I'm just blown away at how useful Steam Inventory Helper is.
That’s something I suggested in the old place. Not the new old one, the old one one. Man, there are so many old places nowI meant a monthly or weekly "meet", during the weekends, where we could try out games we probably are yet to play with other fellow Meta members.
It's frequently hard to find a decent group of people to try out multiplayer games, without having screaming whinny kids insulting you for whatever reason.
It would be great to have a beginner friendly group of people to occasionally play games with.
We could, for example, vote for a game to try out (or two; I mean, we could possibly split things between a couple of groups, with two different games, to offer an option), and play online.
Just an idea. The format, and games to try would be up to the community.
I've noticed in the evenings, I'm fairly lonely here. I'm Central Time in the USA.That’s something I suggested in the old place. Not the new old one, the old one one. Man, there are so many old places now
But that unfortunately didn’t really interest people at the time.
But that will always be something I have trouble coping with: we talk together all the time, we logically and hopefully like each other or at least a good amount of people here... but goddd forbid we play something together !
I understand that this is not so simple, there is the time zone issue, the internet speed for some too, and games must be bought too, money you vicious mistress. And let’s not avoid the elephant in the room, gamers are not the most social species.
Nonetheless, you have my sword.
I'm down with the idea too. God I miss central time, I moved from the Destin area to Tampa a year ago and Eastern time sucks. This is a stupid question, but does MC have a Discord? If so we can figure out what games and when on there.I've noticed in the evenings, I'm fairly lonely here. I'm Central Time in the USA.
I'm not currently on any Discord.I'm down with the idea too. God I miss central time, I moved from the Destin area to Tampa a year ago and Eastern time sucks. This is a stupid question, but does MC have a Discord? If so we can figure out what games and when on there.
Yeah, I'm really hoping we can do something soon(ish).That’s something I suggested in the old place. Not the new old one, the old one one. Man, there are so many old places now
But that unfortunately didn’t really interest people at the time.
But that will always be something I have trouble coping with: we talk together all the time, we logically and hopefully like each other or at least a good amount of people here... but goddd forbid we play something together !
I understand that this is not so simple, there is the time zone issue, the internet speed for some too, and games must be bought too, money you vicious mistress. And let’s not avoid the elephant in the room, gamers are not the most social species.
Nonetheless, you have my sword.
I know I'm an old fart, but Discord confuses the hell out of me.I'm not currently on any Discord.
Uh, isn't Steam Inventory Helper the extension that added some rather extreme user tracking a while back?I'm just blown away at how useful Steam Inventory Helper is.
I'm not sure. I just like all the info and the ease of doing things.Uh, isn't Steam Inventory Helper the extension that added some rather extreme user tracking a while back?
This was the thread I remembered:I'm not sure. I just like all the info and the ease of doing things.
I couldn't find anything suggesting that this tracking has been removed and I couldn't be arsed to read through the source code myself.Bottom line is: they are monitoring what sites you visit and may be sending a lot of your online activity to their own server. I couldn't figure out when they do it, yet, but it seems to be for promotional stuff. More importantly, in the future, even if what they do now is legit, you will not be informed about any changes to their permissions, because it basically already has every permission it can get in that regard. Therefore I strongly suggest uninstalling and reporting this extension.
Don't think so. Pretty sure a lot of people here use the PCEra discord though.I'm down with the idea too. God I miss central time, I moved from the Destin area to Tampa a year ago and Eastern time sucks. This is a stupid question, but does MC have a Discord? If so we can figure out what games and when on there.
Meta indeed has a Discord, but I have no idea how to link to it.Don't think so. Pretty sure a lot of people here use the PCEra discord though.
How is it? As its own thing and compared to Xcom. Mission design, balancing, „feeling“, units, etc.
The game shares XCom's overall structure (base of operations, squad-based tactical battles). Missions pop up around the globe, some are connected to the main campaign and others are randomly generated. The main difference between Xcom and Phantom Doctrine is that in PD fighting with the enemy in a direct assault is very much an undesirable outcome.All this and how does the "conspiracy board" - stuff work?
An updated look at our progress on KeyWe! During the Summer chapter of the game, Jeff & Debra are learning the ropes of the relay station, getting some postal shifts under their belts, and surviving the torrential monsoons that Summer brings. KeyWe is being developed by Stonewheat & Sons for PC, Mac, and (we really, really hope!) XBoxOne, PS4, and Switch.
The game Fort Boyard will be available as a digital standard edition, on PlayStation 4, Xbox One, Nintendo Switch and PC/Mac June 27th, 2019.
This is a game created using Pixel Game Maker MV, made especially for all the old school, classic 2D action game fans out there. From 8bits Fanatics, the creator of the fatally difficult action title 1001 Spikes, comes a true 2D dark fantasy-action game full of swords and magic.
Coming June 21st
The discount ends in 21 hours which is when the store updates tomorrow so I assume it’ll release alongside the store update.ETA for Bloodstained release?
Thank you for letting me now. I got rid of it.This was the thread I remembered:
WARNING: Trusted Steam Inventory Helper now requesting dangerous permissions
I couldn't find anything suggesting that this tracking has been removed and I couldn't be arsed to read through the source code myself.
ETA: But it still requests the same extensive set of permissions, which is to say access to every website you visit instead of just steampowered.com.
That looks so beautiful.Masquerada continues to be a very pretty game with an amazingly detailed world and history, good characters and interesting story.
The downside is that the massive amounts of lore it dishes out via its Codex-equivalent, definitely messes up the pacing of the main story.
I dunno, I wish they'd integrated this a bit more organically into the world.
I finished that game this past weekend. Definitely something worth playing but not for the gameplay or any mechanics but purely for the story. It's in fact a shame that such a great story, world and lore is attached to such a 'meh' game. Nothing really seems to work as it should, the tactical battles are a mess and boil down to spamming AoE spells, the RPG mechanics are basic with no depth and no visible impact on the gameplay and the masquerine spells, which should be an ultimate ability of great power, are worthless.Masquerada continues to be a very pretty game with an amazingly detailed world and history, good characters and interesting story.
The downside is that the massive amounts of lore it dishes out via its Codex-equivalent, definitely messes up the pacing of the main story.
I dunno, I wish they'd integrated this a bit more organically into the world.
If anybody could link me to those, that would be great.Meta indeed has a Discord, but I have no idea how to link to it.
But yeah, I can’t ignore PC Era, some great people there too.
I only play single player stuff. It's very rare to find me playing something online, and that's only with friends. But yeah, this could be nice! Especially now that I'm gonna live on my own next month, I'll need all the socializing I can get.That’s something I suggested in the old place. Not the new old one, the old one one. Man, there are so many old places now
But that unfortunately didn’t really interest people at the time.
But that will always be something I have trouble coping with: we talk together all the time, we logically and hopefully like each other or at least a good amount of people here... but goddd forbid we play something together !
I understand that this is not so simple, there is the time zone issue, the internet speed for some too, and games must be bought too, money you vicious mistress. And let’s not avoid the elephant in the room, gamers are not the most social species.
Nonetheless, you have my sword.
Yeah, that's pretty much my experience so far. I tolerate the gameplay, but it's really the world and story that interest me.I finished that game this past weekend. Definitely something worth playing but not for the gameplay or any mechanics but purely for the story. It's in fact a shame that such a great story, world and lore is attached to such a 'meh' game. Nothing really seems to work as it should, the tactical battles are a mess and boil down to spamming AoE spells, the RPG mechanics are basic with no depth and no visible impact on the gameplay and the masquerine spells, which should be an ultimate ability of great power, are worthless.
I hope these guys have another chance at a 2nd game because this setting and world is too good to abandon. They just need to find the right play mechanics to attach it to (maybe something turn-based like Darkest Dungeon).
I forgot they pulled that permission shit, I use Steam Economy Enhancer.Thank you for letting me now. I got rid of it.
PC Era Discord has benefit of being separate from console-centric users and moderation, the two reasons why I - and I suspect some others - jumped ship to MC to begin with.Meta indeed has a Discord, but I have no idea how to link to it.
But yeah, I can’t ignore PC Era, some great people there too.
I’ll check that out.I forgot they pulled that permission shit, I use Steam Economy Enhancer.
I used to stick to the PC Era thread, but found I would rather just enjoy my time over here. I wish some more would make the jump.PC Era Discord has benefit of being separate from console-centric users and moderation, the two reasons why I - and I suspect some others - jumped ship to MC to begin with.
Damn, wanted to play it tonightThe discount ends in 21 hours which is when the store updates tomorrow so I assume it’ll release alongside the store update.
Cheers for the write-up!The game shares XCom's overall structure (base of operations, squad-based tactical battles). Missions pop up around the globe, some are connected to the main campaign and others are randomly generated. The main difference between Xcom and Phantom Doctrine is that in PD fighting with the enemy in a direct assault is very much an undesirable outcome.
You are supposed to infiltrate, achieve your objectives quietly and exit without triggering any alarms or making your presence known to the enemy. In that sense its tactical layer has more in common with Invisible Inc than XCom. In most missiions combat is the last resort because you can't actually clear the map of enemy units, reinforcements will keep coming every few turns until you make it to the extraction point or die. I can't stress this enough: With the exception of scripted missions where combat is inevitable, if you find yourself in an open firefight with the enemy it means that you did a sloppy job and you should start moving towards the extraction point before you are overwhelmed.
Back when I played the game (at launch) there was an issue with disguises being overpowered. Basically at some point one of the perks you can unlock for your agents is the ability to use a disguise, Agent 47-style, which trivialized many missions since you become practically invisible to most enemy units. I have to say though, infiltrating an enemy outpost, killing the target or achieving the objective and leaving with no alarms raised was pretty satisfying.
The investigation layer with the conspiracy board is a fun idea that is too shallow to achieve its potential. You can find documents in missions that you can examine for codewords of places, people and organizations. You then connect documents that contain the same codewords on the board in order to find out the true names, places and organizations and advance the plot. Sadly it all happens automatically and you don't actually investigate yourself. New documents get pinned on the board and you try to join them together with string in what is very much a trial-and-error procedure of clicking on everything on screen until you get a match.
That said, the game nails the cold war atmosphere and many of its missions can be pretty fun once you get a hang of things. I enjoyed playing it quite a bit, but only after I made my peace with the fact that it shouldn't be played as XCom and that some of its features lacked the proper depth.
Mainly play Baldur's Gate 1 and 2 and Vampire The Masquerade - Bloodlines, I've been meaning to do that for ages and it feels like the moment is right, with the sequels in productions. Other than that, just play whatever I feel like playing at the moment.What about you?
Please be good please be goodBloodstained #1 on the global top seller list, let's fucking go Iga
Thanks for the write-up! Will probably hold off for now.The game shares XCom's overall structure (base of operations, squad-based tactical battles). Missions pop up around the globe, some are connected to the main campaign and others are randomly generated. The main difference between Xcom and Phantom Doctrine is that in PD fighting with the enemy in a direct assault is very much an undesirable outcome.
You are supposed to infiltrate, achieve your objectives quietly and exit without triggering any alarms or making your presence known to the enemy. In that sense its tactical layer has more in common with Invisible Inc than XCom. In most missiions combat is the last resort because you can't actually clear the map of enemy units, reinforcements will keep coming every few turns until you make it to the extraction point or die. I can't stress this enough: With the exception of scripted missions where combat is inevitable, if you find yourself in an open firefight with the enemy it means that you did a sloppy job and you should start moving towards the extraction point before you are overwhelmed.
Back when I played the game (at launch) there was an issue with disguises being overpowered. Basically at some point one of the perks you can unlock for your agents is the ability to use a disguise, Agent 47-style, which trivialized many missions since you become practically invisible to most enemy units. I have to say though, infiltrating an enemy outpost, killing the target or achieving the objective and leaving with no alarms raised was pretty satisfying.
The investigation layer with the conspiracy board is a fun idea that is too shallow to achieve its potential. You can find documents in missions that you can examine for codewords of places, people and organizations. You then connect documents that contain the same codewords on the board in order to find out the true names, places and organizations and advance the plot. Sadly it all happens automatically and you don't actually investigate yourself. New documents get pinned on the board and you try to join them together with string in what is very much a trial-and-error procedure of clicking on everything on screen until you get a match.
That said, the game nails the cold war atmosphere and many of its missions can be pretty fun once you get a hang of things. I enjoyed playing it quite a bit, but only after I made my peace with the fact that it shouldn't be played as XCom and that some of its features lacked the proper depth.
well akshully - it doesn'tMeta indeed has a Discord, but I have no idea how to link to it.
Impressions have been excellent so here's hopingPlease be good please be good
So be better to play and then buy w/e package is on steam?Is that the Forsaken bundle (i.e. Complete Collection)? If so, that also includes all Year 1 content, which is the part that will go F2P. It'd give you a head start for when it hits Steam, but you might be overpaying a tad. I wouldn't be surprised if the price of the Forsaken expansion + Annual Pass Year 2 will be cheaper than that. Shadowkeep + Annual Pass for Year 3 is now 35 USD/EUR after all. Neither the Shadowkeep pre-order or F2P version include the Forsaken expansion, to my knowledge.
It's a good deal with a whole lot of game, but, like Ryna said, perhaps it's better to give the base game a shot before going in whole hog.
welcome back ... we missed you!Popping in to show my support of a co-op get-together for folks. Sounds like a fun time!
Thanks, lash! Good to be back!welcome back ... we missed you!
Didnt the devs close up shop after launch or was that another game of similar xcom style?The game shares XCom's overall structure (base of operations, squad-based tactical battles). Missions pop up around the globe, some are connected to the main campaign and others are randomly generated. The main difference between Xcom and Phantom Doctrine is that in PD fighting with the enemy in a direct assault is very much an undesirable outcome.
You are supposed to infiltrate, achieve your objectives quietly and exit without triggering any alarms or making your presence known to the enemy. In that sense its tactical layer has more in common with Invisible Inc than XCom. In most missiions combat is the last resort because you can't actually clear the map of enemy units, reinforcements will keep coming every few turns until you make it to the extraction point or die. I can't stress this enough: With the exception of scripted missions where combat is inevitable, if you find yourself in an open firefight with the enemy it means that you did a sloppy job and you should start moving towards the extraction point before you are overwhelmed.
Back when I played the game (at launch) there was an issue with disguises being overpowered. Basically at some point one of the perks you can unlock for your agents is the ability to use a disguise, Agent 47-style, which trivialized many missions since you become practically invisible to most enemy units. I have to say though, infiltrating an enemy outpost, killing the target or achieving the objective and leaving with no alarms raised was pretty satisfying.
The investigation layer with the conspiracy board is a fun idea that is too shallow to achieve its potential. You can find documents in missions that you can examine for codewords of places, people and organizations. You then connect documents that contain the same codewords on the board in order to find out the true names, places and organizations and advance the plot. Sadly it all happens automatically and you don't actually investigate yourself. New documents get pinned on the board and you try to join them together with string in what is very much a trial-and-error procedure of clicking on everything on screen until you get a match.
That said, the game nails the cold war atmosphere and many of its missions can be pretty fun once you get a hang of things. I enjoyed playing it quite a bit, but only after I made my peace with the fact that it shouldn't be played as XCom and that some of its features lacked the proper depth.
good to have you back ... i was about to go looking for you tomorrowThanks, lash! Good to be back!
It wasn't after launch, they still patched the game a bit, and released added content, but earlier this year, indeed they closed doors. Management problems.Didnt the devs close up shop after launch or was that another game of similar xcom style?
Thought so, has Artificer taken up the game at all, or is it basically dead in terms of support?It wasn't after launch, they still patched the game a bit, and released added content, but earlier this year, indeed they closed doors. Management problems.
Most of the team remain together, and funded a new company, Artificer.
use Steamtrade Matcher to trade your duplicate steam card with other userI have a question regarding Steam cards, and booster packs.
When a game is removed, and its cards can no longer be sold, you can still get cards by crafting boosters.
But, is there any chance one of the cards doesn't drop for any reason?
Since I had plenty of gems, I decided to try and craft a badge for TRANSFORMERS: Devastation, a game I really enjoyed, that sadly is no longer sold.
I have crafted 12 TRANSFORMERS: Devastation booster packs, and while I already have 10 copies of some cards, I still haven't receive a single one for one of the cards.
I'm now wondering if that card simply won't drop.
And, is there any place where I can quickly get rid of these cards I won't need (without turning them into gems), considering I can't sell them, only trade them?
thanks
What ? I’ve been lied to ? Who were these people, thenwell akshully - it doesn't