Community MetaSteam | July 2022 - Stray(t) out of Kowloon.

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C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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I can see why that might be a useful feature, but there are pragmatic ways around it.

My view on that is if you don’t want the ROM on the Steam UI, don’t load the ROM onto the device. Or keep Steam UI ROMs and non-UI ROMs in separate folders, and move the ones you want added to the Steam UI to the folder as and when you’re ready to play them.

The way I do it is I store all my ROMs on my home server, sync them to my gaming PC (as I have everything installed on my PC) and then access the network share on my Deck and copy games over when I want to play them. It’s not like I have enough storage on my 512gb SD card to have everything on it all at once.
 
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Ascheroth

Chilling in the Megastructure
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They've also just announced that they stopped working on their Gigaya project, which was just announced a few months ago...
For context, this was supposed to be a Unity internal developed full game that would both serve to be a learning tool to see best practices in action and also deal with the common complaint that Unity doesn't use their own engine to make games and as such lacks crucial insights into the needs and wants of devs.
Suffice to say, this is not a good look....
"Turns out that actually finishing a game in our engine is hard so we gave up” (paraphrased), Yikes.

If you add that stupid interview and them merging with that malware company maybe I should look into Godot...
 
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Censored

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I noticed I can't share steam cloud saves with Steam PC and Steam Deck on the same accout.
Am I doing something wrong? Is there any way to do this? I don't want to re-start again some games :-/.
 
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Li Kao

It’s a strange world. Let’s keep it that way.
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I noticed I can't share steam cloud saves with Steam PC and Steam Deck on the same accout.
Am I doing something wrong? Is there any way to do this? I don't want to re-start again some games :-/.
All I know is that some games only saves the settings files on the cloud, which is fucking useless. In a game that was correctly setup by the dev your saves should be shared.
Ask Ascheroth he had the issue with, err, can't remember right now, a jp game, by the team that made Code Vein.
 

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All I know is that some games only saves the settings files on the cloud, which is fucking useless. In a game that was correctly setup by the dev your saves should be shared.
Ask Ascheroth he had the issue with, err, can't remember right now, a jp game, by the team that made Code Vein.
Ok, thanks I will take a look. Melty Blood and Street Fighter V both started without donwloading the save on the cloud like they were new sessions of play.
 
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Ascheroth

Chilling in the Megastructure
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Ok, thanks I will take a look. Melty Blood and Street Fighter V both started without donwloading the save on the cloud like they were new sessions of play.
They don't have Steam Cloud support according to their store pages. You'll have to move your saves manually to the Deck (maybe try looking into SyncThing to set up your own cloud saves).
 

Censored

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They don't have Steam Cloud support according to their store pages. You'll have to move your saves manually to the Deck (maybe try looking into SyncThing to set up your own cloud saves).
Oh, so cloud save for these games are just config, not for progress, I was getting mad XD. Pretty sad then, would have been cool. I don't want to deal with transfering savedata everytime I want to play on deck or PC. Thank you.


For those interested in Fate/staty night visual novel. It works perfect on Deck mode if you play it full screen and modify userconf.exe to "changeDisplaySettings API" option.
If you play windowed you get whitescreen. If you play fullscreen but with DirectDraw option you get very tiny CGs. When you play fullscreen and changeDisplaySettings API resolution adapts and CGs fill all steam screen.
 
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Ascheroth

Chilling in the Megastructure
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Oh, so cloud save for these games are just config, not for progress, I was getting mad XD. Pretty sad then, would have been cool. I don't want to deal with transfering savedata everytime I want to play on deck or PC. Thank you.
No, they simply don't have cloud saves at all. The devs didn't set them up.
This is from the Melty Blood: Type Lumina store page:


This is from a game that does have Cloud Saves


Unfortunately, supporting Cloud Saves isn't mandatory on Steam (but it damn well should be).
 

Mivey

MetaMember
Sep 20, 2018
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The video gets a bit emotional at times, but it makes an excellent point here. There really isn't a good discussion about the impermanence of video games, especially modern games. I think this is actually more complex than just publishers being the "enemy", as the very nature of modern gaming platforms make it impossible to preserve them perfectly (outside of PC gaming). The hardware, at the very least, will at some point break and emulation will never be quite as perfect, unless you are literally simulating every single element of the hardware, which is prohibitively expensive even for ancient consoles like the SNES. That will never be realised for something like the PS3.

So there is plenty to talk about this topic, and it is sad that this isn't really happening in mainstream media. The question about the legality of it is also interesting, but ultimately not productive. Companies will never be forced to just keep these games functional, Instead there should be more efforts to preserve what can be preserved and create clear legal rules for when old games are allowed to be emulated and played. Our current modern idea of copyright that runs over a 100 years or more is also complete nonsense and will just ensure that a lot of content is lost forever or only preserved via illegal efforts (and likely just made a lot harder).

Dunno if this has been posted yet


What do you think
Who knows. There's a healthy and big enthusiast market for PC, and while the high-end will need more powerful rigs, this analysis ignores that people can use 10 year old machines and still play a ton of new games too. Maybe not all the AAA games, but even GPU from two generations ago can probably play a lot of those at 1080p, and with decent FPS if you don't need to go all ULTRA on everything.

I think ARM is the future, but even in an all ARM world, I don't see enthusiast PCs going away. You'll just have a big ARM chip in there, instead of an x86 chip. No integrated GPU will ever compete with a massive GPU. That's just thermodynamics. Whatever chip you have, if you give it way more power and give it lots of cooling, it will run better. That's true in 2022 and it will be true in 2220. So the question is whether gaming will at some point reach a fixed power ceiling, beyond which there is no useful return. Like, 8K resolution, perfect GI and full photorealism. And sure, if we ever reach a point where an integrated chip running a 4W can achieve that, than sure, integrated chips will rule the day. But I think we will have functioning colony on the moon before we achieve that.
 
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Censored

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No, they simply don't have cloud saves at all. The devs didn't set them up.
This is from the Melty Blood: Type Lumina store page:


This is from a game that does have Cloud Saves


Unfortunately, supporting Cloud Saves isn't mandatory on Steam (but it damn well should be).
Oh XD, I didn't notice Type Lumina didn't have cloud saves at all. It's weird since Actress Again Current Code does. I was looking only in the message next to play button. Thanks again.
 
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Kyougar

No reviews, no Buy
Nov 2, 2018
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Dunno if this has been posted yet


What do you think
"Hey let us trim all of those nasty backward compatibilities, no-one plays games from before 2020 anyway"

or with hybrid chips:
"I want to buy a new PC, which model lets me play Rimworld, Jagged Alliance 2, and X3:AP?"
"well, with the AMD hybrid 4000 you can play JA2 and Rimmworld, but not X3:AP, The Intel hybrid i1 plays X3:AP but not the others, for all of them you need the Intel hybrid i9 ULTRA, but that thing costs $3000"


So, either a future where decade-long compatibility is done, or a future where you need a spreadsheet to know if the game you want to play is possible, and you needing to buy a PC based on backward features and not on performance <--> budget
 

Mona

The Giveaway Gal
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Jul 10, 2021
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Giveaway

Restrictions & Conditions:

Hello, I'm the Giveaway Bot! FeedMeAStrayCat is giving away 5 gift(s).

This is a first-come, first-served giveaway. Once you enter, your key will be delivered to you instantly via a PM.

Enjoy, stay safe, don't be a sweeney

The following games are being given away:

 

manchego obfuscator

MetaMember
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They've also just announced that they stopped working on their Gigaya project, which was just announced a few months ago...
For context, this was supposed to be a Unity internal developed full game that would both serve to be a learning tool to see best practices in action and also deal with the common complaint that Unity doesn't use their own engine to make games and as such lacks crucial insights into the needs and wants of devs.
Suffice to say, this is not a good look....
"Turns out that actually finishing a game in our engine is hard so we gave up” (paraphrased), Yikes.

If you add that stupid interview and them merging with that malware company maybe I should look into Godot...
Dang. Not a developer but I was looking forward to playing this
 

prudis

anime occult member
Sep 19, 2018
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The Kingdom of Beer and Porn
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So, either a future where decade-long compatibility is done, or a future where you need a spreadsheet to know if the game you want to play is possible, and you needing to buy a PC based on backward features and not on performance <--> budget
as one of the commenters under the vid says
This all sounds like absolute hell for consumer’s rights, repairability, upgradability, and overall variety in the PC space.
so basically end of this as a hoby and my whole decades long library and backups going tits up ... yeah future is bright


EDIT: Also i have been hearing this "ARM is the future and will replace everything like every once in a while last few years"
but i just dont see it happening anytime soon for simple reason BUSINESS
no business will want to adopt an entirely new architecture for their employees if it completely breaks proprietary software they're using.

basically another "PC is dead" clickbait i have been hearing last 25 years
 
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Kyougar

No reviews, no Buy
Nov 2, 2018
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as one of the commenters under the vid says
so basically end of this as a hoby and my whole decades long library and backups going tits up ... yeah future is bright
EDIT: Also i have been hearing this "ARM is the future and will replace everything like every once in a while last few years"
but i just dont see it happening anytime soon for simple reason BUSINESS
no business will want to adopt an entirely new architecture for their employees if it completely breaks proprietary software they're using.

basically another "PC is dead" clickbait i have been hearing last 25 years
Strange that it comes from LTT
 

LEANIJA

MetaMember
May 5, 2019
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Austria
as one of the commenters under the vid says


so basically end of this as a hoby and my whole decades long library and backups going tits up ... yeah future is bright


EDIT: Also i have been hearing this "ARM is the future and will replace everything like every once in a while last few years"
but i just dont see it happening anytime soon for simple reason BUSINESS
no business will want to adopt an entirely new architecture for their employees if it completely breaks proprietary software they're using.

basically another "PC is dead" clickbait i have been hearing last 25 years
Yep, exactly. People LOVE declaring "this is DEAD" and "that is the FUTURE" ... :shrugblob:
its simple: stuff can co-exist. nothing goes away just becomes someone wants it to, and stuff can stick around if people want to keep it. and legacy x86 software harking back over 40 years has a pretty good argument for keeping x86. Hey, vinyl records are still a thing.

Strange that it comes from LTT
They can be good but also love their clickbait.
 
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low-G

old school cool
Nov 1, 2018
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Dunno if this has been posted yet


What do you think
It's the same as console vs PC for gaming. A closed, unservicable, unupgradable hardware and to a degree OS (you can't just run x86/x64 natively after all) that runs what software they tell you you can run (Apple can and does often remove support for software you own, rendering you unable to ever use it again). And they said consoles would kill PC gaming for a long time too.

If Apple opened their Mx series like IBM did the PC... well... THAT could kill PCs (in time).
 
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mastemas

truman doctrine (actual norwegian guy)
Apr 15, 2021
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ONE IN A LIFE TIME DEAL: I PRESENT TO YOU, THE SECOND ROOM UPDATE IN ONE SINGLE DAY? WOW, WHAT A BARGAIN



can you spot the difference?
the difference here is that, i fucked up the layout/proportions of the room in the first place, so i had to change the size of the room, as well as the drawer, carpet and desk, in addition to moving the bed more out so it looks way more like the real deal

here's a comparison picture between the room (older picture (painting is not right coloured, plus table is a bit bigger)), and the actual room taken later today:

 

yuraya

MetaMember
May 4, 2019
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More than 18months since release and they still haven't even announced an expansion for 2077.

Game had so much promise and potential but the support for it is probably dead. So disappointing but I feel like everyone is over it by now.

Maybe they could port it over to Unreal and rerelease it. If the company moved away from proprietary tech they probably stopped giving a shit.
 

toxicitizen

MetaMember
Oct 24, 2018
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Hopefully it doesn't mean the end of the company. One bad game shouldn't doom them.
Nah, they'll be fine. It's buried deep in the article but the current value of their stock is roughly the same as the one it had right after Witcher 3's release. It got inflated massively by the Cyberpunk hype and the disastrous launch definitely hurt its value but it's not like it's at an all-time low or anything like that. But that doesn't make for as catchy of an headline, I guess.
 

Guilty of Being

META MAN
Dec 5, 2018
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Texas
So, the laptop is updated and seems to be exactly what I wanted. I'm still needing to play with some stuff, but I did try and load some of the most demanding games I have.

I downloaded GTA V... only to have hell with RS Social Club. I've submitted a ticket to get help with that from RS; those bastards and their dumbass launcher. That was a bust.

I loaded Kingdom: D. I played around with "very high" and "high" and I can get it at a comfortable 60+ FPS, while not taking away graphically.

In the end, I like the 1440p on the 15.6". It looks crisp without feeling like a bulky WMD like my last 17". Also, I bought a lapdesk and playing on the couch is comfy as fuck.
 

Parsnip

Riskbreaker
Sep 11, 2018
3,246
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Finland
No, they simply don't have cloud saves at all. The devs didn't set them up.
This is from the Melty Blood: Type Lumina store page:


This is from a game that does have Cloud Saves


Unfortunately, supporting Cloud Saves isn't mandatory on Steam (but it damn well should be).
FYI you can only trust the store page for that info if it's mentioned, but not when it's not mentioned. The storepage info isn't automated, so it's entirely possible that a game has cloud support, but the store page doesn't mention it.
Steamdb to the rescue.



It seems like SF5 uses autocloud and Melty Blood at least has quota for cloud, but since it's not auto-cloud steamdb can't figure out the rest.

Can always check your steam cloud data and see if there's anything there.


Incidentally, there was a thread on era not too long ago about steamdeck not syncing someone's Tiny Tina cloud saves. The game seems to have cloud setup correctly but didn't sync for some reason.
Also, possibly coincidentally, it also hasn't correctly set up the features on the store page and is missing the cloud feature in that list.

I sure hope Valve doesn't rely on that store page feature list info on whether to check for cloud saves or not on Deck.

Of course it just could be a bug too.
 
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gabbo

MetaMember
Dec 22, 2018
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Nah, they'll be fine. It's buried deep in the article but the current value of their stock is roughly the same as the one it had right after Witcher 3's release. It got inflated massively by the Cyberpunk hype and the disastrous launch definitely hurt its value but it's not like it's at an all-time low or anything like that. But that doesn't make for as catchy of an headline, I guess.
I suppose they haven't closed doors or laid off tons of staff (still being worth a billion or 2), so I guess my worries are unfounded for now.
 

dex3108

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Dec 20, 2018
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tbh its primarely more of a showcase how insanely illogically overblown the initial evaulaition was rather than anything else
I mean it kinda wasn't. If game was like they were promising and hoping to make shares would probably go even more up because it would be selling like hot cakes. Current state of Cyberpunk should have been 5 years ago and then they should have built upon it. i truly believe that CP2077 would reach GTA V levels of popularity under different circumstances.
 
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Mor

Mor

Me llamo Willy y no hice la mili, pero vendo Chili
Sep 7, 2018
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Dunno if this has been posted yet


What do you think
I saw this video and..... I gotta agree with them. Our current rigs won't stay like this forever and with the power of the newest chips like Deck's one and newest, I can safely say that, at least for gaming, things will go from this:


To things like this:


And to be fair, it's not like gaming rigs, modding and the rest of the amazing customization things PC Gaming has will just disappear, what I mean is that most users will end up with little but powerful boxes capable of running modern games while a much nicher but dedicated audience will stay building their own systems as they used to, this is all about balancing the market.

It won't disappear but it will likely go nicher over time. In fact, I could see Valve doing a NUC type of computer with Deck's chip just to prove this is a viable concept for most people.
 

Kyougar

No reviews, no Buy
Nov 2, 2018
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I saw this video and..... I gotta agree with them. Our current rigs won't stay like this forever and with the power of the newest chips like Deck's one and newest, I can safely say that, at least for gaming, things will go from this:


To things like this:


And to be fair, it's not like gaming rigs, modding and the rest of the amazing customization things PC Gaming has will just disappear, what I mean is that most users will end up with little but powerful boxes capable of running modern games while a much nicher but dedicated audience will stay building their own systems as they used to, this is all about balancing the market.

It won't disappear but it will likely go nicher over time. In fact, I could see Valve doing a NUC type of computer with Deck's chip just to prove this is a viable concept for most people.
it isn't about form factor or power draw.
It's about x86 backward compatibility.

The video talks about modularity of CPU/GPU features in things like the Apple box. X86 and x64 have all the features from decades of computer tech. If manufacturers ditch x86 or make a hybrid with some features of X86 and not others, or ditch features of NEW tech because they want to bring down licensing costs,

then we would live in a future where you won't be able to play all PC games on a single PC, or game developers would have to make a dozen different versions of their games.
 

Mivey

MetaMember
Sep 20, 2018
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basically another "PC is dead" clickbait i have been hearing last 25 years
Apple has already shown that ARM doesn't have to kill existing software. If done right, you can have both. Their new Rosetta translation thingie manages to run all their old x86 things pretty well under the new M1/M2 chips. Of course, this requires pretty powerful ARM chips and also very well written translation software, but it shows that it's possible.

I could see a future where ARM and x86 live side by side. For systems where the gain in efficiency isn't really that interesting, like existing servers and enthusiast PCs continue to run x86 chips. And pretty much anything with a battery switches to ARM. Imagine a SteamDeck that ran ARM and managed to double its battery life, so 4 to 16 hours, where even the heaviest games manage at least 4 hours and up to 16 for lighter things. Since Proton isn't emulating Windows, I think it should work fine under ARM actually. Wine is just translating the system calls to work under Linux. Perhaps you'd still need a Rosetta-like thing in between, but we have seen with Apple that this can work quite well for older titles.

Of course, this is still pretty speculative. I don't see any of these trends materialising this decade, honestly, even if we eventually hit that "all ARM" future.
 

Durante

I <3 Pixels
Oct 21, 2018
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I really think that this is a silly thing to be concerned about. X86-64 isn't going away, certainly not in the near- or medium term, and even in the long term the only chance of it going is if and only if it can be transparently emulated with good performance.
 

Censored

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Just a tip if you are planning to use deck as emulation machine.
SteamOS is capitalization sensitive.
Be sure you put the exact name when you link your ROMs.
Policenauts PC98 wasn’t working on my Steam RetroArch until I realized rom name extension was *.ISO instead of *.iso
With this little change the game ran perfect.
If you have issues with some games maybe is something like this.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
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Just a tip if you are planning to use deck as emulation machine.
SteamOS is capitalization sensitive.
Be sure you put the exact name when you link your ROMs.
Policenauts PC98 wasn’t working on my Steam RetroArch until I realized rom name extension was *.ISO instead of *.iso
With this little change the game ran perfect.
If you have issues with some games maybe is something like this.
Pff, totally not happened to me with the same game. Haven't made a fool of myself with that one. No siree.
 

prudis

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I mean it kinda wasn't. If game was like they were promising and hoping to make shares would probably go even more up because it would be selling like hot cakes. Current state of Cyberpunk should have been 5 years ago and then they should have built upon it. i truly believe that CP2077 would reach GTA V levels of popularity under different circumstances.
you are talking about something compeltely different .... and basically just ralking randomass baseless whatifs .... i wasnt realyl talking abotu CP77 at all. (CP77 would never reach that level of popularity - even if it reached most of the insane overhype it got)

The market evaluation was insanely overblown and yes i see it as pirmary reason why it needed to go down . .Yes the mess around CP77 speeded up that downfall quite fast than it would be normally , but imo its ultimately just secondary thing that speeded up the "normalization" to the evaluation the company was meant to be at to begin with.

Having "one hit wonder eastern company" hit evaluation bigger than Ubi was always bullshit and just market analysts and speculators being same nutjob as they were with NFTs
 
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mastemas

truman doctrine (actual norwegian guy)
Apr 15, 2021
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well i am just going mentally insane, ROOOOOOOOOM UPDATE (NOT REALLY)






i have decided to make my remaining tasks into a spreadsheet because i am actually going postal at the rate of our timezone, with completion rate bars for each one of them (Not including tasks that are 100% complete, such as photogrammetry of bed, creation of table, etc).

today, i'll probably delete all of the wall planks in this room, and replace them with alternatives that are more alligned like the real deal, as well as add special corners for the walls; after that, i'll texture, add normal maps for the roof or whatever, something to do
 
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