been waiting for a sale on it, sure it’s not expensive but still.
Oh nice! Sadly all my funds are on steam, have 0.16€ in my bank account haha!It's on sale here, it's cheaper with Humble Choice discount too
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Buy Aseprite from the Humble Store
Aseprite is a pixel art tool that lets you create 2D animations for videogames. Features Compose sprites using layers & frames as separated concepts Create images in RGBA or Indexed color modes Open/Save GIF animations , sequence of PNG files, etc. A timeline where you can copy/move layers...www.humblebundle.com