Done with
Timespinner, really enjoyed it despite the limited level design. Kinda short and way too easy too, but those are pretty common problems in the genre...
I wonder if I should play
Prey too, that should be right up my alley, but I'm a bit worried of the bloat, I don't like it when crafting/salvaging becomes a major part of the gameplay. Especially with limited inventory!
Good share. Found that out as well after spending more time than I wanted to trying to looking stuff up. How was this not just a setting in the menu?
I also spent like an hour troubleshooting why My Time In Portia just would not install. Microsoft Store continues to be bad and not having ownership over the folder where games get downloaded to is stupid. Will let this whole thing have some more time in the oven before I resub.
Gamepass is great, the Store is utter bollocks. Can't even tell how much a game wights once installed, gotta check that under Windows submenus... obviously you don't need info on the Xbox app, and even less of a folder, who could need that? Without even talking about Reshade.
But hey, at least you get the release date on the page, it has that over EGS...?
Playing Operencia Stolen Sun in gamepass right now and i don't think i've ever played a game where the characters had this much of a stick up their ass.
Doesn't help that there are many voices but no acting, making everyone sound like they're a cashier at a supermarket.
I found the game pretty deficient in general... interesting premise, but a budget of about 0 monies in cut scenes.
Hey, a dragon attack, let's just freeze the game and let's put a little still image in front of most of it! Great immersion to have half transparency and vignette mode in the back while the motion comic plays, and a very coherent artstyle of 3D backgrounds and ennemies, realistic 2D portraits, and a completely different almost anime-style stills... some imitating parchment, some bright and colorful, usually right after one another!
Where the fuck is the art direction in that game?
That and the absurd lack of visual options (I do love when "post processing" means adding and removing a mix of whatever adds a vaseline filter but butchers everything else because options are hard) made me stop in mere minutes.
And D-RPG is probably my second favourite type of game... but this one is more of a weirdly written adventure game with a strange turn based movement tacked on.