Been messing around with Godot for a bit. Trying to get Steamworks support working with the engine's Mono/C# build, and while it works in Windows just fine, it's flipping out over missing libraries with the Linux build of the editor, even if I have the right library files in the project directory. Mostly done refactoring the code to have both basic input (mostly just getting button prompts for their Xbox equivalents from Steam) and advanced input (per-action prompts), but I've been working on editor tools to streamline things a bit. The plan is that when I have it in a state that I'm personally happy with, I could port it to Unity, and then have both a Unity and Godot version available for sale. I'd like to make it pretty easy to implement, where the most code related tweaks that need to be done is adding actions and adjusting certain settings.
Tried GDScript, and it's certainly not for me.
Speaking of Opera, how is their browser these days? They went all in making it a browser for gamers.
Their browser is a bit creepy when it comes to the data collection, and most of it's gaming oriented features can be done on other browsers, It's PR is poorly managed to say the least, which honestly soured my opinion further. But there's also Vivaldi, which is made up of ex-Opera developers. Using that alongside the Vivaldi-GX theme is pretty good, setting aside the toolbar pages not having addon support or a search functionality.
If GameMaker goes open source, that's a great thing. Especially with Opera's current track record.