where were you seeing that?
There were some recent threads on other-forum (era) about people complaining about indies stinking up the gaming shows.
where were you seeing that?
So can I play wireless with a DS4 on steam ? What do I need to buy ? Does it work well ?
I have a berserker cat.
Maybe you shouldn't visit that forum in the first place or at the very least don't let some posters affect you enough that you vent here.There were some recent threads on other-forum (era) about people complaining about indies stinking up the gaming shows.
Maybe you shouldn't visit that forum in the first place or at the very least don't let some posters affect you enough that you vent here.
I keep forgetting that this is coming already.Outer Wilds just got updated on Steamdb and added Trading cards + cloud saves
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TROUBLESHOOTER is on sale? Seriously tempting.
Is this game good? I was about to ask the same thing.
Reading reviews and impressions, I got the following:Is this game good? I was about to ask the same thing.
- Very slow-paced with long missions
TROUBLESHOOTER is on sale? Seriously tempting.
So Iron Harvest, a real time strategy game, will have a full controller support at launch.
How does that work?
Thank you for the whole post. You sold the game single-handedly just by the first few paragraphs. Into the shopping cart it goes!Here's some thoughts I put down last month.
Troubleshooter. It's anime-XCOM w/ FFT job system/character building & VN storytelling.
And it's legit dreamy.
Another indie out of Korea that just went 1.0 a few weeks back, it's the team's first release. It's drawing influence from a number of places and it's pulled off with an infectious upstart, whipsmart confidence.
Mechanically it's lifted straight out of modern XCOM but with enough new spins & layers of depth that it feels familiar yet fresh. On the map there's overlapping layers of synergy, enough to make the mind reel. Buff & debuff possibilities can seem limitless (seriously, there's over 600 Mastery types that you can equip each character with).
Quick example. Fighting indoors and my partner says, "Hey, there's a fuse box over there. You should flip it since we're outnumbered here." So I do it and the room falls into darkness, giving everyone (including my team) a vision, movement & hit-chance debuff. Then he goes, "You got some flashbangs, right?" Well flashbangs daze everyone in the aoe. BUT...if those poor saps also have the darkness debuff, the combo of darkness & daze makes them start panicking and shooting both enemies & allies randomly. Bonus. BUUUT...only 3 of the 4 baddies proc'd panic debuff because when I triggered the flash...the last one had a Sunglasses modifier (Mastery) equipped. You know, just in case that 1 in a million situation arose. Guess it was his lucky day. (ed. It wasn't.) Bonkers.
And that's not even getting into the environmental synergies much like the Divinity: Original Sin mechanics. Yeah so you see someone standing in a pool of oil. Looks like a fireball should warm them up right nice. But here it's like a dozen layers deeper. What time of day is it outside? Is there a breeze in the air? How hot or cold is it? You can capitalize on all these factors and many more.
![]()
Combat in Troubleshooter is super melee-focused. There are guns. And there's magic projectiles. But it's equally balanced with crazy-cool h2h fighting disciplines. From the traditional martial arts style to the more wacky break dancing variety. (Hey, it's anime.) The combo of h2h + magic disciplines take the XCOM blueprint and make it feel incredibly invigorated in practice.
Story is really great so far. You play a newly-graduated Troubleshooter in the near future. You part of a civilian paramilitary group that works adjacent with more traditional police forces in the country. Your team have Judge Dread jury/executioner rights and a baller Persona-like fashion style. As someone else put it, "a civilian militia of superhero punk rock kids called Troubleshooters." I can already see the story tension rising as the Troubleshooters start clashing with the FedPD as the latter are sectioning off neighborhoods and whole cities due to escalating crime. Then there's that whole rising cult thing with these weirdos who worship spoons [sic].
Besides the wealth of writing & character development, out of combat you're also building your character's stat loadouts Final Fantasy Tactics style. Seriously, there's more tables, stats and combo possibilities than I've seen in a long time. They just went all in on the fine customization of character job systems. When you start feeding skills into other skills to make even bigger, better & more badass skills, you start to appreciate the madness that went into these systems.
The scope and depth is pretty astounding for the studio's first release. I mentioned above that there's over 600 unique Mastery skills that you can mix, match & equip on party members. But also of interest is that there's 80+ unique story missions (early on averaging me 45-60 min. each), 200 cut scenes, 180 Achievements, etc. It's just crazy-ambitious.
Presentation is great. AA budget that's well realized. Combat maps have tons of environmental detail. Storytelling is a combo of 3D environmental shots (w/ quite creative cinematography, oddly enough) and VN type stills. Both done really well. Music is baller. Nice mix of big, dumb anime hair-metal and smooth jazz, intersperses with more serious notes. And THANKFULLY (seriously, this would have been a deal-breaker), no gross anime tropes. Everyone is tastefully dressed. Males & females are equally strong in character. Fresh.
![]()
When I started to recognize how special this production was the big takeaway for me was how fun it was to be experiencing an XCOM-adjacent gameplay loop that wasn't all grim & serious like the source material. The over-the-top flashy anime, both on and off the field. The interesting characters and heavy focus on story in between combat. The whole production just had so much energy & life behind it.
It's so crazy that we're in a season of riches with the recent launches of XCOM: Chimera Squad and Gears Tactics. Yet here comes this little $25 indie out of S. Korea that completely steals the show. Made by a team of 6 people it's gem that just epitomizes heart and verve. There's a bit of a cult following behind it, it'll probably go largely unnoticed all told. But for me I'm just glad I heard about it. It's most fun XCOM has been in years.
99% to hit success!
In short, it's an incredibly fresh and unique product and it's in the lead for my GOTY.
It's got that scrappy indie/AA charm and the crusty parts (translation, etc.) are more than made up for by its upstart hunger, confidence and verve.
Truly awesome stuff.
Yoooo that was an atlus game?!?The all time SNES classic World Soccer 94’: Road to Glory.
Connect controller via bluetoothSo can I play wireless with a DS4 on steam ? What do I need to buy ? Does it work well ?
I have a berserker cat.
Developed by Rage Software but published by AtlusYoooo that was an atlus game?!?
You had me at anime xcomHere's some thoughts I put down last month.
Troubleshooter. It's anime-XCOM w/ FFT job system/character building & VN storytelling.
And it's legit dreamy.
Another indie out of Korea that just went 1.0 a few weeks back, it's the team's first release. It's drawing influence from a number of places and it's pulled off with an infectious upstart, whipsmart confidence.
Mechanically it's lifted straight out of modern XCOM but with enough new spins & layers of depth that it feels familiar yet fresh. On the map there's overlapping layers of synergy, enough to make the mind reel. Buff & debuff possibilities can seem limitless (seriously, there's over 600 Mastery types that you can equip each character with).
Quick example. Fighting indoors and my partner says, "Hey, there's a fuse box over there. You should flip it since we're outnumbered here." So I do it and the room falls into darkness, giving everyone (including my team) a vision, movement & hit-chance debuff. Then he goes, "You got some flashbangs, right?" Well flashbangs daze everyone in the aoe. BUT...if those poor saps also have the darkness debuff, the combo of darkness & daze makes them start panicking and shooting both enemies & allies randomly. Bonus. BUUUT...only 3 of the 4 baddies proc'd panic debuff because when I triggered the flash...the last one had a Sunglasses modifier (Mastery) equipped. You know, just in case that 1 in a million situation arose. Guess it was his lucky day. (ed. It wasn't.) Bonkers.
And that's not even getting into the environmental synergies much like the Divinity: Original Sin mechanics. Yeah so you see someone standing in a pool of oil. Looks like a fireball should warm them up right nice. But here it's like a dozen layers deeper. What time of day is it outside? Is there a breeze in the air? How hot or cold is it? You can capitalize on all these factors and many more.
![]()
Combat in Troubleshooter is super melee-focused. There are guns. And there's magic projectiles. But it's equally balanced with crazy-cool h2h fighting disciplines. From the traditional martial arts style to the more wacky break dancing variety. (Hey, it's anime.) The combo of h2h + magic disciplines take the XCOM blueprint and make it feel incredibly invigorated in practice.
Story is really great so far. You play a newly-graduated Troubleshooter in the near future. You part of a civilian paramilitary group that works adjacent with more traditional police forces in the country. Your team have Judge Dread jury/executioner rights and a baller Persona-like fashion style. As someone else put it, "a civilian militia of superhero punk rock kids called Troubleshooters." I can already see the story tension rising as the Troubleshooters start clashing with the FedPD as the latter are sectioning off neighborhoods and whole cities due to escalating crime. Then there's that whole rising cult thing with these weirdos who worship spoons [sic].
Besides the wealth of writing & character development, out of combat you're also building your character's stat loadouts Final Fantasy Tactics style. Seriously, there's more tables, stats and combo possibilities than I've seen in a long time. They just went all in on the fine customization of character job systems. When you start feeding skills into other skills to make even bigger, better & more badass skills, you start to appreciate the madness that went into these systems.
The scope and depth is pretty astounding for the studio's first release. I mentioned above that there's over 600 unique Mastery skills that you can mix, match & equip on party members. But also of interest is that there's 80+ unique story missions (early on averaging me 45-60 min. each), 200 cut scenes, 180 Achievements, etc. It's just crazy-ambitious.
Presentation is great. AA budget that's well realized. Combat maps have tons of environmental detail. Storytelling is a combo of 3D environmental shots (w/ quite creative cinematography, oddly enough) and VN type stills. Both done really well. Music is baller. Nice mix of big, dumb anime hair-metal and smooth jazz, intersperses with more serious notes. And THANKFULLY (seriously, this would have been a deal-breaker), no gross anime tropes. Everyone is tastefully dressed. Males & females are equally strong in character. Fresh.
![]()
When I started to recognize how special this production was the big takeaway for me was how fun it was to be experiencing an XCOM-adjacent gameplay loop that wasn't all grim & serious like the source material. The over-the-top flashy anime, both on and off the field. The interesting characters and heavy focus on story in between combat. The whole production just had so much energy & life behind it.
It's so crazy that we're in a season of riches with the recent launches of XCOM: Chimera Squad and Gears Tactics. Yet here comes this little $25 indie out of S. Korea that completely steals the show. Made by a team of 6 people it's gem that just epitomizes heart and verve. There's a bit of a cult following behind it, it'll probably go largely unnoticed all told. But for me I'm just glad I heard about it. It's most fun XCOM has been in years.
99% to hit success!
In short, it's an incredibly fresh and unique product and it's in the lead for my GOTY.
It's got that scrappy indie/AA charm and the crusty parts (translation, etc.) are more than made up for by its upstart hunger, confidence and verve.
Truly awesome stuff.
The Xbox One controller works with Apple ArcadeXB1 controller work on Apple TV?
So it's "new normal" now in my city, and it looks like we're going back to the office soon. My boss has been thinking about bringing an entertainment center (consoles) for the Apple TV. But I have a better idea: Steam Link.
However, I'm not sure which controllers that will work on that thing. Does DS4 or XB1 controller work on Apple TV?
The Xbox One controller works with Apple Arcade
Thanks. It looks like DS4 is supported, so I can bring mine to the office to test it.Connect a wireless game controller to your Apple device – Apple Support (UK)
Connect a wireless Xbox, PlayStation or other Bluetooth game controller to your iPhone, iPad, Apple TV, Mac or Apple Vision Pro.support.apple.com
Looks like it does
I use my x1 controller on my iphone to play games via steam input fine. Really glad they finally added controller supportSo it's "new normal" now in my city, and it looks like we're going back to the office soon. My boss has been thinking about bringing an entertainment center (consoles) for the Apple TV. But I have a better idea: Steam Link.
However, I'm not sure which controllers that will work on that thing. Does DS4 or XB1 controller work on Apple TV?
Outer Wilds just got updated on Steamdb and added Trading cards + cloud saves
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That forum only loves AAA/AA and first party games. The only time they care about indie games is when there is controversy. And don't forget that two days before PC Gaming Show there is another game show designed exclusively to make people interested in their hardware. On PC Gaming Show no one is trying to sell hardware.There were some recent threads on other-forum (era) about people complaining about indies stinking up the gaming shows.
It was mentioned in general on a discord that this:
Is being removed from steam because their license is not being renewed so if you have a interest in it you might want to pick it up, it's pretty cheap (At least for me) at the moment
Now that I think about it, I already have some little shit like that for a wireless Logitech mouse, no way to use it I suppose ?As mentioned, a BT 4.0 dongle is all you need. Hot tip: Guide + Triangle instantly turns it off while Steam is running.
You can't use it, that dongle can only pair with their respective mouse.Now that I think about it, I already have some little shit like that for a wireless Logitech mouse, no way to use it I suppose ?
Not that it matters looking at the pricing, it's more an issue of free usb port.
That's so dumb and a waste of usb. Do bluetooth mouse exist ?You can't use it, that dongle can only pair with their respective mouse.
Wireless mouse always come with their respective dongle.That's so dumb and a waste of usb. Do bluetooth mouse exist ?
My bluetooth 4.0 dongle is only $2 lol.So far Amazon offers
TP-Link UB400 - 11.90e
Amazon product ASIN B07NQ5YGDW
And Materiel.net, famous PC shop offer
TrendNet TBW-106UB - Clé Bluetooth 4.0 - 100m - 15.95e
TrendNet TBW-107UB - Clé Bluetooth 4.0 - 10 m - 13.94e![]()
TrendNet TBW-106UB - Clé Bluetooth 4.0 - 100m - Connecteur Bluetooth TRENDnet sur Materiel.net
Achetez votre Connecteur Bluetooth TrendNet TBW-106UB - Clé Bluetooth 4.0 - 100m (TBW-106UB) sur Materiel.net ! Paiement en 3X dès 100€, livraison rapide ou retrait en magasin | USB, Bleutooth 4.0, 100 mètres.www.materiel.net
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TrendNet TBW-107UB - Clé Bluetooth 4.0 - 10m - Connecteur Bluetooth TRENDnet sur Materiel.net | OOP
Achetez votre Connecteur Bluetooth TrendNet TBW-107UB - Clé Bluetooth 4.0 - 10m (TBW-107UB) sur Materiel.net ! Paiement en 3X dès 100€, livraison rapide ou retrait en magasin | USB, Bleutooth 4.0, 10 mètres.www.materiel.net
I would tend to go with Materiel, as they are indeed a serious seller in my experience, but no idea about the difference between the two. The cheaper one is far more limited in coverage, but is it the only difference ?
What would you people go for ? It's evidently a matter of choosing well, neither of those are too pricey.
I have 13 online store tabs open just for discounted games. And we are only the 16th
Please slow down
Edit - 12, Children of Morta discount is dead![]()
I think some games (not many) have DS4 support built in. Some folks use DS4Windows (there are new builds of this on github). I use GloSC (Global Steam Controller). Here's a fork that works better with UWP titles. It lets you add Gamepass titles to Steam like a regular non-Steam Game. Just add the name, click the UWP button to pick the game, and then check "close shortcut".What's the go-to solution to use DS4 on GamePass these days ?
GP now lets you choose installation drive, so in a couple of years it will support it, but eh, we will all use DS5 by then![]()
(fuck anime)
Incidentally, we broke our own records for most MetaMembers online (101) last Saturday (or Sunday in my TZ) when the server went kaputt.