Community MetaSteam | June 2020 - Month Of The Seal, With Many A Deal, Throw Money With Zeal, The Wallet Will Kneel

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Those tweets ... how can someone be shitting on the Summer Game Festival? I swear, the internet does as much to kill my enthusiasm for gaming as the shitty industry practices -- the ps4 design sucks, AAA games suck, demos suck, the Demon's Souls remake looks like crap, on and on and on, and that's just in the past week. It's so predictable and yet so exhausting. There are so many legit things to criticize, and he's going off about the Summer Game Festival? Lol smh.
 
I do agree that the demo nomenclature is perhaps not great, because the associations and expectations people (read: consumers) tend to have with demos is different than what many of these specific demos intend to be, i.e. not final, teasers.
 
i dont think you are misunderstanding .. looking at his early posts , he has got aslmost as big hateboner for valve as Greyson does
Yeah I honestly just gave him the benefit of the doubt since I'm not familiar with him at all. but if he's anything like that psychopath then he can piss off.
 
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So, I found this tool on a retweet from the well-known Lars Doucet (dev behind defender's Quest) which I immediately used for Persona 4


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I assumed one of the many reasons Persona 4 had so many reviews in such short lifespan was due to previous console owners supporting Atlus by double buying the game, this time on Steam and thus leaving a review with such short time played.
Nevertheless, I believe I was wrong by just looking that graph, the majority of the reviews comes from buyers who played the game for at least 5 hours which I again assume should be enough for a consistent metric volume to be considered valid.

Nothing we cannot see already filtering reviews on steam store page tho if I'm not wrong.
And sorry for the length post, that site needs to be polished quite bit.
 
100+ hours? Didn't Persona come out like four days ago? I've been there so no judgment but wow.

Also, based on the wording, I think that tools seems to indicate how long a reviewer has played the game generally (rather than how long the game was played at the time of review). So idk if you could draw solid conclusions about the type of people buying it. Could be many double dippers who reviewed the game at 30 minutes played and then spent another 80 hours replaying the game.
 
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Yeah that chart doesn't make a lot of sense to me, if you just browse through some subset of reviews you see significantly smaller average times. And especially the 100+ hours part seems almost impossible.
 
I have made a mint on P4G cards I will say. So maybe a lot of the 100 hours are people idling for that sweet card money.
 
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Yeah I honestly just gave him the benefit of the doubt since I'm not familiar with him at all. but if he's anything like that psychopath then he can piss off.
Walker and Grayson aren't very much alike at all in their takes on games or the industry at large. Maybe I'm just old but I do agree with John on the demos being timed is a pain. 'Demo' as a term has taken as big a semantic beating as 'beta' has. If it's solely Valve's idea to make the demos available only during the event, then his arguments aren't misplaced -Valve is effectively changing what demos are It's as bad as when demos used to have a literal time limit built in.
 
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100+ hours? Didn't Persona come out like four days ago? I've been there so no judgment but wow.

Also, based on the wording, I think that tools seems to indicate how long a reviewer has played the game generally (rather than how long the game was played at the time of review). So idk if you could draw solid conclusions about the type of people buying it. Could be many double dippers who reviewed the game at 30 minutes played and then spent another 80 hours replaying the game.

I believe you are right, I think I totally misunderstood the tools site. Thanks for bringing up the issue.
I did not think on the possibility whether reviews were made based at the time played instead of complete generally gameplay. That might explain what you said about people who either spent the following 80 hours playing the game after leaving a review or just "farming hours".
 
Reason: typos
So, I'm playing Call of Cthulhu and I think it's an okayish attempt at Lovecraft, pretty atmospheric and bleak, not sure about RPG-esque character progression, but it's a non-offensive lite adventure game, that is until you're on a chapter there you basically have to find a certain item to defend yourself and you have no slightest clue what to look for. I wonder, what brainiacs come up with this type of shit, it's a trial and error at its finest except it doesn't test your strategy and skill, only your luck.
 
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Well, that Ostranauts demo was quite impressive, frustrating and obtuse.

I look forward to the full game!

Yup. That sounds like a Blue Bottle joint for real.

Bring it.

Heck!!! It was Among Trees and it was in the EGS thread. :(



Heh. I was gonna suggest Mara.

Among Trees looks really dope though. I'll just file it under, "Let EGS EA bake it in the oven for a year. It'll be a better game when it launches on Steam, lol."
 
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Recommended if you like Dusk:



Also, in regards to Among Trees, I see Aaron D. and sk2k talking about it.

I tried a Captain Sparrow version yesterday and you should simply wait until it's out on Steam at least. The game is horrible optimized, feels janky, very little to do when it comes to crafting, nothing about how to find the stuff you need and so on. It's super early for an early access game. The only thing the game has for it right now is it being pretty, but there is very little content.

I was interested in Among Trees and was very dissapointed in the EGS exclusivity, but after trying it for about 30 min the game definetly needs a lot of more time in the oven.
 
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I must confess Im totally overwhelmed by the amount of demos/games exposed on this Steam Game Festival.
I believe this is great opportunity for specialised genre curators to take a step forward and curate some of these demos. I don't mean a review or a recommended/not recommended statement but rather an informational paragraph of some sort on some of the most prominent demos showcased.

Maybe its a terrible idea after all, but as I said I'm struggling right now by just checking the RPG category.
 
It's not your fault, mistakes happen and even people who know better do stupid things sometimes. You're not the machines you are building, cut yourself some slack :).

Also, 15 demos installed including Raji. I have no idea it was so anticipated and thought it looked promising by itself, that's pretty encouraging to hear..

I got lazy. Threw it together quick and dirty in 20 minutes and then told myself I'd clean it up later and then life hit pretty hard for a few days.
 
I made like 90 cents, what am I doing wrong?
I got a Kanji foil which I managed to sell for ~2,50€. :coffee-blob:
Looks like prices are very high early but fall super fast, it's a matter of luck and paying attention to the price and constantly adjusting your listing.
It's now in the 1,90€ range and was ~4€ when I was first listing it, but I had to continuously lower it since everyone was just undercutting as well <.<.
Too much work for lazy me usually tbh.
 
I got a Kanji foil which I managed to sell for ~2,50€. :coffee-blob:
Looks like prices are very high early but fall super fast, it's a matter of luck and paying attention to the price and constantly adjusting your listing.
It's now in the 1,90€ range and was ~4€ when I was first listing it, but I had to continuously lower it since everyone was just undercutting as well <.<.
Too much work for lazy me usually tbh.

I sold a Teddie foil for $5 :evilblob:
 
I made like 90 cents, what am I doing wrong?

Everything. Just look at this:

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There is a reason why trading cards are so expensive.
 
Sadly, Hardspace: Shipbreaker is nearly unplayable for me. :( When i'm near the hull of a ship or inside a ship, the GPU (GTX 1070) usage jumps to 99%. It goes from smooth 60 fps to 35-40 fps. CPU (i5 6500) usage is at 45%.
The TOTAL lack of advanced graphic options surprised me.
I'm on a 2700, 1070 too. Damn, that's disappointing. It doesn't seem like it would be too demanding.

Oh well, hopefully a few [period of time} in early access will help.
 
Everything. Just look at this:

There is a reason why trading cards are so expensive.
I'm confused -- those are backgrounds. How do you get those? around $.30 was seriously the max anyone was paying for trading cards when I sold.
 
I'm confused -- those are backgrounds. How do you get those? around $.30 was seriously the max anyone was paying for trading cards when I sold.
You need to craft a badge with a collection of 10 cards, but to get there with marketable cards, things can get complicated.
 
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So i start Potentia demo, to check it out, and and the guy goes into a subway, and low and behold" either this is set in bizarro-Toronto or they just stole the Toronto TTC subway map and flipped it. I don't even care what the game is about now, headcanon Toronto went to war.and we fight back looking like early 2000 hipsters.

Graphics and voice acting aside, not bad, but could use a bit longer in the oven.
 
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Seriously, I have a PS4Pro under my TV and should I buy the PS5 it needs to replace that.
But judging from this Pro to One X size comparison, the PS5 won't fit anything. It is even bigger than my AV receiver.

xbox-one-x-vs-ps4-prosnjik.jpg
 
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Think of all the dust that will gather in the ridges....

No problem, judging by that size Sony is desperate for cooling. This means a lot of air will be moved through those tiny ventilation slots. Probably generating enough positive pressure for a small tornado in our living rooms, or at least a nice, ongoing pipe concert. On the upside that thing will always be dust free.
 
damn , what a read

The biggest difference that I have now with my new team versus Human Head is that whenever we come up with an idea or a question the answer is, 'Yes we can do that.'
The game was effectively dead on arrival at launch, he says, but Ragnarok and Studio 369 have salvaged something from that disaster.

The next big changes on the list are rewriting the game's entire story and re-recording voiceovers, as well as adding a multiplayer mode for up to 30 players.

 
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