Community MetaSteam | May 2023 - Bloody hell!

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Aaron D.

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Jul 10, 2019
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Updated Steam search:


Can now search by developer, publisher, franchise, and by tags. Plus it is apparently more forgiving for spelling mistakes, but unsure how that pans out.
Good to know.

I always thought Steam's exacting spelling rules for titles in the Search bar was odd.

Esp. when you think how much money they're losing from lost drunk-purchases.

Hopefully it's more forgiving now.
 

Censored

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New Higurashi When They Cry Game ‘Higurashi Origin’ Announced in Japan
Higurashi When They Cry Hou is on steam.

Day one


I tried Zelda TOK on Steam Deck with yuzu plus Fix and Mod posted by Sobatronix. It works pretty decent on Deck too ^^. But in this case it's so much better experience play it on desktop with those mods.
 
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Derrick01

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Oct 6, 2018
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Those Steam reviews for Redfall are nasty. And only 900 people playing right now :negative-blob:

Arkane never made a big seller but still this is so much worse than I thought it would be. I figured it would be at worse an 8 out of 10 type of game that is very generic but gets better with content updates + healthy playerbase etc. This seems like its just fundamentally bad and they aren't gonna be able to do much to fix all of this. I guess they can move on asap and do something they've been much better at over the years. Maybe they do try to fix all of this. I remember Sea of Thieves also had a trash launch with terrible reviews and they were able to turn it around after a couple years. But yea seems more unlikely with a title like this.

Both Jedi Survivor and Redfall releasing in such a short time. Both with bad reviews and/or performance. Both costing 70$.

The AAA industry is fucking terrible right now. The next big 70$ to do this will be Diablo IV no doubt. Not because of performance or quality but I expect the servers to shit the bed for the first few days of launch. The BNet login queue will be frustrating trash.
I really hope they don't try to salvage this. One of my biggest pet peeves is devs wasting even more time on these horrible GaaS projects. Obviously they should fix the bugs and get the 60fps mode out and all that but once that's done just move on man. No one likes redfall, no one wanted redfall to begin with. Take the L and move on. It's worse for us if they did try to salvage it and it actually works because now they'll be stuck on it for years.

Look at rare: 5 years to make the barebones version of sea of thieves that released in 2018. 2-2.5 years to fix the game and make it "good", and now they've been supporting it for another 3 years. TEN YEARS wasted on this crap and there's no sign of it ending anytime soon. This would have been bioware's fate if EA didn't mercifully put anthem out of its misery and we would not have new dragon age and mass effects in the works now.

What MS needs to do is stop being so hands off and take control of Bethesda because the word is they're so hands off they barely know what's going on over there, which means you have the same chucklefuck zenimax executives that were running the company into the ground pre-buyout still running them and recently raphael colantonio basically said the heads of zenimax had pivoted to only approving projects that met certain conditions which is what led to stuff like ghostwire being a generic open world ubi style game, deathloop having online components and redfall which was going to be the worst of them all by checking off basically every modern box possible including a mtx store that was spotted on older screens of the game.

By the way this is what I think it means for publishers to "force" devs into certain games. When you say forced most people think some suit came barging into the studio screaming "you're making this type of game get to it or else"...nah it's more clever than that. They say "sure you can make whatever you want, as long as it hits these conditions". Now if I were to give you a 1 item list like "needs mtx", you as a dev have a lot of wiggle room in how to meet that condition. But if I were to give you a 10+ point list of conditions to meet, all of a sudden you may find that only 1 type of game can meet all of these conditions. Feel free to be as creative as you want within the tiny box I just put you in.
 

ExistentialThought

Coffee Lover ♥☕
Feb 29, 2020
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So? It was still published by Epic.
We may never know, it is possible that since the devs retain rights over their game, they can execute some clause on their end to take back publishing. Railgrade in particular is a weird one since they were published by Epic after Epic bought out their prior publisher, so they may have an even stranger deal than what is typical for an Epic published game.
 

Arc

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Sep 19, 2020
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I completed Jedi Survivor. Probably the second best game I've played so far this year behind RE4 Remake, but the performance issues are rough. I honestly liked the story more than most of the Star Wars movies.

So? It was still published by Epic.
The developers got publishing rights back from Epic as it's showing them self publishing on every platform. Whether they bought them back or Epic simply granted them is anyone's guess. I do agree with Geoforce that this may mean Alan Wake 2 won't be a lifetime EGS exclusive and will appear on Steam at some point, but I think that one will be a long wait (as in years).
 

Mivey

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Sep 20, 2018
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I honestly liked the story more than most of the Star Wars movies.
I liked TLJ for its takes on Luke, but that is the lowest of bars to pass. The new Star Wars movies were dogshit in the plot department, even TLJ was meh at best on its plot reveals itself.
 
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crimsonheadGCN

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Jan 20, 2019
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Clifton, New Jersey
www.resetera.com
Google added a nice feature to GMail:

When you see a blue checkmark next to emails in Gmail, it means that the sender has verified that they own the email address and brand logo.
To determine that an email is verified, Gmail uses the following:
  • BIMI (Brand Indicators for Message Identification): An open standard that allows email senders to use their brand logo in emails. BIMI helps give email recipients and email security systems increased confidence in the source of emails.
  • VMC (Verified Mark Certificate): A digital certificate issued by a certificate authority that verifies logo ownership.
  • DMARC (Domain-based Message Authentication, Reporting, and Conformance): A standard that helps email security systems filter and separate real messages from potentially spoofed ones.

Hopefully this will lessen the amount of people getting scammed. Hopefully Google never tries to monetize this.
 

C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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I know Pixel Opus is a PS-centric (first party?) developer, but Im putting the tweet here because Im really sad about this. Concrete Genie was a great fun game that I wished got a PC version. Super saddended by this.

Their fate was sealed when they didn’t adhere to Sony’s cinematic game template.
 

KingKrouch

Junior Member
Dec 14, 2021
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Yeah, after some recent experiences, I don't think I'm going to be beta/QA testing a certain company's PC releases for free anymore, especially since the feedback is rarely ever used, and the same excuse of "baby steps, it's too late into development to change anything" crop up, just for the same mistakes to then be made again. Given enough times. It's somehow worse than how people defend FromSoftware and Square Enix at this point.

I basically spent several months straight during a deep depression really soon after my dad passed away to work on something that ultimately had zero community support or any acknowledgement that I did more to improve things than the state a certain game launched in. Time I could have spent grieving or taking a break from things for a bit. Endless nights staying up til 2:30AM in the morning, drinking energy drinks every morning to push my ADHD through, forgetting to eat sometimes because I lose track of time, even though I know that the increased metabolism was going to bite my weight even worse. The small subset of people that did though say that I'm "doing god's work". But I feel like I'm ready to quit. Comments from others (I won't specify who as to not explicitly breach any agreements) saying that "I don't have to go out of my way to fix things myself" just felt incredibly insulting to me.

It's all a vicious cycle, things get worse, people tell you to ignore it, you choose to be better, and it's ultimately all for naught. I don't know why I'm doing any of this anymore.
 

Nabs

Hyper˗Toxic Pro˗Consumer
Oct 23, 2018
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I think Railgrade was originally published by Irregular Corporation (Mediatonic), and got swallowed up during the Epic acquisition. There was probably a timed agreement when that deal happened.

They're also self-publishing on the :sweeney_ducktales: store now. The fact it only lasted half a year is crazy (and good).

GOG as well RAILGRADE
 

thekeats1999

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Dec 10, 2018
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So I want to preface my comments with I understand why Sony have gone down this route with PixelOpus. They are a business and they have to make a profit and having something to show for this investment.

However, it just re-affirms to me that Sony no longer makes the games I associated them with. The games I enjoyed playing. Back in the PS One days they where company that gave us Wipeout, Gregory Horror Show, Gravity Rush, Tokyo Jungle. They where the home for so many great Japanese games, I was introduced to Enix as a company thanks to games like Valkyrie Profile. Square-soft where in their prime on Sony hardware. Konami where making great and diverse games like Ape Escape, Metal Gear Solid, Symphony of the Night.

Just as an aside, my favourite era of Square Soft was around the amazing Triumvirate of Chrono Trigger, Final Fantasy 6 and Secret of Mana.

Anyway. I think that started to change (for me) with the release of Uncharted. With Uncharted they had a highly rated, beautiful looking and fun game. It proved very popular and rightly so (not my type of game but I now enough that it is a well made game). But the lesson to the execs was it made money. This lead to the Last of Us and the supposed "Sony Formula" (I know it is more complicated than that, but I think it is looking more and more certain that Sony are pretty much sticking to this as a core). And this is where they diversity of their games started to narrow for me. There was less emphasis on the little japanese games, there was less room for the oddball stuff and even the older big hitters where pushed to one side. With the closure of the likes of Sony Liverpool (RIP Psygnosis, I still miss your wonderful game covers and great logo) or Drive Club being shuttered as it was starting to become a great racing game (some would argue it always was).

Another aside, I don't blame Naughty Dog fo the above. The executives maybe took the wrong message from Uncharted's success. Much like the dark age of comics (ie the 90's) should not be blamed on Frank Miller or Alan Moore. Comic executives took the wrong messages from the success of The Watchmen and Batman Year One.

And now, well Sony seem to be relying on exclusivity deals with Indie companies. Stray is still an exclusive. Sifu has just started to be available on more platforms. And there are many more examples. Yet it isn't the same. Most if not all start on, or come to PC. They end up on the Switch and/or Xbox.

And I get it, Konami, Square Enix or any of the big publishers can no longer afford to go down the exclusive routes. The days are long gone when EA could ignore Nintendo (even though I get the impression they would still love to). The days are long gone when most of the big console manufacturers can no longer ignore the PC.

So for me Sony is no longer the premium brand it used to be. Yes they still make great games, they are just less and less to my taste. Everything else they have to offer I can get elsewhere. And by elsewhere I mean PC.

And so ends another massive rambling from myself. One day one of these may actually be structured in an easily understandable way...
 

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However, it just re-affirms to me that Sony no longer makes the games I associated them with. The games I enjoyed playing. Back in the PS One days they where company that gave us Wipeout, Gregory Horror Show, Gravity Rush, Tokyo Jungle. They where the home for so many great Japanese games, I was introduced to Enix as a company thanks to games like Valkyrie Profile. Square-soft where in their prime on Sony hardware. Konami where making great and diverse games like Ape Escape, Metal Gear Solid, Symphony of the Night.

Just as an aside, my favourite era of Square Soft was around the amazing Triumvirate of Chrono Trigger, Final Fantasy 6 and Secret of Mana.
Sony changed when they moved hq to USA in 2016. It’s been long time since sony don’t care about japanese indie games or even japanese market. How many times had sony to make statements they are committed to japanese market bacause people questioned Sony's attitude?

They even relegated PlayStation Japan Studio to just Team Asobi.
 
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C-Dub

Makoto Niijima Fan Club President
Dec 23, 2018
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I don’t necessarily disagree with anything you said, but I also think it’s incumbent on first parties to do things third parties can’t.

Games like Ico, The Last Guardian, the stuff PixelOpus made and so on, are the kinds of games that may be harder to do in a third party publisher environment but can be done in first party because the profitability of each individual game can take a back seat to adding value to the platform and ecosystem.

I think Sony’s trend towards blockbuster games will probably be fine for them in the short to mid-term. They clearly have two big audiences they want to target (AAA “cinematic” gamers and ”live service” whales) and everything else has to to be discarded, but I think they lose a bit of what makes their platform attractive by doing that.

There are dozens upon dozens of live service games coming out the game industry’s collective ass all the time, and third parties also do cinematic AAA single player games too, so Sony really has to rely on the quality of the games in those spaces rather than making PlayStation as a platform unique with odd and quirky games.

All it’d take is a few bad releases and that can have a corrosive effect on your platform. Towards the end of the Xbox 360-era we saw Microsoft lose their way and that ended badly for them because the quality sucked and nothing was unique. It was basically muddy brown online multiplayer shooters, “car wot goes fast” and Kinect. To make matters worse, quality took a nosedive.

Fast forward a decade and we’re having serious discussions about Microsoft doing a Sega and going third party.

Sony are discarding their cultivated identity in a similar way, but from a stronger position (and into spaces that are more traditionally “gamer”) so the reaction hasn’t been as…. vocal, shall we say? But their moves over the last 3-4 years make them look more like a third party than a platform holder and that’s kind of a shame.
 

Kyougar

No reviews, no Buy
Nov 2, 2018
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I don’t necessarily disagree with anything you said, but I also think it’s incumbent on first parties to do things third parties can’t.

Games like Ico, The Last Guardian, the stuff PixelOpus made and so on, are the kinds of games that may be harder to do in a third party publisher environment but can be done in first party because the profitability of each individual game can take a back seat to adding value to the platform and ecosystem.

I think Sony’s trend towards blockbuster games will probably be fine for them in the short to mid-term. They clearly have two big audiences they want to target (AAA “cinematic” gamers and ”live service” whales) and everything else has to to be discarded, but I think they lose a bit of what makes their platform attractive by doing that.

There are dozens upon dozens of live service games coming out the game industry’s collective ass all the time, and third parties also do cinematic AAA single player games too, so Sony really has to rely on the quality of the games in those spaces rather than making PlayStation as a platform unique with odd and quirky games.

All it’d take is a few bad releases and that can have a corrosive effect on your platform. Towards the end of the Xbox 360-era we saw Microsoft lose their way and that ended badly for them because the quality sucked and nothing was unique. It was basically muddy brown online multiplayer shooters, “car wot goes fast” and Kinect. To make matters worse, quality took a nosedive.

Fast forward a decade and we’re having serious discussions about Microsoft doing a Sega and going third party.

Sony are discarding their cultivated identity in a similar way, but from a stronger position (and into spaces that are more traditionally “gamer”) so the reaction hasn’t been as…. vocal, shall we say? But their moves over the last 3-4 years make them look more like a third party than a platform holder and that’s kind of a shame.
Very well said.
And let's say people get fed up with cinematic single-player games and Sony's live service attempts are not even out, no idea if they will be successful. What then? They suddenly lost all their 1st party appeal that has a development time of 3-10 years. When they realize that the cinematic single-player genre has lost its appeal, they would need to cancel games that are already in development for several years and they need to "come up" with (hopefully several) other genres that they can make quality brand games out of.
 

thekeats1999

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Games like Ico, The Last Guardian, the stuff PixelOpus made and so on, are the kinds of games that may be harder to do in a third party publisher environment but can be done in first party because the profitability of each individual game can take a back seat to adding value to the platform and ecosystem.
Yeah. I think games like Stray, Kena and T'Chia are kind of filling that Niche in some respects. But it is difficult to say how they would be without Sony money. Or if that had much or any impact on the games. So there are third parties out there "Kind Of" doing that sort of thing but even then it "Kind of" isn't either.

Now their GaaS I think is going to be sustainable but even with the PC I don't think it is going to do the big boy numbers. I really do believe that they need to be releasing on the likes of iOS and Android to do really well. The likes of Hoyoverse are everywhere they can get to. However I could be very wrong here. For example DOTA and LOL both exist on a solitary platform and I would guess Activision/MS/Sony would all love to have a GaaS title that made just a fraction of what they do. However I suppose they are unique in the fact that they are pretty much the creators/trailblazers of the GaaS style.

Now, back to a comment made a few days ago, contrary to my last couple of comments/rants/diatribes I do not hate AAA games. I just kind of find they have quite a narrow focus at the moment. I still play Total Warhammer (I assume this is AAA), I grabbed RE4 and Dead Space and I even have the likes of Miles Morales to play through. It's just that AA and Indy gaming is where I find the games I truly enjoy.

In fact I am charging up my Switch to give BotW another go and see if I fancy playing the new Zelda game. Plus new Picross game as well....
 

Dragon1893

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Apr 17, 2019
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I bought Puppeteer, Rain, Tokyo Jungle, Gravity Rush, etc. I wonder how many of the people that are complaining put their money where their mouth is. Because the sales for these games were mostly bad and while you could argue that there wasn't enough marketing I doubt that would've made much of a difference. The market proved that it doesn't want those games, otherwise they'd still be making them. Hell, how many companies would've put up with TLG's decade long development instead of cancelling it? You can't accuse them of not trying. Like any company, in the end they gravitate towards what makes them money.
 
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Line

meh
Dec 21, 2018
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Don't know anything about this release but I'm not seeing much enthusiasm, so I guess there's not way to actually play it as f2p, right?
It's surprisingly decent as F2P for a card game, they give you a lot of free stuff early including entire decks, and quick draft is a good way to increase your collection.
But it's still a card game, so the best way to play is to have multiple accounts that you rotate around, it's kinda dumb and not possible on Steam obviously.
 

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Never been a fan of vtubers but talking about Idol Showdown, Kaguya Luna playable character would be cool those fight hip hop videos with Kizuna Ai were funny, that character suits pretty well with this game aesthetic, or even better Inori Kirika one, because it's impersonated by graduated japanese pornstar Sakura Kirishima <3.
The quality of this game being a f2p is amazing : ). I have Card Saga Wars feeling déjà vu.
Kudos for the devs.
 
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QFNS

Plays too many card games
Nov 18, 2018
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Don't know anything about this release but I'm not seeing much enthusiasm, so I guess there's not way to actually play it as f2p, right?
I mean there is but it's not a great experience IMO. You will do fine for a while with your jank and then eventually the lack of card acquisition will come calling and the meta decks will roll you over and over.

It is possible to F2P the game but you need to play a lot and you will never get all the cards and never be able to build whatever you want. You should focus on one deck in the current standard when you start and never deviate until your collection is big enough to allow experimenting with another.
 
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yuraya

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May 4, 2019
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I really hope they don't try to salvage this. One of my biggest pet peeves is devs wasting even more time on these horrible GaaS projects. Obviously they should fix the bugs and get the 60fps mode out and all that but once that's done just move on man. No one likes redfall, no one wanted redfall to begin with. Take the L and move on. It's worse for us if they did try to salvage it and it actually works because now they'll be stuck on it for years.

Look at rare: 5 years to make the barebones version of sea of thieves that released in 2018. 2-2.5 years to fix the game and make it "good", and now they've been supporting it for another 3 years. TEN YEARS wasted on this crap and there's no sign of it ending anytime soon. This would have been bioware's fate if EA didn't mercifully put anthem out of its misery and we would not have new dragon age and mass effects in the works now.

What MS needs to do is stop being so hands off and take control of Bethesda because the word is they're so hands off they barely know what's going on over there, which means you have the same chucklefuck zenimax executives that were running the company into the ground pre-buyout still running them and recently raphael colantonio basically said the heads of zenimax had pivoted to only approving projects that met certain conditions which is what led to stuff like ghostwire being a generic open world ubi style game, deathloop having online components and redfall which was going to be the worst of them all by checking off basically every modern box possible including a mtx store that was spotted on older screens of the game.

By the way this is what I think it means for publishers to "force" devs into certain games. When you say forced most people think some suit came barging into the studio screaming "you're making this type of game get to it or else"...nah it's more clever than that. They say "sure you can make whatever you want, as long as it hits these conditions". Now if I were to give you a 1 item list like "needs mtx", you as a dev have a lot of wiggle room in how to meet that condition. But if I were to give you a 10+ point list of conditions to meet, all of a sudden you may find that only 1 type of game can meet all of these conditions. Feel free to be as creative as you want within the tiny box I just put you in.

Yea Rare has wasted so much time with Sea of Thieves. I know it made a lot of money and all but 10 years is ridiculous. And we've still had very little info on Everwild. On the flip side I'm not a fan of SoT but its still better than some crappy Kinect games they were making beforehand.

Xbox needs to have a really good showcase next month. I want to see a lot of gameplay trailers and release dates/windows. No CGI stuff unless they are announcing a new IP.

Also I don't think Phil can become the strict dictator type. Based on all the interviews he has done over the years he comes off as very calm and chill. The only way they go more hands on for their studios is if they fire Phil and replace him with someone else. There is a lot of danger in that imo. The more people want Xbox to be like Nintend0 and Sony...the more likely they stop supporting PC gaming. If they get someone like a Don Mattrick in there again I can see them ending day n date PC support. I can see them push more timed exclusivity garbage. Gamepass would increase in price, windows 10/11 fuckery etc etc. I would prefer they remain the way they are now. I don't think the risk is worth it and Xbox in the pre Phil days was terrible. They actually went out of their way to hurt PC gaming because of their backwards ass views. And it becomes even more dangerous as they acquire more studios and publishers. If they radically change their strategy and start tightening things up...they can piss off a lot of people.
 
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