Supposedly she has been predicting a Nintendo Direct soon for some three weeks nowWhat did they post again?
Dang, Nintendo Directs are a sacred thing. You don't mess with them, else other will mess with you.Supposedly she has been predicting a Nintendo Direct soon for some three weeks now
Linked to the chat.So why is the Tim Sweeney thread locked to me?
by Peter "Durante" Thoman
Join the chatSo why is the other thread locked...esp if ppl are still posting in it?
Chat at the bottom of MCSo why is the other thread locked...esp if ppl are still posting in it?
What I discovered was quite shocking: an average frame in P4G produces between 15000 and 20000 API calls. In fact, as pictured above, a single desk in a classroom is generated using over 50 individual draw calls, each only dealing with a handful of polygons and only covering a tiny amount of pixels.
[...]
However, there is a question of how much running into these limitations actually matters in the end for a game like P4G. Would it be nice to be able to run it at a locked 240 FPS? Yes. Is the basic capability of running at greater than 60 FPS at all more than I expected going into this? Yes again. So if, perhaps, the development resource decision was between making the game work at arbitrary framerates, and optimizing the drawing scheme, then I would very clearly say that the right decision was made.
Man that sucks for the dev
Big oof.
I'd start by opening the windows settings for audio (the good, Win7 ones), andHmh don't even know where to start trouble shooting not having sound ingame P4G except in the cutscenes. Not I've ever had such problem before.
Probably Denuvo!XD
Go all the way to the bottom of the page and click enable chat, site will reload and you will have a chat bar at the bottom where you can join chat rooms.I'm dumb. Can't find it.