Community MetaSteam | May 2023 - Bloody hell!

Status
Not open for further replies.

yuraya

MetaMember
May 4, 2019
2,724
6,346
113
Watched a bunch of ROG Ally benchmark vids

Seeing Elden Ring run @ 720p 60fps with Medium/low settings.....

RDR2 push 1080p 50-60fps at low....

RE4remake pushing 90fps in 720p medium settings...

GTAV pushing 100fps at 720p medium and bump that by an extra 20fps in turbo mode wtf....

FF7R pushing 60fs at 720p medium/low....

Spider-man pushing 60fps at 720p performance

Cyberpunk pushing 60fps @ medium 720p...



Looks like an incredible device. The bang for buck is there and the only real downside is the that 1080p screen is kinda a waste outside indie games. It will just forcibly push you over 20TDP to make use of it which fucks the battery. The performances are amazing tho depending on how you plan on using the device.

This has to be the baseline for the Deck 2. Valve needs to push 60fps standard for all AAA games @720 when the Deck 2 releases and then have the 1080p screen as gravy for all other variables. 120hz is also a must. AMD needs to be cooking something good at this moment. These devices will be so good with the next Zen/RDNA architecture bump.
 

Eila

Junior Member
Jan 21, 2019
174
334
63
Highly enjoyed the Guardians of the Galaxy game. The actual gameplay and exploration were fairly mediocre and easy, but I really, really liked the writing. It is a great value at $15. Got quite a few bugs in my playthrough, but the game autosaves so much I only lost like 5 minutes of progress once and like a minute two other times. And then you could just clip through some places and the characters sometimes did weird shit. But that's fine, it did not break the game.
 

Mivey

MetaMember
Sep 20, 2018
4,289
12,175
113
This has to be the baseline for the Deck 2. Valve needs to push 60fps standard for all AAA games @720 when the Deck 2 releases and then have the 1080p screen as gravy for all other variables. 120hz is also a must. AMD needs to be cooking something good at this moment. These devices will be so good with the next Zen/RDNA architecture bump.
Disagree, 720p at 7 inch is plenty and 120 hz utter nonsense for a handheld, it will always draw more battery at that refresh rate. I also don't see Valve offering these as options to keep perf and battery life of all skus identical.

The only thing I'd want is an oled screen. Also draws a bit more battery but the better image is worth it. Deck 2 could also have a slightly bigger battery to offset that
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
3,992
11,886
113
Disagree, 720p at 7 inch is plenty and 120 hz utter nonsense for a handheld, it will always draw more battery at that refresh rate. I also don't see Valve offering these as options to keep perf and battery life of all skus identical.

The only thing I'd want is an oled screen. Also draws a bit more battery but the better image is worth it. Deck 2 could also have a slightly bigger battery to offset that
Agreed. People who want no compromises screen and power can buy the ROG Ally. There won’t be a shortage of these high-end handhelds going forward and if you want the “Deck software experience” then you’ll be able to install SteamOS on these devices before too long.

Frankly, I don’t think Valve should be using Linus Sebastian as their Steam Deck 2 target audience.

Deck 2 needs to embody the same design principles as the Deck 1. A good balance of power efficiency and performance, 720p display, solid build quality and an extremely affordable price.

Other than a spec bump in line with modern tech of the day, about the only things I want from Deck 2 is a HDR OLED screen with 30-60hz VRR, OcuLink eGPU support and make it easier to pop the backplate off to change the SSD and battery (and for the love of god, clip or screw the battery in rather than glue).
 
Last edited:

sprinkles

Junior Member
Dec 8, 2018
625
1,197
93
Just finished Tears of the Kingdom on Yuzu, ran almost flawlessly, at 30fps tho', great game, final battle was a superb spectacle, great ending too.
I have the same problem with TotK I had with BotW: the first hours are very boring. I am partway through the tutorial island and put the game down twice now after finishing a shrine. Somehow BotW got me hooked after a while and I explored the whole world, so I hope TotK will be similar.
But right now I rather continue my P3P play through.
 
  • Like
Reactions: kafiend

kafiend

MetaMember
Dec 6, 2018
549
1,628
93
I have the same problem with TotK I had with BotW: the first hours are very boring. I am partway through the tutorial island and put the game down twice now after finishing a shrine. Somehow BotW got me hooked after a while and I explored the whole world, so I hope TotK will be similar.
But right now I rather continue my P3P play through.
I decided it was finally time to play BOTW. I am so very bored after a few hours and can't bring myself to carry on. Fuck cooking and repairing shit all the time....such a clumsy way to do it. Back on the shelf you go.
 

Mivey

MetaMember
Sep 20, 2018
4,289
12,175
113
I decided it was finally time to play BOTW. I am so very bored after a few hours and can't bring myself to carry on. Fuck cooking and repairing shit all the time....such a clumsy way to do it. Back on the shelf you go.
You can't repair stuff, that's kinda the point, the game does not want you to rely too much on any one tool. I agree that the game becomes more enjoyable once you find the Master swords, as that sword is basically infinite durability (technically it "breaks" but repairs itself after some time again). I also like the cooking system a lot, honestly, just mixing things freely and seeing what comes out is fun. Much better than hunting down a fixed recipe like you do in most other games.
You can also ignore cooking and just eat things raw, it's just far less efficient.

What primarily made BOTW so interesting is the freedom to explore things, and try to interact with various system to see what happens. Despite probably playing the game for 100 hours or so, I still found new and exciting things throughout my time with it. But it is otherwise not a story-heavy game, so I can see how one could easily get bored with it, if you don't care for the exploration elements, nor the mechanics. The shrines are pretty neat, though, but of course it's work to find them, so probably not much of a help.
 

Snakethesniper

Time Traveler
Jan 11, 2019
949
1,716
93
I'm weird as fuck but my enjoyment of Midnight Suns at the moment is gutted by the swingy performance in the Abbey :sorryblob:

Also, Anno 1800, yes or no?

Durante : Wanted to ask you one thing about YS VIII: Apparently when launching the game it locks itself to 60 fps and everytime I have to re-apply the video settings to unlock it. Do you know what might cause this?
 
  • Like
Reactions: lashman

kafiend

MetaMember
Dec 6, 2018
549
1,628
93
Also, Anno 1800, yes or no?
Assuming you like the type of game then a big yes. Lots and lots in the base game but you might feel slightly short changed without some DLC which have a big effect. Is it year 4 DLC yet? I haven't played for a while and just buy whatever is out when I dip in again.
 
  • Like
Reactions: lashman

Parsnip

Riskbreaker
Sep 11, 2018
3,249
7,237
113
Finland
I'm not saying it's bad but it's kind of a milquetoast version of this project



Unfortunately there haven't been updates for a few months
Yeah kind of this.

Also kind of feels like the volumetric fog is a bit too thick or something. Everything kind of looks a bit washed out, some contrast adjustments might make it more pleasing (to me).
 
  • Like
Reactions: lashman

Line

meh
Dec 21, 2018
1,699
2,933
113
You can't repair stuff, that's kinda the point, the game does not want you to rely too much on any one tool. I agree that the game becomes more enjoyable once you find the Master swords, as that sword is basically infinite durability (technically it "breaks" but repairs itself after some time again). I also like the cooking system a lot, honestly, just mixing things freely and seeing what comes out is fun. Much better than hunting down a fixed recipe like you do in most other games.
You can also ignore cooking and just eat things raw, it's just far less efficient.

What primarily made BOTW so interesting is the freedom to explore things, and try to interact with various system to see what happens. Despite probably playing the game for 100 hours or so, I still found new and exciting things throughout my time with it. But it is otherwise not a story-heavy game, so I can see how one could easily get bored with it, if you don't care for the exploration elements, nor the mechanics. The shrines are pretty neat, though, but of course it's work to find them, so probably not much of a help.
I think the main problem of BotW and TotK (in many aspects), is that a lot of the design decisions feel almost cynical in how contradictory they are.

The game doesn't want you to get attached to weapons and to experiment... but there's light weapons, heavy weapons, spear weapons, and the extremely marginal boomerang... and that's it.
So it still feels like you're using the same thing all the time - because the gameplay variety isn't here at all and you are using the same thing, just reskinned and breaking every fight or so (I think that really sabotages the fusing materials skill added in TotK an awful lot despite it being a good idea).

Same for cooking, it's... jsut regular ass cooking? Mix materials, if you added a +stamina or +cold resist one in the ingredients, you get food+extra buff.
It's just as basic as it gets? I can hardly think of a game offering less - except as you say, the ones that have locked recipes, but they are hardly common for more sanboxey games. However I can think of tons of games offering more to do with cooking, with actual minigames, involved mechanics and even RPG systems tied to it, such as alchemical tie ins.
Here making food is simplistic, and Link can just eat a million apples if needs be, which removes almost all challenge.

And the exploration is a bit in the same aspect... I think it's cool to go anywhere but... that's open world 101. Literally the pint of the genre, which sure isn't new.
Where the blame lies is progression systems, because it's a Zelda game where you pretty much don't get any new tools after the big tutorial, and I know a lot of people, including the devs wanted to removed the whole grindy shit from Ubisoft games... but the number grind is still totally here.
You constantly carry around the highest attack weapons you can find, and constantly fiddle with the inventory to clean it, which sure isn't in the spirit of "make do with you find". But at least, things do break and justify a bit that it's less focused on numbers.

But then your armor rating is extremely important, far more than usual, which pushes you to find the insanely rare armor pieces... and you have to upgrade them with tons of materials, some infuriating to find (fallen star pieces especially), so... the game doesn't want to be ubiformula but jumps head first into its worst mechanic.
While 98% of everything you find, everything you explore? Just a random 50 rupees chest from the endless goblin camps, side quests and stuff... or worse the countless chests spread everywhere contain 5 arrows or a disposable weapon that you might not even bother with.

It has all the issues of a Ubi game, wants to remove the grindy and formulaic number game... but not really, and replaces it with "here's another korok seed that you can't even hand in anymore, or a consumable that you will ignore, but grind those not-heart-pieces because you'll need them, only one at a time for a fragment of stamina though, we don't want things to go too fast!".

I'm all for removing the trite WoW itemization, less for actually using it with the same thing but vaguely hiding most numbers.
Give me actually interesting new skills, and give me breakable weapons that are different then. Not a reskinned weapon of the first stick but with more damage, tons more damage reduction to not get 1 shotted by a palette swapped enemy and a gigantic checklist of meaningless things to find.

Ironically, Immortals Phenyx Rising is a BotW clone by Ubisoft... and it has far more satisfying puzzles, actual dungeons, and new learnable skills used in combat and exploration.
Which is just weird - though it's not without fault, it feels more like Zelda than Zelda does.
 

Mivey

MetaMember
Sep 20, 2018
4,289
12,175
113
What you point out isn't wrong, but I think it's remedied quite a bit by the excellent portrayal of the world, it's look and feel, and brilliant design of the map that keeps things interesting even many hours in. This might just be me, though, there's something about BOTW where it's easy to shut off my brain and just have fun for a while, that few other games manage.
 
  • This!
  • Like
Reactions: C-Dub and Durante

spindoctor

MetaMember
Jun 9, 2019
994
1,928
93
Came across this tweet thread yesterday detailing a very old MUD/MMO that is still alive and kicking after 25 years. It talks about how it started, how it found it's audience and how it has evolved in that time. It's really interesting;


There's an article that talks about it in even more detail;


This could only ever happen on PC.
 

dex3108

MetaMember
Dec 20, 2018
3,442
15,791
113



I neve rplayed it but from the gameplay world and gameplay looked interesting, i would love to see them rework this to something single player related but it's not happening.
 

Durante

I <3 Pixels
Oct 21, 2018
4,045
19,521
113
Durante : Wanted to ask you one thing about YS VIII: Apparently when launching the game it locks itself to 60 fps and everytime I have to re-apply the video settings to unlock it. Do you know what might cause this?
Not aware of anything like that. That said, the Ys VIII codebase after going through 3 porting/patching attempts is a bit of a moloch, so I also can't say that this isn't a thing :p

What you point out isn't wrong, but I think it's remedied quite a bit by the excellent portrayal of the world, it's look and feel, and brilliant design of the map that keeps things interesting even many hours in. This might just be me, though, there's something about BOTW where it's easy to shut off my brain and just have fun for a while, that few other games manage.
I agree, the world design (and the traversal options) absolutely carry the game. And of course the moment-to-moment gameplay polish.
 
  • Like
Reactions: lashman

Derrick01

MetaMember
Oct 6, 2018
1,212
3,398
113
These handheld devices are getting better fast but will always be held back by our hilariously bad battery tech.

We need the power source the Horizon world has. Shit somehow still works after a thousand years of decay. Meanwhile if I don't use my joycons for a week they die on their own.
 

Gamall Wednesday Ida

Just a loon, apparently.
Dec 4, 2020
356
1,055
93
France
www.youtube.com
For anyone playing on linux who, like me, missed AutoHotKey for some games, I just found (and tested, at least in Tekken 7)


I had tried various other things, such as writing a script with pynput and other libraries, without any success in games.

(pynput was a life-saver for automating typing lots of grades in a webform that didn't let me paste columns from a spreadsheet, though; it just doesn't generally work in games because of the APIs involved)
 
Reason: gammar
Last edited:

dex3108

MetaMember
Dec 20, 2018
3,442
15,791
113
I had issues with Steam Deck right trackpad for few months now. It refused to click, at first it would detect click now and then but last few weeks it was basically dead (Test menu didn't detect click no matter how hard i pressed). So today i opened Deck, removed everything from the right side, cleaned and put back together. And voila trackpad click works again.
 

yuraya

MetaMember
May 4, 2019
2,724
6,346
113
Disagree, 720p at 7 inch is plenty and 120 hz utter nonsense for a handheld, it will always draw more battery at that refresh rate. I also don't see Valve offering these as options to keep perf and battery life of all skus identical.

The only thing I'd want is an oled screen. Also draws a bit more battery but the better image is worth it. Deck 2 could also have a slightly bigger battery to offset that
Assuming Deck 2 comes out in a couple years I just don't see Valve releasing the same type of 720p/800p screen. It would be almost pathetic by Valve standards tbh.

That is something maybe Nintendo would do but someone like Valve? No way they would be more likely install something crazy like a 240hz display for the sequel than keep the current 60hzd display. The index was a giant leap over the Vive in all specs. The Valve hardware team is too ambitious.

There is too much overhead even on the current Deck device. 95% of games on Steam aren't modern AAA games. I'm currently playing around with Steamworld Dig 2 on my Deck and the game runs locked 60fps at only 5TDP. And the battery pushes north of 6hours. There are so many examples like this that warrant better screens. Older games, indie games and even emulation will all greatly benefit by a 1080p/120hz display without the battery getting crushed too hard. And if the next RDNA chip is somewhere in the neighborhood of 100-200% improvement compared to now then it will be a massive disappointment to not have Ally screen at the minimum. If they have to wait to make it affordable they probably will. Maybe a 2026 release at this point but whenever it is it will be worth it. Also I expect a lot of new portable PCs to release between now and when the Deck 2 release. The bar is going to be constantly raised to the point where Valve won't be able to brush aside a 120zh display.
 

Eila

Junior Member
Jan 21, 2019
174
334
63
Came across this tweet thread yesterday detailing a very old MUD/MMO that is still alive and kicking after 25 years. It talks about how it started, how it found it's audience and how it has evolved in that time. It's really interesting;


There's an article that talks about it in even more detail;


This could only ever happen on PC.
That shit was crack cocaine for Brazil and the rest of LATAM/Poland. It actually took quite a bit for private servers to come out, I don't think the source code was hacked, so the pokemon and other extremely custom servers are weird as fuck. I think the only game that has made me cry is dying in Tibia and losing so much progress and items.
 

Mivey

MetaMember
Sep 20, 2018
4,289
12,175
113
Assuming Deck 2 comes out in a couple years I just don't see Valve releasing the same type of 720p/800p screen. It would be almost pathetic by Valve standards tbh.

That is something maybe Nintendo would do but someone like Valve? No way they would be more likely install something crazy like a 240hz display for the sequel than keep the current 60hzd display. The index was a giant leap over the Vive in all specs. The Valve hardware team is too ambitious.

There is too much overhead even on the current Deck device. 95% of games on Steam aren't modern AAA games. I'm currently playing around with Steamworld Dig 2 on my Deck and the game runs locked 60fps at only 5TDP. And the battery pushes north of 6hours. There are so many examples like this that warrant better screens. Older games, indie games and even emulation will all greatly benefit by a 1080p/120hz display without the battery getting crushed too hard. And if the next RDNA chip is somewhere in the neighborhood of 100-200% improvement compared to now then it will be a massive disappointment to not have Ally screen at the minimum. If they have to wait to make it affordable they probably will. Maybe a 2026 release at this point but whenever it is it will be worth it. Also I expect a lot of new portable PCs to release between now and when the Deck 2 release. The bar is going to be constantly raised to the point where Valve won't be able to brush aside a 120zh display.
I don't see the next AMD gen doubling the perf. per watt. When looking at that metric, which is the only one that counts for battery-limited devices, I would guess it's a 30% or so improvement.

720p (or technically 800p) at 7 inch has around 200 PPI, that's far higher than say a 4K monitor at 27 inch. So no, it's not crazy to stay at that level. It's overkill to go above it. They might go for a 1080p one if it's getting hard to find lower res screens anymore (that I could see going forward). But pushing above 60Hz is also nonsensical for a batterylimited device.

That is something maybe Nintendo would do but someone like Valve? No way they would be more likely install something crazy like a 240hz display for the sequel than keep the current 60hzd display. The index was a giant leap over the Vive in all specs. The Valve hardware team is too ambitious.
Yeah, and the Index wasn't held back by battery, and with VR you actually really need high refresh rates. It's not optional there, it's literally not viable at below 90Hz. The design of the Steam Deck has shown how sensible they are when balancing out all things that make a good handheld experience. I just don't see them change that.
 

crimsonheadGCN

MetaMember
Jan 20, 2019
3,029
8,229
113
41
Clifton, New Jersey
www.resetera.com

Amazon Games and Embracer Group, through its wholly owned subsidiary Middle-earth Enterprises, part of the operative group Freemode, today announced they have reached an agreement for Amazon Games to develop and publish a new massively multiplayer online (MMO) game based on The Lord of the Rings by J.R.R. Tolkien.
I'm excited for this.

Also, for some reason, 505 Games is bringing back Hawken:

 
  • Like
Reactions: thekeats1999
Status
Not open for further replies.