Community MetaSteam | February 2026 - Romeo and Rogue: Dead Citadel Requiem

Seems like they fixed my main issue with the launch. I haven't tested it yet though.
Playing with separate devices for stick, throttle, and rudder should be no issue now. We also see devices with up to 114 buttons work flawlessly.
Edit: yep, it works, though you can't push an input to assign it, you have to select it from a menu, which might be a pain, but there are very few functions anyway.
 
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Valve should release Steam for Android.

Why?
  • I bet it’d get more traction than Steam for Mac.
  • Proton + FEX are already working amazingly well on Snapdragon ARM devices, so there are a whole bunch of PC games that would work OOTB.
  • Valve are going to sell APKs on Steam, and their attitude seems to be that from a user perspective they shouldn’t see a difference between Linux native, Windows and APK games on Steam Frame, so why not do it the other way around and release APKs into a native environment?
  • People are already doing it unofficially anyway, so why not expand the store officially?
I’m really surprised Epic missed a trick by not trying to do a compatibility layer with EGS for Android.
 
Valve should release Steam for Android.

Why?
  • I bet it’d get more traction than Steam for Mac.
  • Proton + FEX are already working amazingly well on Snapdragon ARM devices, so there are a whole bunch of PC games that would work OOTB.
  • Valve are going to sell APKs on Steam, and their attitude seems to be that from a user perspective they shouldn’t see a difference between Linux native, Windows and APK games on Steam Frame, so why not do it the other way around and release APKs into a native environment?
  • People are already doing it unofficially anyway, so why not expand the store officially?
I’m really surprised Epic missed a trick by not trying to do a compatibility layer with EGS for Android.

Yeah I wonder if Steam for Android is in the works, it does seem like could potentially be going in that direction.
 
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Also, The Verge showing their anus today.

I don't know much about Sarah Bond, but this article is basically slating her from top to bottom and blaming her for everything that went wrong. Aren't they counting their blessings that they had a black woman ready to fire and blame for all this?
I saw a BS that said a women of colour is only ever given a position of power so that they can eat shit for decisions made

Seems to ring true
 
The impression I got of Sarah Bond was that she was pretty key to xbox doing as good as it was doing. Like bunch of thirdparty was thanks to her. How she was outed seems very strange to me.
Any time someone who isn't white or isn't a man gets elevated to a position of authority or power, they are undermined at every step and then blamed when things go wrong. God help if you're not both.

It really is that simple. I have seen it time and time and time again.
 
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Roblox is just scary.

Also I liked the implication that less time is being spent on video games in general due to gambling and OnlyFans.
One thing to point out about this with Roblox for people that dont know or have never interacted with Roblox, you can literally play or do every other game in Roblox with like what equates to shitty knockoffs or amazing knockoffs

There's like clones of Minecraft in it, theres Fortnite, Rust, etc as soon as some great new game pops up some shitty clone or module almost immediately gets created in Roblox because you can monetize it inside there
 
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Dave Oshry: It's a pain in the ass. Porting to consoles is a pain in the ass. Console certifications, everything besides Steam, is a pain in the ass. Let's just say that. The platform that allows you to do anything in real time compared to having to wait weeks or go through certifications and all for platforms that sell so much less than Steam, right? We do it because our players want it, right?

If we only cared about money, we wouldn't ship on anything but Steam these days, but we hate money, and we love our players. When people say, "Please put your games on Xbox," we put them on Xbox. When people say, "Put them on PlayStation," we put them on PlayStation. We've got Switch 2 dev kits now. It's not much different than the Switch 1. We've got Dusk running at 120fps with mouse controls on Switch 2. It works great. We're just waiting for Nintendo to give us approval to actually launch it because they're still pretty cagey about letting games launch on Switch 2.

Interesting interview overall. Makes me like Oshry even more. Already own everything from New Blood.

On EGS:

RPG Site: I keep attributing this quote to you even though you’ve told me it was said by someone else. Something about the Epic Games Store being a marketing black hole.

Dave Oshry:
People credit that to me. I think I single-handedly killed the Epic Games Store with that quote. It's a fucking marketing black hole. It's actually not, so--which is funny. Well, it is if you're launching only on EGS, right? So, we don't have any games on EGS, and Blood West is on EGS. HyperStrange controls that. When we took over publishing for Blood West, they were like, "Hey, do you want the Epic Games Store stuff?" I was like, "No, I don't give a shit. What does it sell? Like, five copies a month? They're like, "Not even."

But they did a free giveaway for Blood West over Christmas. I think it was--Blood West was free on Christmas or whatever and I thought "Oh, man, I guess that's going to kill some of our Steam sales that week or whatever, during the winter sale." It turned out Blood West Steam sales for those two days actually were, like, up 200% because it was just free advertising for Blood West. So, people saw that Blood West was free on EGS, and then they went and bought it on Steam instead, which is hilarious.

So it's not a black hole. It actually advertises for other platforms. That's how bad EGS is. And it sucks because originally the promise of EGS was really good, but you have to build a better store. You can't beat Steam just with free giveaways and high developer percentages. You could give developers 100% of the royalties if you wanted, but if nobody's buying. What's 100% of zero? Like, who gives a shit?

So, the ideas were there, but they failed to build a better store or a better user experience at all and it's been like 10 years, and they just haven't. So, it's dead. End of story.

They had a chance, and they blew it by not building a better experience. Do I wish that Steam's cut was less than 30%? Of course I do. Unless you're going to build something that's better than Steam, it is what it is.

 
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I call these Tree Punchers
Much more concise and descriptive
Funnily enough you cant punch trees in either of them.
You pick up dead wood and rocks to craft axe to then cut trees


Christmas Tree GIF by SVT
 
The impression I got of Sarah Bond was that she was pretty key to xbox doing as good as it was doing. Like bunch of thirdparty was thanks to her. How she was outed seems very strange to me.

I don't think it's that strange. This is a reckoning for Xbox leadership and they're all paying the price. Phil has been pushed out and Bond was either also pushed out or told that she will not be getting the top job, and so she left. Don't know why people are interpreting this article as a hit piece on her specifically. The article says that the whole "everything is an Xbox" thing was her project and it's a pretty big failure. One of the big mistakes they made was de-prioritizing Xbox hardware. People in America probably haven't noticed it and people in Europe only started noticing a year or two ago, but they gave up on Xbox hardware in other markets years ago. I don't think it has been possible to buy a Series X officially in my country for about 4-5 years. Some of the problems were because of Covid supply chain issues but they never ramped back up their hardware distribution after that. One of the main reasons their hardware business is failing is because they stopped putting hardware on shelves... because "everything is an Xbox".

There was a Twitter thread yesterday from that guy who used to work at Square Enix discussing that big report that came out the other day. He was talking about why the industry is making the decisions it currently is (in terms of layoffs, AI and so on).

The crux of his argument was that kids these day no longer care for AAA games.

Obviously this was referring to the data that Roblox now has more users than Xbox, PS and Steam combined. He said that kids don't care about long games and they don't care about visual fidelity either. They will get on Roblox and go and play some crappy looking game that went viral because of a streamer... and they will play it for a day before moving on to the next thing. They play games like we use Youtube... go on the site, watch 2 or 3 videos and then get on with our day. Games are now short experiences for them and there is currently no pipeline that is converting them from these kinds of 'games' to 50 hour RPGs that cost 200 million dollars to make. The addressable market for AAA games is no longer growing and this will affect the investments the industry will make in the next decade. He was of the opinion that every company is going to want their own 'Youtube' of game experiences.

He also talked about how he thinks AI is going to affect all this. He said that the fidelity problem will be solved with AI. It is already possible to generate nice looking visuals with AI, and you don't need to generate fully cohesive games because kids don't really want those. So you can't use prompts to make a full game but you can make a couple of rooms stitched together with some mechanics, which might be good enough. Apparently the Roblox people already had a presentation at some conference somewhere where they talked about using AI prompts to generate content for their platform. He believes that Microsoft's best chance of creating that 'Youtube' lies with Minecraft and this is one reason they have picked an AI person to lead the Xbox division now.

I think it was Chris Dring who pushed back a bit on this analysis by pointing out that Nintendo games still sell a lot, and their latest 3D Mario and Zelda games are the highest selling games ever in their franchises. So it's not like this is the only path that the industry can take. Nintendo has a couple of things going for it; much lower budgets and, frankly, a fanbase with far lower standards, but I think even they will eventually run up against this problem. If there's a group of 4 kids who are friends and 3 of them say they're off to play some silly physics game in Roblox, it's unlikely the 4th kid will say "oh well you guys have fun I'm going to play Zelda instead".

So the TLDR is that AAA gaming is in trouble, AI is here to stay and we should all be so very thankful that our Steam libraries have enough games to last us the rest of our lives.
 
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The crux of his argument was that kids these day no longer care for AAA games.
I agree with your post and the dangers of Roblox (although Roblox as a phenomenon is still too new to know what those kids playing it now will do in 5 years time)
But for this specific sentence there is one thing I want to point out: kids not caring about AAA is a self fulfilled prophecy
First, let's be serious, what type of games can we identify as AAA?
Sony's premiere titles? They all very obviously targeting adult (or at least late adolescents) gamers. No kid would care about a sad dad story (without even talking about the overall level of violence), and even something like Astrobot is so nostalgia filled it's hard to not imagine most of its fanbase being mad of grown ups. Even the Marvel titles aren't really targeting the younger audience (and arguably it's not like comic books are that kid focused nowadays either)
AAA(A) titles from Ubisoft, EA, Warner? Swearing, violence, realistic looking graphics. Not exactly kid friendly there
Square, Sega, Capcom? Once again most of their titles are aimed at grown ups, either because of their choices (look at Monster Hunter Stories: with how each new title the protagonist and the cast gets aged up) or because they failed to grow a younger audience at all (like with Dragon Quest, and that ship sailed a long time ago for Final Fantasy). Sonic should have kid appeal, but I don't think it's happening looking at how Rumble is basically dead
Nintendo is the only company that feels like it's trying to target kids. The Mario movies are clearly a way to get more kids into the series, and obviously you have pokemon, but even Nintendo has made mistakes here, Splatoon in particular feels like a perfect "kid friendly" shooter and yet even after 3 titles they never tried to make a real animated series, or expanded the series in some other way worldwide. And even with these examples many Nintendo games are still targeting teens or later like Metroid, Fire Emblem, Xenoblade, and even Zelda (that live action movie is not going to convince kids to play Zelda games, sorry). I do think Nintendo is trying to make their trailers or streams more kid friendly with the "no violence allowed" rule in the last Showcase, but this brings us to the next problem
Most videogame events and streams are also targeted at grownups. The structure, lenght and presentation (and obviously content) are not kid friendly at all, and this means most kids simply know nothing about upcoming games
And obviously we know how some "grown-ups" series have a big kid following, but with the insane push for microtransactions, FOMO and so on it's possible most kids are losing interest in series like CoD, or even games like Fortnite in favor of experiences like Roblox
A company that should be capable of providing kids friendly franchises is Bandai Namco, especially with their stranglehold on shonen Jump titles. Yet once again it feels most of those titles fail to find a younger audience (like the last My Hero Academia titles which looking at its numbers I think it didn't do so great). Obviously this could be an issue of quality, but it could also be an issue of how the younger generations may not be allowed to watch "anime" in the same way the previous ones were. For example here in italy I grew up with series Dragon Ball, and many other similar series, because those series were broadcasted on the main public TV channels. There was that post school 1/2 hours afternoon period were those series were broadcasted to all, and it's not just Shonen series, it also had magical girls shows like Sailor Moon, Pretty Cure, series based on videogames like Sonic X or Mega Man NT, and yes also animated series like Batman TAS (and superman, Spiderman). I loved them, and I'm sure every kid in italy loved them too. But know all those series and most of all, their modern counterparts have been exiled to secondary or tertiary channels (because soccer moms say they're too violent or something), and even then they're broadcasted at very late, post dinner hours. For a kid it's impossible to watch them, and I really don't think kids have the willingness to watch them on Crunchyroll or Netflix or whenever they are streamed now. Maybe this is why those licensed titles are failing more and more despite being based on popular IPs
And ironically, when actual games for kids are made (games based on actual kid series, and even pre-school ones), they're still priced outside of what a parent would pay (and that's if those games don't have clear quality issues), so these kids don't even have the chance to become videogame fans
Really, gaming is being turned into a rich white male hobby, but it's not like that audience is growing so I'm not sure what the end result of this change will be
 
Yeah you raise a few good points.

I think AAA in this context is really talking about high budget games that need to sell a lot of copies to be profitable. I don't know if the genre matters all that much in this discussion. I was playing Wolfenstein and Doom before I was a teenager. I fell in love with Deus Ex before I could fully, properly understand all the themes of the game. We were slaughtering monsters in Diablo and fragging fools in shooters well before we reached the 'correct' age. I assume kids today are playing GTA 5 religiously just like we played old GTA games back in the day. So I don't think content being adult oriented makes that much of a difference.

I think discovery is a big part of the problem. Kids these days are watching Tiktok and not E3 style presentations. Nintendo making their Direct videos 'kid friendly' is a signal to parents that they can let their kids watch them. It's not that making them violence free somehow makes them more attractive to kids. And of course there are the network effects... if all your friends are playing Fortnite or Minecraft then you will go and join them. The only way a new game succeeds is if it can get an entire friend group to move over. That's difficult.

And finally, the price is also an issue. Even putting aside current economic conditions around the world, games are getting more expensive. Base game price, deluxe editions, battle passes, season passes, cosmetic DLCs... and they're all competing with games that are both high quality and straight up free. Obviously they monetize in different ways but ultimately one can play those games indefinitely without paying and how does a $70 premium release compete with that?

I will say though that this whole 'gaming is for rich white men' thing is so silly. More people (including women) in more countries than ever are playing video games now. They're just playing different games in different ways on different devices.
 
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I agree with your post and the dangers of Roblox (although Roblox as a phenomenon is still too new to know what those kids playing it now will do in 5 years time)
But for this specific sentence there is one thing I want to point out: kids not caring about AAA is a self fulfilled prophecy
First, let's be serious, what type of games can we identify as AAA?
Sony's premiere titles? They all very obviously targeting adult (or at least late adolescents) gamers. No kid would care about a sad dad story (without even talking about the overall level of violence), and even something like Astrobot is so nostalgia filled it's hard to not imagine most of its fanbase being mad of grown ups. Even the Marvel titles aren't really targeting the younger audience (and arguably it's not like comic books are that kid focused nowadays either)
AAA(A) titles from Ubisoft, EA, Warner? Swearing, violence, realistic looking graphics. Not exactly kid friendly there
Square, Sega, Capcom? Once again most of their titles are aimed at grown ups, either because of their choices (look at Monster Hunter Stories: with how each new title the protagonist and the cast gets aged up) or because they failed to grow a younger audience at all (like with Dragon Quest, and that ship sailed a long time ago for Final Fantasy). Sonic should have kid appeal, but I don't think it's happening looking at how Rumble is basically dead
Nintendo is the only company that feels like it's trying to target kids. The Mario movies are clearly a way to get more kids into the series, and obviously you have pokemon, but even Nintendo has made mistakes here, Splatoon in particular feels like a perfect "kid friendly" shooter and yet even after 3 titles they never tried to make a real animated series, or expanded the series in some other way worldwide. And even with these examples many Nintendo games are still targeting teens or later like Metroid, Fire Emblem, Xenoblade, and even Zelda (that live action movie is not going to convince kids to play Zelda games, sorry). I do think Nintendo is trying to make their trailers or streams more kid friendly with the "no violence allowed" rule in the last Showcase, but this brings us to the next problem
Most videogame events and streams are also targeted at grownups. The structure, lenght and presentation (and obviously content) are not kid friendly at all, and this means most kids simply know nothing about upcoming games
And obviously we know how some "grown-ups" series have a big kid following, but with the insane push for microtransactions, FOMO and so on it's possible most kids are losing interest in series like CoD, or even games like Fortnite in favor of experiences like Roblox
A company that should be capable of providing kids friendly franchises is Bandai Namco, especially with their stranglehold on shonen Jump titles. Yet once again it feels most of those titles fail to find a younger audience (like the last My Hero Academia titles which looking at its numbers I think it didn't do so great). Obviously this could be an issue of quality, but it could also be an issue of how the younger generations may not be allowed to watch "anime" in the same way the previous ones were. For example here in italy I grew up with series Dragon Ball, and many other similar series, because those series were broadcasted on the main public TV channels. There was that post school 1/2 hours afternoon period were those series were broadcasted to all, and it's not just Shonen series, it also had magical girls shows like Sailor Moon, Pretty Cure, series based on videogames like Sonic X or Mega Man NT, and yes also animated series like Batman TAS (and superman, Spiderman). I loved them, and I'm sure every kid in italy loved them too. But know all those series and most of all, their modern counterparts have been exiled to secondary or tertiary channels (because soccer moms say they're too violent or something), and even then they're broadcasted at very late, post dinner hours. For a kid it's impossible to watch them, and I really don't think kids have the willingness to watch them on Crunchyroll or Netflix or whenever they are streamed now. Maybe this is why those licensed titles are failing more and more despite being based on popular IPs
And ironically, when actual games for kids are made (games based on actual kid series, and even pre-school ones), they're still priced outside of what a parent would pay (and that's if those games don't have clear quality issues), so these kids don't even have the chance to become videogame fans
Really, gaming is being turned into a rich white male hobby, but it's not like that audience is growing so I'm not sure what the end result of this change will be

Yeah you raise a few good points.

I think AAA in this context is really talking about high budget games that need to sell a lot of copies to be profitable. I don't know if the genre matters all that much in this discussion. I was playing Wolfenstein and Doom before I was a teenager. I fell in love with Deus Ex before I could fully, properly understand all the themes of the game. We were slaughtering monsters in Diablo and fragging fools in shooters well before we reached the 'correct' age. I assume kids today are playing GTA 5 religiously just like we played old GTA games back in the day. So I don't think content being adult oriented makes that much of a difference.

I think discovery is a big part of the problem. Kids these days are watching Tiktok and not E3 style presentations. Nintendo making their Direct videos 'kid friendly' is a signal to parents that they can let their kids watch them. It's not that making them violence free somehow makes them more attractive to kids. And of course there are the network effects... if all your friends are playing Fortnite or Minecraft then you will go and join them. The only way a new game succeeds is if it can get an entire friend group to move over. That's difficult.

And finally, the price is also an issue. Even putting aside current economic conditions around the world, games are getting more expensive. Base game price, deluxe editions, battle passes, season passes, cosmetic DLCs... and they're all competing with games that are both high quality and straight up free. Obviously they monetize in different ways but ultimately one can play those games indefinitely without paying and how does a $70 premium release compete with that?

I will say though that this whole 'gaming is for rich white men' thing is so silly. More people (including women) in more countries than ever are playing video games now. They're just playing different games in different ways on different devices.

There is also the time-warp aspect of early childhood. When you are 9 years old, the next year will be a massively 10% of your whole lifetime, while it will only be 2% of a 40-something
Anything feels new and exciting for a child, the time feels going slower. A week of school feels like eternity, while an adult constantly asks "how the fuck is it allready christmas again, the year just started" or "that was 20 years ago?, it feels like not more than 5-10"

What has that to do with gaming?
Well
You can't expect a child to grow up on a specific gaming series if that series only gets games out every 5-10 years.

When I grew up in the 90s I had many gaming series that I wanted to play like Final Fantasy, Anno, Baldurs Gate/Icewind Dale, Civilization, the X series, Gothic, Settlers, Tomb Raider, Command & Conquer, Age of Empires, Sim City and all the other Sim[x] games and Sims, GTA, Commandos, Fallout, Diablo

That were just the game series I was interested in that had 2-5 entries in the 90s, early 2000s. I didn't all buy them or could buy them, but I was interested in them and bought them later when I had money available. And even games that only had 1 or 2 entries had many clones or inspirations that scratched that itch.

There are dozens of other series that I wasn't interested in but that got many fans like Mortal Kombat, Silent Hill, Metal Gear solid, Dragon Quest, and so on.

Those game series now have a development time of 5-10 years, any kid that grew up on one of those titles will be an adult when the next title comes out.