In Red Hook's first game, surviving a 40-plus-hour campaign meant putting dozens of heroes through the grinder and watching them go insane, then replacing them with fresh meat.
Darkest Dungeon 2 wants you to care more about your flawed heroes. It's keeping the idea of quirks and stress creating unexpected, sometimes maddening surprises. But this time you'll be managing a party of only four heroes on a roguelike run to an ominous mountain, a brisk five hours if you survive the journey. Shorter runs will hopefully be more inviting for players intimidated by the first game's enormous campaign.