So, Disco Elysium settled at 5k concurrent users peak. I honestly expected MUCH higher considering the hype and anticipation build up pre-release. Even when compared to other CRPGs, it's still pretty low. Pathfinder and Pillars 2 had 22k, even a "failure" like Tides of Numenera had 7k. That said, considering that it's very niche as there's no traditional combat in the game, and the asking price which is rather high, I guess it's definitely not a failure either. Just not as successful as I was hoping for.
Nonetheless, considering it's the studio's first ever game, I'm happy that it's successful enough for what it is. Looking forward to their next output.