I am making more progress with Greedfall, the Spider last RPG (not their newest game though), and so far it's just ... OK? I can see how they put a ton of work on having larger levels, increased fidelity of characters, more voice acting, and so on. And the combat is pretty neat, if a bit finicky on higher levels since it expects you to dodge and block while not being easy to control.
But mostly so far the game just feels kinda empty. They stuck to the old quest design of their previous titles, and just made the world a lot bigger. So it just boils down to running around a lot, while following incredibly linear and easy to predict quest chains. What also makes it pretty dumb is how your abilities are just obviously window dressing. Sure, you can use charisma or your special science abilities to get what you want. But if you can't use those abilities if you lack the skills, then the game always provides a convenient back-up solution that gets you the same result.
"OH you can't unlock the door to proceed this quest since you don't have skills in lockpicking? No matter, here next to the door around the corner is the key for some reason (and the quest marker even tells you where to look for this lost key)"
I'm exaggerating a bit, but that's pretty much how most quests go. Barely any choices, and you just follow the quest marker.
To be fair, I don't think BioWare games of old ever did much more than this, but at least the writing was interesting enough. So far that the game isn't really doing much more than very obvious allusions to American settler colonialism, except it's super vanilla and refuses to really show horror.