Community MetaSteam | September 2019 - Valve, I Know What You Did Last Summer!

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I bought the Humble Sakura bundle because I wanted to try Hunie Cam and Hunie Pop... I haven't redeemed the other games yet. Just say the word and they're all yours (Sakura -> Agent, Fantasy, Beach, Beach 2, Angels, Spirit, Swim Club, Nova, Space, Shrine Girls, Magical Girls, Santa).
Thanks for the kind offer, but I meant publisher SakuraGame (Steam Publisher: SakuraGame), and not the games in the "Sakura" series. ;)

They have lots of games with "fan service" as well, but a few of their titles may be worth a look.


I own The Vagrant, and it's well worth the asking price:



And I have a few games I may be getting, such as:


 

BlackRainbowFT

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Sophie is the first one that came to Steam, the cheapest, the start of a trilogy, and very good.
Although I thoroughly dislike generic anime kawaii garbo, I REALLY enjoyed Recettear (even though the dungeons were, at best, boring)... would you recommend Atelier Sophie? Is it in any way comparable?
Thanks for the kind offer, but I meant publisher SakuraGame (Steam Publisher: SakuraGame), and not the games in the "Sakura" series. ;)
D'oh!
 

Arsene

On a break
Apr 17, 2019
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Weebs souls stronk.
This should be Namco’s 4th highest concurrent player count of all time unless im forgetting something. Only behind DragonBall FighterZ, Dark Souls 2 and Dark Souls 3. All of which are from established IPs compared to Code Vein.

A lot of Namco games peaked in the 20k range, but all of them below 26k.
 
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ZKenir

Setting the Seas Ablaze
May 10, 2019
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I'll probably get Ryza day one the only question is which shop and if I'll be gettiong the deluxe or normal edition.

Also hype is through the roof

 

Ascheroth

Chilling in the Megastructure
Nov 12, 2018
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Although I thoroughly dislike generic anime kawaii garbo, I REALLY enjoyed Recettear (even though the dungeons were, at best, boring)... would you recommend Atelier Sophie? Is it in any way comparable?
Yes, I fully recommend Sophie.

I'm not sure how comparable they are though. Atelier is all about crafting. The gameplay loop is essentially "craft thing -> fight enemies and gather materials -> craft better thing -> fight stronger enemies and gather better materials"
And it's extremely satisfying because crafting is essentially a full-blown puzzle mini-game and basically everything you use in combat is made by yourself.
It's a ton of fun learning the system and coming up with ways to create ridiculously strong consumables and equipment.

Also Puni Missiles
 

prudis

anime occult member
Sep 19, 2018
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The Kingdom of Beer and Porn
twitter.com
 

Kurt Russell

SUPREME OVERLORD OF EVIL
Sep 6, 2018
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Snakethesniper

Time Traveler
Jan 11, 2019
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When at the time I've seen the first footage of Code Vein I wasn't convinced about the animations...and they seems exactly the same, kinda wonky and stiffy judging from the videos
 

BlackRainbowFT

Mouse Accelerated Member
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Yes, I fully recommend Sophie.

I'm not sure how comparable they are though. Atelier is all about crafting. The gameplay loop is essentially "craft thing -> fight enemies and gather materials -> craft better thing -> fight stronger enemies and gather better materials"
And it's extremely satisfying because crafting is essentially a full-blown puzzle mini-game and basically everything you use in combat is made by yourself.
It's a ton of fun learning the system and coming up with ways to create ridiculously strong consumables and equipment.

Also Puni Missiles
thanks for the detailed description!

I was actually under the impression that the atelier series had some shop management thing going on... this is why I mentioned Recettear!
 
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ZKenir

Setting the Seas Ablaze
May 10, 2019
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Yes, I fully recommend Sophie.

I'm not sure how comparable they are though. Atelier is all about crafting. The gameplay loop is essentially "craft thing -> fight enemies and gather materials -> craft better thing -> fight stronger enemies and gather better materials"
And it's extremely satisfying because crafting is essentially a full-blown puzzle mini-game and basically everything you use in combat is made by yourself.
It's a ton of fun learning the system and coming up with ways to create ridiculously strong consumables and equipment.

Also Puni Missiles


warriors all star though
 

derExperte

MetaMember
Dec 9, 2018
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Not saying Code Vein doesn't deserve those number, don't know yet, but The Surge 2 definitely deserves more than its 2.000 players.

Patch against stuttering:






Reports have informed us of a barbaric ceremony taking place in the distant land of Bavaria: the „Oktoberfest.“

While no one knows the exact nature of the dark transgressions transpiring there, scouts report blasphemy and debauchery of unparalleled dimensions. Intoxicated by excessive amounts of alcohol and hypnotized by unholy tunes called “Blasmusik,” the Oktoberfest is said to break even the most virtuous spirits — prompting men and women alike to break into salacious dance and mindlessly roar along to music of questionable taste.

For the sake of morality and all that’s good and holy, Your Queen commands you to foray into Bavaria, seize control of the ceremonial grounds, and put an end to this debauchery. A specialized general from Bavaria with knowledge of native battle tactics shall aid you in your endeavors.

If possible, do return a barrel of “Wiesnbier” to Nortander upon emerging victorious. Or two. For, uhm, research.
 
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Echoes

"My destiny is to continue fighting"
Oct 31, 2018
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Not saying Code Vein doesn't deserve those number, don't know yet, but The Surge 2 definitely deserves more than its 2.000 players.
I blame the numbers on Focus strategy, the first game had some success but they haven't offered a big discount for the game+dlcs. So they had no momentum for the launch of 2, they should have brought more people to the universe to get them excited about a sequel.
 

gabbo

MetaMember
Dec 22, 2018
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Gimme a rundown of the points he discusses.
-Could be huge if it not's overturned on appeal
-The court ruling vindicates his previous video on GAAS = fraud

-Will end up being EU wide and then good luck keeping it locked down just to the EU
-It is unlikely it will be limited to Valve in the long run
-used digital games for 'non-subscription games' would be a thing
-publishers will hate it, as they have all forms of previously owned
-Big AAA games will adapt or at least survive - smaller titles and indies might not be able to
-he's not seeing it as a good thing because of the indie/smaller title issue
-there will be a swath of users who want to sell their games

-He's fine not being able to resell in exchange for benefits - money to devs, sales
-game flipping and middlemen will benefit most - not as valuable as physical special editions to them though anyway
-scarcity for digital games is artificial
-delisted games become most valuable in such a system
-developers eat the cost for people flipping/reselling
-The problem is not about gaining the right to own their games, but the ability to lose/remove the right to a game (ie people dont want to keep the game, they want the right to give it away/sell it)
-games industry waging war on ownership still - this case will help towards stopping publishers shutting down and games lost to history will be fewer and farther between - may also be good for right to repair/preservation/etc in the future, even if it's not the desired goal here.

-subscription games are left out of the loop on this (MMO type games - World of Warcraft), as are free to play

-incentivises subscription fees - but market/infrastructure not there to support over a certain amount of actual subscription services (see MMO wars)
-games where no subscription fee is part of the problem - selling games as goods, running them as services but providing responsibilities for neither is the problem
-being sold 'clients' or 'games bought as a good' that is shutdown (Anthem, destiny) - would be frowned upon as the good ceases to function without the servers/access themselves still being there
-selling games as actual services - giving games an actual end date would lower sales OR if a game bombs - publishers would have to provide the game service for the entire time frame promised even if it was financially unprofitable
-used games hit in pocketbook < paying for all games as actual service; in terms of which could view as worse

-loopholes in what 'games as a service' actually defined as might be the publisher reaction - free to play also a grey area
-he believes there should be something for after end of life support - allow patching/fan servers/etc
-Publishers fault for moving the industry to this and the court's verdict is the nth degree as a result of how shitty a business model it
-He wants 'everybody wins' result, believes publishers want to give gamers even less - believes it's unlikely his outcome will occur - at least not in full
-Valve is enabler of loss of ownership, not the source of the problem
-government not the problem here - working as intended in this case and not overreaching - consumer group brought the case, not government itself
-the consumer group may have gone too all in and not intended such a drastic outcome, sees it as a bad move on their part in away

-wants to contact this group, as they are successful at getting things changed/done and he wants to see if they can be helped with game preservation/etc
 
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derExperte

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Dec 9, 2018
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I blame the numbers on Focus strategy, the first game had some success but they haven't offered a big discount for the game+dlcs. So they had no momentum for the launch of 2, they should have brought more people to the universe to get them excited about a sequel.
The game was on sale for 75% two times in the 4 weeks, got steadily increasing discounts before that and it was also in August's Humble Monthly (edit: 2018). Also lots of streamer were and are playing on Twitch. Not sure what more they could've done tbh.
 
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Echoes

"My destiny is to continue fighting"
Oct 31, 2018
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The game was on sale for 75% two times in the 4 weeks, got steadily increasing discounts before that and it was also in August's Humble Monthly. Also lots of streamer were and are playing on Twitch. Not sure what more they could've done tbh.
The base game had big discounts but the complete edition was still around 20€ or more depending on where it was on sale. They should have been more aggresive selling the complete edition for less.
 

MonthOLDpickle

我會打敗你!!
Oct 31, 2018
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The game was on sale for 75% two times in the 4 weeks, got steadily increasing discounts before that and it was also in August's Humble Monthly. Also lots of streamer were and are playing on Twitch. Not sure what more they could've done tbh.
Yeah and you seen the discounts on the DLC? PFFFFFT. The base game has always got good discounts.
 
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