Community MetaSteam | January 2023 - A new season begins

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Anteater

Hentai Specialist
Sep 20, 2018
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I'll get hi-fi rush if steam reviews are still positive after people finishing the game, looks like my jam
 
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Madventure

The Angel of Deaf
Nov 17, 2018
1,668
5,749
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Steam's #2 most wishlisted game, The Day Before, has been removed from Steam. It was expected to come out March 1st, but has since been delayed to November 10 due to trademark issues.



Also apparently the patent holder/claimer is apparently in Korea for what it matters so I mean uhh...

I always consult my lawyers to publish gameplay videos 10 months in advance when I already talked to them about releasing a gameplay videoa month ago
 

manchego obfuscator

MetaMember
Jan 23, 2020
934
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Steam's #2 most wishlisted game, The Day Before, has been removed from Steam. It was expected to come out March 1st, but has since been delayed to November 10 due to trademark issues.

that can't be the real reason, can it? it's rare for a game to have to change its title very late in development due to copyright issues, but it's not unheard of (Ion Fury comes to mind as an example in the past few years); that shouldn't necessitate an eight-month delay
 

yuraya

MetaMember
May 4, 2019
2,723
6,342
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The Day Before looks ambitious n all but not some impossible project. If that dev team can create something like PropNight they should technically be able to make an open world DayZ game type game.

They probably just promised too much and now stuck in endless dev hell. They should be smart enough to know about steam early access. Release what you have and let the community beta test that shit as you polish it up.
 
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spindoctor

MetaMember
Jun 9, 2019
993
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I may have been unclear, the issue is more on the powering down everything on a whim than powering on.
Would be cool if he was trained to power the pc on in the morning :coffee-blob:
Maybe try taping a piece of carboard or flat plastic over the button from one side so that it acts like a flap that you need to flip to access it. Or get a little more creative and jerry rig some contraption like a matchbox cover over a pencil or something that can slide over the button to limit accessibility.

One other option is to rewire your motherboard and connect the power switch connector to the reset switch header. Reset buttons are typically smaller and harder to accidentally press so maybe that might help.

Redfall looks like a disaster in the making if you're a fan of Arkane and what they're good at. That was one of the dullest demonstrations of a game I've seen in a bit now. It looked like something you'd expect from an Ubisoft conference and had almost nothing that resembled Arkane's specialties in it. I was already disappointed with the direction they were going with Deathloop, but Redfall makes that look like Prey.
I just cannot get a read on this game. In the 10 minute video they showed it seems like they're trying really hard to pretend you can play it in single player when it's clearly designed for multiplayer/replayability. There are obvious markers like color coded weapon rarities (with presumably randomized drops), randomized events at locations (like the nests they mention) and the fact that you need multiple characters to synchronize abilities. There will be a marked difference between playing Corvo Attano/Cole where you have all your abilities in your control and this game where you have to pick one character with limited abilities if you play it single player. I'm sure it will technically be viable to play the game solo from start to finish but I feel like you'll be fighting the game design as you do.

The thing is, there's nothing wrong if they're trying to make a multiplayer L4D type game but it doesn't gel with the kind of immersive sim games they're known for. Immersive sims ask you to explore and patiently observe the game world. It's how you absorb the setting and the story and decide how you want to proceed for any given situation. I have never played a co-op action game where any of this was possible. In most cases I'm talking with my friends over voice com and barely paying attention to even the main story cutscenes, let alone anything that isn't explicitly presented to you (such as environmental storytelling). You also end up taking the easiest path to complete any objective which is shooting your way to it. Even in games like Sniper Elite or Ghost Recon or Payday, we can start out trying to play in stealth but it almost inevitably goes to shit and we end up in a firefight. Playing this as an immersive in co-op is going to be challenging.

Deathloop was an okay game but still a disappointment. It was great for the first 8 hours or so when you are exploring the new maps and locations, but the experience degraded sharply once the groundhog day mechanic really kicked in and there was no reason to ever do anything other than the primary objective. And the fact that a game that was supposed to allow you to figure out how to achieve your overarching objective but in the end there was only one linear path to success and the game literally tells you what that path is soured me on the experience.

Still, Arkane makes nice games so I kind of want to play this. A friend of mine said we could try it in c0-op. I'll decide closer to release. It's also very expensive for the full version of the game, but then everything is very expensive these days.
 

Deku

Just nothing
Oct 19, 2018
4,362
8,857
113
20XX
www.seikens.com
that can't be the real reason, can it? it's rare for a game to have to change its title very late in development due to copyright issues, but it's not unheard of (Ion Fury comes to mind as an example in the past few years); that shouldn't necessitate an eight-month delay
Copyright != Trademark

The brand name was trademark and they can't use the name "The Day Before" because someone else trademarked the name for whatever reason they had...
 

FunnyJay

Powered by the Cloud
Apr 6, 2019
1,499
3,900
113
Sweden
From the description:
You and a buddy robbed a mob. You lived a nice life until assassins burst into your house. They found you. You have to find the hidden contact with your friend and together somehow get out of trouble. Go wild in a typical American town.
  • 4 houses are available for theft.
  • 5 missions to complete(from robberies to planting suspicious packages on people, or taking photos for hire).
4 houses? 5 missions?

That sounds... a bit barebones?
 

Derrick01

MetaMember
Oct 6, 2018
1,212
3,398
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I just cannot get a read on this game. In the 10 minute video they showed it seems like they're trying really hard to pretend you can play it in single player when it's clearly designed for multiplayer/replayability.
Yeah I've been trying to jam this into people's heads for years but there's no such thing as "optional" co-op and devs always say that to try to ease people's fears. The mere existence of co-op changes how a game is designed dramatically.. Look at gotham knights and how they had to make the combat arenas huge just in case you were playing with multiple people and it led to the SP experience having these huge rooms with like 4 guys in it and you would awkwardly stumble around from person to person. Redfall looks like it has the same problem in yesterday's video, huge uninspired combat zones. It also changes how missions are designed and how story is delivered, you rarely ever have unique in depth scripted story parts in these types of games because it's hard to keep 4 people corralled and focused on the same thing. One person may be sprinting ahead and screwing everything up.

This is why I have always been so vehemently against co-op in games. I would much rather we go back to the 360 era where games had separate cut off multiplayer modes as that is far less likely to impact the campaign.
 

EdwardTivrusky

Good Morning, Weather Hackers!
Dec 8, 2018
7,398
12,486
113
Oh heck yes! Oh heck Yes! So excited!
Tex from the BPL had a quick playthrough of this and my nostalgia went through the roof!

This is a 7 month old video showing the Alpha, link to the googledrive in the comments.


Yeah! BattleMercs is a spiritual homage to the old BattleTech Inception/Crescent Hawk games!
There is a video coming up on the 29th showing modding side of things.



GDI! There's supposed to be a Beta version download link but they are pushing people to effing Discord by the looks of the update in the description. ffs.
I don't want to be a million fucking discords just to try stuff out.


Moodiness over...
There's a BattleMercs post on Grogheads that has the GoogleDrive Beta link.
I might join the discord anyway...

 
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Aaron D.

MetaMember
Jul 10, 2019
1,014
4,718
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So with Base Builder Fest in full swing I thought it was time to fill my Cart with all kinds of strat/sim goodness.

To my (not) surprise, turns out I already own like 90% of the Top Sellers list (lol) so I had to dig a little deeper.

I'm in a holding pattern with some of the more popular releases. Stuff I'm 1000% planning to get but want to wait on while they cook in the Early Access oven a bit more. Clanfolk, Stardeus, Timberborn, that kind of thing.

Then there's the stuff that's just been collecting dust forever on my Wishlist. I've passed on Judgement and Dwarrows at -50% sale so many times now that I think it might be time to cut them loose off of my Wishlist.




So I randomly homed in on Learning Factory. It's from the dev behind While True: learn().

On the surface it looks like Factorio-lite with cats, on top of that it branches off into a full machine learning suite (which is this dev's thing). You're automating production lines that sell various goods to cats. Different cats want different things. AI analyzes the sales data to create workflow charts that can eventually automate production schedules and pricing caps (the machine learning part).

So far I'm giving it a thumbs up. The presentation is about as charming as it gets when it comes to a traditionally dry genre (the watercolor visuals are awesome and the machine animations elevate it to the next level). Love that it's both a relaxing take but not a slave to the source material. Digging a bit deeper into the dev studio reveals that they're heavy into school learning programs and teaching children about technology, which is a bonus feel-good vibe.
 

Alextended

Segata's Disciple
Jan 28, 2019
5,697
8,897
113
As always Wild Hearts looks well made for a MonHun clone, we'll see if it has the longevity in its game flow and stuff and how good the weapons feel. Also if Capcom will one up them by showing a spectacular next MonHun before this comes out, though Rise going multiplatform now indicates that's still far.

They really need to optimize their engine so they can use higher resolution and what not, the game looks so darn muddy. I also liked the first couple monsters shown more, I thought they'd all have that flower/plant motif which weirdly reminded me of the corrupt beast gods in Princess Mononoke but others don't.
 
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d00d3n

MetaMember
Jan 26, 2019
319
578
93
Played HiFi Rush for 30mins on game pass and I can already say this is going to be one of the best games in 2023. Tango nailed it.
I also played for 30 minutes or so. I liked the graphics and the music. The PC port seemed technically good, but I don't know about the mouse+keyboard controls. Felt responsive, but it did not seem ergonomic to have a rhythm game where the main inputs are the left and right mouse buttons.
 
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Arc

MetaMember
Sep 19, 2020
2,972
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Super excited for this, especially as the Ender Liles devs are making it. At first glance it looks like a Fire Emblem clone, but watching the video it shows you field a small group of elite soldiers instead of an entire army. There doesn't appear to be permadeath and upgrades are character specific. My main concern is there might not be as much breadth of mechanics compared to FE and the game could lose steam in the final leg, which is common in strategy games where you have maxed out nearly everything and can't anticipate getting anything new.
 

Sobatronix

MetaMember
Mar 9, 2021
796
2,615
93

I take back what I said about Forspoken running on the steam deck yesterday. Apparently, it runs better on Steam deck than on a desktop, just like Elden Ring last year. The only difference is that Elden Ring is not mid lmao.
 

Kyougar

No reviews, no Buy
Nov 2, 2018
3,282
11,713
113
Oh heck yes! Oh heck Yes! So excited!
Tex from the BPL had a quick playthrough of this and my nostalgia went through the roof!

This is a 7 month old video showing the Alpha, link to the googledrive in the comments.


Yeah! BattleMercs is a spiritual homage to the old BattleTech Inception/Crescent Hawk games!
There is a video coming up on the 29th showing modding side of things.



GDI! There's supposed to be a Beta version download link but they are pushing people to effing Discord by the looks of the update in the description. ffs.
I don't want to be a million fucking discords just to try stuff out.



There's a BattleMercs post on Grogheads that has the GoogleDrive Beta link.
I love Battletech and Tex.

BTW Roguetech new massive update was released this week.
 

fokkusu

Burn baby burn🔥🎵
Dec 9, 2018
1,773
5,050
113
39
Hitman AssAss(ination) discount

Get access to all three games in the World of AssAssination trilogy. Embark on a globetrotting adventure and become Agent 47 in the ultimate spy-thriller story across more than 20 locations.

Unleash your creativity, track down your targets and enjoy unparalleled freedom of choice in meticulously detailed sandbox locations around the world.

This bundle includes everything you need to play the Standard Edition of each game in the trilogy.

The HITMAN Trilogy includes:
  • HITMAN 1 Standard Edition (Access Pass)
  • HITMAN 2 Standard Edition (Access Pass)
  • HITMAN 3 Standard Edition
 

LEANIJA

MetaMember
May 5, 2019
3,229
7,889
113
Austria

Wash Dogs Legion is out, 12€

~


I take back what I said about Forspoken running on the steam deck yesterday. Apparently, it runs better on Steam deck than on a desktop, just like Elden Ring last year. The only difference is that Elden Ring is not mid lmao.
Yeah thats the funny thing, it ran better on Deck than my PC, and also looked like ass on my PC...
 
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