Community MetaSteam | July 2022 - Stray(t) out of Kowloon.

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Arc

MetaMember
Sep 19, 2020
2,972
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The Deck is just lovelyyyyyyyyyyyyyyy. So good.

Disco Elysium is amazing so far, put around 8 or 9 hours into it on Deck. I was planning on that being the first game I actually played through and finished on Deck but uhh.. I started up A Summer's End: Hong Kong 1986 and ended up finishing that pretty quickly. Also amazing.
I've pretty much used nothing but my Deck since I got it. I've got about 12 hours into FF6 Pixel Remaster (just started the World of Ruin) and have done a bunch of hunts in MH Rise.
 

Aaron D.

MetaMember
Jul 10, 2019
1,014
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the worst insult
Man, I've experienced this before.

As a middle-aged adult with zero gamer friends, I've had people in my circles mention various AAA(A) titles that they've seen commercials for on TV.

"Oh, you're a gamer right? Are you getting that Call of Duty game they showed during last night's basketball game?"

** sigh **

I want to say, "Ackshually, if they're showing a commercial for it on TV, there a 99.9% chance that I have zero interest."

But to those with only a passing awareness of the medium, Gamerz (tm.) are a monolith who all enjoy the same things. There's no nuance.

It'd be like being Shakespeare super-fan and having someone roll up saying, "Hey you like books, right? Bet you love the new Twilight / Shades of Gray books, right?"

Big yikes.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,870
15,903
113
The Deck is just lovelyyyyyyyyyyyyyyy. So good.

Disco Elysium is amazing so far, put around 8 or 9 hours into it on Deck. I was planning on that being the first game I actually played through and finished on Deck but uhh.. I started up A Summer's End: Hong Kong 1986 and ended up finishing that pretty quickly. Also amazing.
How is the size ? Readable ? Good controller setup ?
 

Parsnip

Riskbreaker
Sep 11, 2018
3,246
7,229
113
Finland
Has anyone got a guide or can help me run Deadly Premonition? I followed this guide to get it running with higher resolutions and controller support but a consistent issue I have is that the game will just crash after a small amount of playtime. I've been making due, by just playing a bit and just saving when I can, and it's been going fine, but now I'm at a point where the game just crashes when I load up my save on chapter 6 so I can't continue now. I've also used the chapter select to play previous chapters but it seems you can't save on a old chapter? I've tried running the game in different compatibility modes and it hasn't changed a thing. If you know a way to play without it crashing or a way to continue past the save load crash, I would appreciate it.
Sadly, everything that's listed in the pc gaming wiki article for crash prevention is your best bet. Also yeah, you can't save during chapter replay.

Does it crash immediately after you load the save? If not, try the smoking trick or sleeping trick if possible.
If yes... Well, backup your save, remove dpfix and whatever else that guide download had, disable whatever compatibility settings you applied to the executable, verify files through steam and try to run the game in as vanilla state as possible, after rebooting your pc. Good luck!
If you can get past the problem, be sure to start backing up your saves every now and then just in case you run in the similar issue again, so you can rollback a save.
 
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toxicitizen

MetaMember
Oct 24, 2018
1,632
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So I've been playing Ghostwire: Tokyo as my first proper ray-traced game. And so far the biggest paradigm shift seems to be that instead of staring up at the bright, shiny things I'm instead constantly looking down to see their reflections on the wet ground lol.





Although, as good as it looks, I'm still far more impressed that I can run it with RTX on while downsampling from 4K and still get ~100 fps. DLSS is some black magic, man. Whenever it's raining and the image quality gets distorted I'm constantly turning it off just to make sure that it's not making it look worse and I can honestly never tell the difference between native and DLSS. I probably just don't know what to look for but still, that's really impressive.
 
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Tomasety

MetaEyesMember
Jun 8, 2020
882
3,448
93
I think there's a price glitch for

Startup Panic - 75% off - €3.12 - Cheaper if you have a current Choice sub.

Wheter it's worth or not, can't tell but it's a tinybuild game so its destiny is to become bundle fooder sooner or later.

--


Historical low
 
Reason: Added Panzer Dragoon Remake deal
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mastemas

truman doctrine (actual norwegian guy)
Apr 15, 2021
609
2,164
93
All the N-words i suppressed in heated moments, and for what?! FOR NOTHING!
are you telling me... that all these years... it was for nothing?

i tried so hard... to keep it all inside me... the n-words... the f-slurs... even the g-word... it all drives me insane every hour... i sew my mouth shut.. but now... i'm not so sure...

besides... this isn't my race...
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,870
15,903
113
It has been bundled in last year's December bundle
Thank you but I checked, no dice. I suppose I claimed the EGS freebie, but who has time for that.
 

Li Kao

It’s a strange world. Let’s keep it that way.
Jan 28, 2019
7,870
15,903
113
The news about Stray suffering from bad stutter caching is tempting me to buy a PS5. Stupid for so many reasons, but we still are at the start of the gen, if this shit is gonna be repeated it will grow old super fast.
Still sweating about my Elden Ring experience.

On the other hand I don’t have the kind of money Sony asks per game.
 
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prudis

anime occult member
Sep 19, 2018
10,311
26,961
113
The Kingdom of Beer and Porn
twitter.com
UE5 is gonna be hilarious at this stage of things . even shader stutter's will stutter there

Its been happening for years on UE4 and noone from the engine/dev side really cares .... not even "compile shareds" button in the menu that would be a way.

Kidna glad i am not that sensitive to them personally , but must be super annoying for those that are
 

jads653

MetaMember
Oct 18, 2021
433
1,390
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37
Utrecht, Netherlands
The news about Stray suffering from bad stutter caching is tempting me to buy a PS5. Stupid for so many reasons, but we still are at the start of the gen, if this shit is gonna be repeated it will grow old super fast.
Still sweating about my Elden Ring experience.

On the other hand I don’t have the kind of money Sony asks per game.
Hopefully Valve jumps in by making precompiling shaders through Steam available on Windows like they have on Linux.
 

Digoman

Lurking in the Shadows
Dec 21, 2018
854
2,390
93
Crap.... now I have to decide if I buy Stray now because is has a good price over here and hope they patch the stutters.... or wait and risk them "fixing" the regional pricing.

I'm not the most sensitive when it comes to stutters (usually can play Ubisoft games with no problems) but the DX12 shaders ones do annoy me. And it's getting beyond ridiculous how so many new releases suffer from them. And saying that it's up to the devs and not the API "fault" doesn't really help the problem.

At this point it would be really nice if someone comes outs with a global solution. Better if it was an engine toggle, but I at this point even the "hacky" solution that Valve uses in Linux would be great.... heck, maybe someone can crowdsource an "unofficial" site so we manually download the shaders :p
 

Digoman

Lurking in the Shadows
Dec 21, 2018
854
2,390
93
Oh... the DLC for The Riftbreaker was released today.... just I was thinking about starting a new game.


Now I just have to resist using this as an excuse for replaying all the campaign of this great game....
(Yeah... I'm probably going to fail and play through it again)
 

Mivey

MetaMember
Sep 20, 2018
4,285
12,155
113
It's kinda strange to me that it's apparently up to developers to fix issues like this. Unreal Engine should really provide some tools for this on PC.
When you get down to it, shader compilation is no different from loading objects. Just provide some load screen somewhere to compile the shaders you'll need for a level before you let the player run around in it. In an open-world game, you should provide an option to have the game compile all of them at once, like Horizon did. Ideally people would ditch DX12 and use Vulcan where you can ship compiled shaders across machines.
 
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Parsnip

Riskbreaker
Sep 11, 2018
3,246
7,229
113
Finland
Got Hitman 3 a few days ago from GMG sales for 20€. Just the meat and potatoes version because the stuff in the gravy version is completely non-essential.
And the sins DLC can also wait.

Haven't installed it yet, will probably dig into it after I finish Jedi Fallen Order.
Speaking of Unreal and stuttering... though Jedi has different kind of stutter, it's very poor at asset streaming for some reason and just occasionally chugs real bad when you enter a new area. Even with all the narrow corridors, they still couldn't get it right. It kind of just feels like it's being held together by duct tape some of the time, more so than most games.
Here's hoping that the next Respawn Star Wars game is better in this regard.
 

ezodagrom

JELLYBEE
Nov 2, 2018
1,872
4,895
113
Portugal
www.youtube.com
It's kinda strange to me that it's apparently up to developers to fix issues like this. Unreal Engine should really provide some tools for this on PC.
When you get down to it, shader compilation is no different from loading objects. Just provide some load screen somewhere to compile the shaders you'll need for a level before you let the player run around in it. In an open-world game, you should provide an option to have the game compile all of them at once, like Horizon did. Ideally people would ditch DX12 and use Vulcan where you can ship compiled shaders across machines.
Monster Hunter Rise does a shader compilation loading the first time the game is opened, more games need to do that, pretty baffling that a JP dev team gets this right and western ones don't:

 

Amzin

No one beats me 17 times in a row!
Dec 5, 2018
1,001
2,110
113
So I've been playing Ghostwire: Tokyo as my first proper ray-traced game. And so far the biggest paradigm shift seems to be that instead of staring up at the bright, shiny things I'm instead constantly looking down to see their reflections on the wet ground lol.





Although, as good as it looks, I'm still far more impressed that I can run it with RTX on while downsampling from 4K and still get ~100 fps. DLSS is some black magic, man. Whenever it's raining and the image quality gets distorted I'm constantly turning it off just to make sure that it's not making it look worse and I can honestly never tell the difference between native and DLSS. I probably just don't know what to look for but still, that's really impressive.
What are your settings for that? I'm playing it at 4K, not downsampled, so maybe that's the difference, but I couldn't maintain steady 60FPS with RTX on low and DLSS on, with a 3090. Which was clearly not right since I could absolutely do that with other games, I assumed it was just badly optimized and not feasible.
 

FeedMeAStrayCat

When you see me again, it won't be me.
Sep 19, 2018
390
1,408
93
Pennsylvania
So text font size wasn't an issue for you?

I know Disco is one of the rare titles that lets you scale it up natively in the Options menus, but it's neat to hear that a text-heavy release is viable on Deck.
Nope, didn't really have an issue with it at all, and I didn't even enlarge the font size. Perhaps I should do so :grinning-face-with-smiling-eyes:

I've pretty much used nothing but my Deck since I got it. I've got about 12 hours into FF6 Pixel Remaster (just started the World of Ruin) and have done a bunch of hunts in MH Rise.
Yep, I've used my main PC for gaming for uhh.. like 10 minutes since the Deck arrived. I'll eventually get Sunbreak DLC I'm sure, and then it'll be Rise time againnnnnn

How is the size ? Readable ? Good controller setup ?
The size of the Deck itself both surprised me and did not surprise me lmao
I think it's because I had read other's impressions of it along the way. Upon first seeing it, it's like holy fuck this is a big boi and then after playing for 5 minutes, it's like ohhhh, this is the perfect size and I wuvvvv it. Weight really isn't too noticeable to me. Overall quite comfy. I think I may try to adjust how I hold it slightly, particularly my thumb on the right thumbpad.
I haven't had any text readability issues with either Disco or A Summer's End (or anything else so far), but I suppose if you hold the system further away then I do, you may.
Disco control setup took me like 20 minutes to get used to, I'd say? I have no reference how it is with mouse/keyboard tho.
 

toxicitizen

MetaMember
Oct 24, 2018
1,632
4,183
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What are your settings for that? I'm playing it at 4K, not downsampled, so maybe that's the difference, but I couldn't maintain steady 60FPS with RTX on low and DLSS on, with a 3090. Which was clearly not right since I could absolutely do that with other games, I assumed it was just badly optimized and not feasible.
I just checked and all graphical settings are basically maxed out, including all the ray-tracing options, and DLSS is on quality mode. I'm downsampling with DLDSR, which I think is supposed to be less demanding, yeah. Maybe give that a shot to see if it makes any difference for you? Other than that, I'm on a 3080 with a i9-12900K. What CPU do you have? Perhaps the game is CPU bound somehow?

edit: I should mention I'm not getting a constant ~100fps. Most of the time it's closer to 90 and it regularly drops into the 80s and 70s depending on what's happening. I have a g-sync monitor, though, so as long as it stays above 60fps I don't really notice the drops.

edit2: Actually, I've been playing some more and I started getting serious drops after setting level streaming distance to 4 (I had it at 1 before).
 
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Derrick01

MetaMember
Oct 6, 2018
1,212
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These shoddy ports is a big reason I still have consoles as an option. I'm just fed up with it and it feels like it's happening more and more often with no end in sight. Has epic even commented on the stutter issue their engine is causing after all this time?
 
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