Community MetaSteam | August 2020 - Come Fly With Me

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made a thread for Strive , now that its confirmed on mroe platforms
 
Not going to lie, this month belongs to Aloy as far as I'm concerned. I'll be buying Control again to have it on Steam and also to support Remedy's single player games.
 
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Haven't really been paying much attention on what the word is on wasteland 3, I just assumed I will play it day one no matter what.

Is it turning out to be good or a nah?
We've had quite a lot of gameplay footage and previews thus far.

But as Durante said, it's best to wait for reviews for a RPG like this. Since it's a MS backed game this time, it will probably get a decent amount of day 1 reviews compared to Wasteland 2 had when no one cares about Inxile back then.
 
Not going to lie, this month belongs to Aloy as far as I'm concerned. I'll be buying Control again to have it on Steam and also to support Remedy's single player games.
SPEAKING OF CONTROL

lashman WHERE'S CONTROL IN OP?!?!!??!? :blobeyes::blobeyes::blobeyes:




Looks like HZD review codes for PC version have been sent and some people are playing it at this very moment, can't wait to see some impressions, I'm sure Dictator's video is going to be NUTS!!!! :dualbladesblob:
 
Twitter in a legible way so that people can follow a conversation?
... that's not a supported use case.

(Sorry for the unhelpful joke, but I really don't know if that's possible :p)

Haha, it really is impossible! What a weird platform.
 
So upcoming EGSxclusives are Ancestors, Shakedown Hawaii and Control this month. Kine, Manifold Garden and What the Golf in October. Anything in september?
 
Hey, this looks interesting. Kind of similar to Shadow Tactics/Desperados, but this is more narrative driven with time control mechaniccs & less violence.


Having never watched the show...I am tempted to blind buy it
...but 2 things
1. October sale is in 2 months
2. Winter Seal could have similar price if not cheaper

If you are on Humble choice, grab it on there since their discount ends soon.
 
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Welp my thing broke, so I see avatars now. I guess that is what I get.

Anybody help me fix this please I don't remember how I did it lol
 
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It's a shame anime remains undefeated, but it's a good OP nevertheless! lashman

I'll be focusing on the backlog this month once again but I can't take my eyes off Horizon Zero Dawn and Death Stranding. :sweaty-blob:
 
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lashman niceeee :coffee-blob:
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This month I'm getting Control, for sure.
Have they revealed a price on Steam yet?

I tried out some Hollow Knight yesterday, glad I read on how the mapping works before starting.
Not quite sure what I think about it yet even though it certainly looks beautiful!
 
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xinek

After playing Covenant 25 for so long...base game/0 Covenant is very easy.
Once you've figured how all the clans work and their proper combos, the game just feels like a power trip without the high covenants.

I can share some 0 Covenant playthroughs, or Covenant 1 playthroughs if you want to see some card combos I used to win with.
That would be great! I haven't been able to progress past Covenant 2 -- the final boss always gets me, even if I've been melting previous levels. I'm probably doing something fundamentally wrong with my left/right paths and card picks, but I don't know what it is.
 
How was Wasteland 2 ?
I finished the remastered version of it, which had really neat gamepad controls. As for the game itself, I felt that the first half felt pretty weak. It wasn't until you reached Los Angeles that the game really came to life. Ultimately they should have reduced the parts in Arizona in length, say to little more than an extended prologue. That's what it feels like anyway.
Another big issue I had with Wasteland 2 is the balancing, or lack there of. If you had two machine gun experts in your team you were invincible, especially by using initial positioning in your favour. If you had none, then the game just became completely impossible at some point. In the remaster they tried addressing this by adding more abilities to other weapons, but it still shows quite heavily.
The actual moment to moment gameplay was great, though. I loved how the various skills allowed you to interact with the world in different ways. Of course, it became pointless after some time, you just figure out which 4 or 5 skills are the most useful and plan around that, but it's just oddly satisfying to unlock something, or use various other specific skills instead of the game just giving to you for free.

I think I will wait until Wasteland 3 has gamepad support again. It's not a game that really needs the precision you get from KBM and so playing with a controller just ends up streamlining everything and speeding things up.
 
I played Wasteland 2 día uno and while as usual with cRPGs its filled with bugs and whatnot, the game is a solid 8. I would give the directors cut an 8.5.
 
Screw it, I took screenshots.



I don't know what sonning is 😳

Sweeney on why he doesn't criticize console makers:



Sweeney on his preferred policy for payment processing:

With all due respect, I don't think Valve's only source of revenue comes from fees. I mean, CS GO itemization is just a big black hole all alone. And that's just one of their games , they have a few more and they even sell hardware as well.
To be fair they probably rely on fees a lot but saying its their only source isn't right.
 
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With all due respect, I don't think Valve's only source of revenue comes from fees. I mean, CS GO itemization is just a big black hole all alone. And that's just one of their games , they have a few more and they even sell hardware as well.
To be fair they probably rely on fees a lot but saying its their only source isn't right.

You are right of course. The context of the discussion was revenue streams of companies as platform holders, which is why I didn't mention the money that console makers make from first-party games either.
 
I finished the remastered version of it, which had really neat gamepad controls. As for the game itself, I felt that the first half felt pretty weak. It wasn't until you reached Los Angeles that the game really came to life. Ultimately they should have reduced the parts in Arizona in length, say to little more than an extended prologue. That's what it feels like anyway.
Another big issue I had with Wasteland 2 is the balancing, or lack there of. If you had two machine gun experts in your team you were invincible, especially by using initial positioning in your favour. If you had none, then the game just became completely impossible at some point. In the remaster they tried addressing this by adding more abilities to other weapons, but it still shows quite heavily.
The actual moment to moment gameplay was great, though. I loved how the various skills allowed you to interact with the world in different ways. Of course, it became pointless after some time, you just figure out which 4 or 5 skills are the most useful and plan around that, but it's just oddly satisfying to unlock something, or use various other specific skills instead of the game just giving to you for free.

I think I will wait until Wasteland 3 has gamepad support again. It's not a game that really needs the precision you get from KBM and so playing with a controller just ends up streamlining everything and speeding things up.
The good thing is, it looks like Wasteland 3 will have gamepad support from the get go!
 
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I sold enough cards yesterday that those cards have pretty much financed my purchase of Fall Guys, so that's really cool. Basically Im getting a free copy of Fall Guys.

Im never gonna be silent when someone says Steam cards doesn't bring any value.
 
The good thing is, it looks like Wasteland 3 will have gamepad support from the get go!
Oh? I tested the alpha and it didn't have any controller support yet. If it really ships with that, than I might play it awhole lot sooner.
 
How was Wasteland 2 ?
I finished the remastered version of it, which had really neat gamepad controls. As for the game itself, I felt that the first half felt pretty weak. It wasn't until you reached Los Angeles that the game really came to life. Ultimately they should have reduced the parts in Arizona in length, say to little more than an extended prologue. That's what it feels like anyway.
Another big issue I had with Wasteland 2 is the balancing, or lack there of. If you had two machine gun experts in your team you were invincible, especially by using initial positioning in your favour. If you had none, then the game just became completely impossible at some point. In the remaster they tried addressing this by adding more abilities to other weapons, but it still shows quite heavily.
The actual moment to moment gameplay was great, though. I loved how the various skills allowed you to interact with the world in different ways. Of course, it became pointless after some time, you just figure out which 4 or 5 skills are the most useful and plan around that, but it's just oddly satisfying to unlock something, or use various other specific skills instead of the game just giving to you for free.

I think I will wait until Wasteland 3 has gamepad support again. It's not a game that really needs the precision you get from KBM and so playing with a controller just ends up streamlining everything and speeding things up.

Yeah i played it a bit but bounced off of it before i ever got to LA (so i guess i missed the best bits). It was ok and had some decent gameplay. Dont think it had gamepad support when i played it so that might change things (im comfy couch), always keep meaning to go back to it but maybe ill just wait for 3 now. Id say if its cheap its worth a go for a few hours.
 
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