I am open to using a form for the counting! What were your thoughts with that? I still want to use PMs for the voting since I think that makes it easier for people to vote.Oh, OK No work for me to do then
I am open to using a form for the counting! What were your thoughts with that? I still want to use PMs for the voting since I think that makes it easier for people to vote.Oh, OK No work for me to do then
I already did mention I was going to do it! already crafting on the thread, my plan was to do it from December 5 to January 5 like last year.
You two should join forces. There's statistics to be compiled and infographics to be made!Oh, OK No work for me to do then
I was testing to see how the result would turn out in Google Forms. Maybe easier to compile the result since you don't need to do much manual work. I haven't used Forms beforeI am open to using a form for the counting! What were your thoughts with that? I still want to use PMs for the voting since I think that makes it easier for people to vote.
Last year I manually put everything in a table in notion. Wasn’t too much of an hassle as it might sound haha.I was testing to see how the result would turn out in Google Forms. Maybe easier to compile the result since you don't need to do much manual work. I haven't used Forms before
I think the result will be put in an Excel sheet. If you want to use the Form, feel free to use it. I can give you editing permission. Or just create your own formLast year I manually put everything in a table in notion. Wasn’t too much of an hassle as it might sound haha.
and get Mor to spread his sheets as well, it'll be a threesomeYou two should join forces. There's statistics to be compiled and infographics to be made!
By all means, proceed!and get @Mor to spread his sheets as well, it'll be a threesome
Damn, was thinking about waiting with this one. SIGH!
Available to preorder now.
Why blame the Switch and not say, Series S which also doesn't have a 60fps mode so they couldn't get performance any better presumably? Or, ya know, Sega who designed these things, if it's really as simple as changing some values and maintaining performance (that already has dips in either mode) on consoles?Sonic Frontiers object pop-in issues, some people were saying that was because of engine limitations (no idea why), but modders found out the actual reason for the pop-in, object draw-in/draw-out range values are the same between PC and Switch (and probably the other platforms as well).
Because Switch is the weakest platform where the game released and it's the platform that struggles the most with performance based on the digital foundry review, even with the severely paired back visuals (for example, vegetation drawing distance is far lower than the other platforms).Why blame the Switch and not say, Series S which also doesn't have a 60fps mode so they couldn't get performance any better presumably? Or, ya know, Sega who designed these things, if it's really as simple as changing some values and maintaining performance (that already has dips in either mode) on consoles?
Or is this some parity clause conspiracy theory when there already is no parity? They'd have that just for specific distance settings when lod is already worse?
we've known that for decades nowSonic Team sucks
sighs, I dunno, I'm no modder, I'm no game dev, the only things I know is that the modder compared the draw-in/draw-out values for objects between PC and Switch and they were the same, and that at least on PC higher values can easily be handled (he tried 3.5x the default values).Riiiight. Again, other consoles have performance dips at these settings already (not to mention 30fps modes with others bells and whistles, never mind adding more on top). But sure, it was just time that stopped them from testing higher settings (and it's not an engine issue if you have to spend so long just to change some lod settings, mind that's possibly just because he doesn't have all the dev tools, on their end it could be easier for all we know) and Switch was the primary dev platform that forced them to cater to it first and foremost when they hadn't even shown the game on it for the longest time. They did spend the time to change many other things that are in fact different on Switch but apparently forgot to include some sliders for lod distance in their amazing engine.
Why's it so hard to admit Sonic Team sucks and instead defend an engine just because folks brute forced it to look a bit better on PC? It could have been like Witcher 3, looking brilliant on all systems, brilliant on PC, modders brute forcing even more out of it on PC as always happens with settings that go beyond what's available in game (can't blame another platform for that for a PC first game) and actual modifications and additions, and then still putting it out on Switch in a form not that different to Sonic Frontiers and its own just as poor results that don't make it look any better. Anything else is all on Sega and Sonic Team.
Dang, sounds like they downgraded it on Switch when working on the other versions didn't allow them to keep undivided zones, that's why only that version has that data. Crikey, how awful. Weird you waited for a modder to tell you PC can handle more than Switch. And that you keep limiting what you can know by the argument you want made (once again ignoring other consoles already don't have flawless performance). Oh well. Sonic Team rules, Switch drools.Because he's been researching the Switch version in particular, because it has leftover data from an earlier version of the game where apparently the first and last islands were a single zone.
I dunno why you're being so hostile, but, the PC version doesn't have the leftover data, the Switch version does, and seems like there isn't a dump yet of the PS4 version to know if it has leftover data as well or not.Dang, sounds like they downgraded it on Switch when working on the other versions didn't allow them to keep undivided zones, that's why only that version has that data. Crikey, how awful. Weird you waited for a modder to tell you PC can handle more than Switch. And that you keep limiting what you can know by the argument you want made (once again ignoring other consoles already don't have flawless performance). Oh well. Sonic Team rules, Switch drools.
I just agree with you, it's Switch's fault, the bane of gaming, an evil inanimate object imposing its sinister will upon amazing studios like Sonic Team is ruining us. If only it wasn't for that we'd have 4k 120hz Sonic Frontiers running on the other systems with infinite draw distance to boot, never mind dips are current settings.https://www.ign.com/articles/former-zelda-director-working-on-open-world-dress-up-rpg-infinity-nikkiFor PC, PS4, PS5 and mobile.
I dunno why you're being so hostile, but, the PC version doesn't have the leftover data, the Switch version does, and seems like there isn't a dump yet of the PS4 version to know if it has leftover data as well or not.
Yeah! And Poor Pokemon Scarlet & Violet's performance is Switch's fault too! Game Freak would never release unfinished and unoptimized game. Me and Game Freak are best friends!I just agree with you, it's Switch's fault, the bane of gaming, an evil inanimate object imposing its sinister will upon amazing studios like Sonic Team is ruining us. If only it wasn't for that we'd have 4k 120hz Sonic Frontiers running on the other systems with infinite draw distance to boot, never mind dips are current settings.
In this modded screenshot it does seem like lower quality models are used in the distance, I think? Distant rails are far less round for example.Regarding the LoD thing: not having a LoD setting on PC is supremely silly.
I can basically guarantee that there is exactly one place in the engine where the distance of objects is computed for the purpose of LoDing them, and a setting would merely need to manipulate that process. (Where "manipulate" is fancy speak for "multiply a float with another float")
The only reason you don't have a LoD distance setting in any remotely modern game is because no one cared enough to spend the relatively small amount of time necessary to implement it.
You made your point, already. This is uncalled for.I just agree with you, it's Switch's fault, the bane of gaming, an evil inanimate object imposing its sinister will upon amazing studios like Sonic Team is ruining us. If only it wasn't for that we'd have 4k 120hz Sonic Frontiers running on the other systems with infinite draw distance to boot, never mind dips are current settings.
This is such a bizarre issue in modern games. Nothing breaks the immersion for me in open world games like massive LOD pop-in. I always crank it to the maximum when I have the option.Regarding the LoD thing: not having a LoD setting on PC is supremely silly.
I can basically guarantee that there is exactly one place in the engine where the distance of objects is computed for the purpose of LoDing them, and a setting would merely need to manipulate that process. (Where "manipulate" is fancy speak for "multiply a float with another float")
The only reason you don't have a LoD distance setting in any remotely modern game is because no one cared enough to spend the relatively small amount of time necessary to implement it.
One thing i never understood is why devs are locking ini/settings files? Isn't better for you if your game is bit more future proof? But but engine breaks, then let people break it it is hidden setting in damn file. I am still pissed to this date that AC Unity (and every other AC game) has basically locked everything and ther Unity has draw distance so bad that it is hilarious but damn game looks great even today outside of those really bad distant models and low draw distance..Regarding the LoD thing: not having a LoD setting on PC is supremely silly.
I can basically guarantee that there is exactly one place in the engine where the distance of objects is computed for the purpose of LoDing them, and a setting would merely need to manipulate that process. (Where "manipulate" is fancy speak for "multiply a float with another float")
The only reason you don't have a LoD distance setting in any remotely modern game is because no one cared enough to spend the relatively small amount of time necessary to implement it.
yeah, most likelyIf they switched genres to survival horror or something that'd be pretty rad though. That said it's probably not anything like that, closer to Alien Isolation maybe.
I'm pretty much in the same situation except I'm also trying to get through Tactics Ogre. I think I'm about 2/3 done with Ragnarok, but I'm not rushing to finish it since it has actually gotten a lot better after a specific point.Grrrr... Still not done with Ragnarok and Callisto Protocol is tommorrow.
I just need to look at all the unplayed games I own I wanna play to think "yeah, this is why game pass and ps plus doesn't work for me".I'm pretty much in the same situation except I'm also trying to get through Tactics Ogre. I think I'm about 2/3 done with Ragnarok, but I'm not rushing to finish it since it has actually gotten a lot better after a specific point.
The steam page mentions one unique bullet. I wouldn’t be surprised it’s the only one you get and you must craft some pieced together weapons.yeah, most likely
you'll probably have like 5 bullets for the entire playthrough
yeah, we'll seeHappy to be proven wrong, wait and see.
It has one bullet in itA gun in Amnesia game? ehh, the point of the game was that you were defenseless.