Octopath Traveler coming to PC on June 7 - Gematsu
Seems like someone on Squeenix announced it earlier and deleted the post.
Seems like someone on Squeenix announced it earlier and deleted the post.
yeah, probably gonna be around $40 ... it's squeenix after allQuestion is what will be the price. I could see myself picking it up for say around $20 but not more. It's likely to come out at minimum $40 I'd think.
well , some of us has handheld or nonstationary PCs ;-)a stationary PC?
I don't see laptop as handheld though. Or you mean you really have a handheld PC?well , some of us has handheld or stationary PCs ;-)
I think the game's art style will benefit more from arbitrary resolution support and antialiasing on a PC. The ability to toggle certain post-processing effects we don't like can also be made possible. To be honest, no game should be shackled by the limitations of a closed platform, especially not games like these.isn't this kind of game that you rather play on a handheld than on a stationary PC?
it's sad that they had to make it available on the PC as well anyhow.
isn't this kind of game that you rather play on a handheld than on a stationary PC?
it's sad that they had to make it available on the PC as well anyhow.
Why's it sad? More people being able to play it is good and happy. It's not like this is Nintendo having to make Mario multiplatform cos they don't sell any more, haha, this is a third party, it's good to see more ports! Why's it sad for Octopath Traveler but seems normal for Final Fantasy XV and Dragon Quest XI?isn't this kind of game that you rather play on a handheld than on a stationary PC?
it's sad that they had to make it available on the PC as well anyhow.
Wishlisted, although I strongly suspect that I will be waiting quite a while to purchase this.The store page is up
I would rather play Yakuza 0 for the 3rd time .Squeenix doesn't seem to ever discount anything below 50% anymore, so if this comes out at $40, it will never drop below $20 for the next 5 years or w/e. Makes it a tough sell when Yakuza games from Sega are coming out for 19.99.
I only played the demo, so I can't exactly comment on whether it holds up since I only did a few characters' prologues, but it's basically 8 separate stories that are interwoven into each other in some way. The battle system was neat, since the goal is to break enemies' shields by dealing a set number of hits/aiming at their weakness. Breaking their shield lets you deal much more damage and staggers them, but the same could be done to you I think. It was pretty difficult for me at the beginning, but I'm not sure how that difficulty scales.Anyone here played this on Switch? Seems like a lengthy RPG, but does it actually hold up to the hype?
My buddy told me it's still $60 on Switch,If it's $40 I'm gonna skip it at launch. $20 would be an instant double dip from me.
Well, i had finished all Chapter 2's in the game (which took about 20 hours):Anyone here played this on Switch? Seems like a lengthy RPG, but does it actually hold up to the hype?
Well this is depressing.Well, i had finished all Chapter 2's in the game (which took about 20 hours):
Every Dungeon in the game is a 100% linear tunnel. There are no secrets and no exploration. Occasionally you will come across a T-crossing, one way being the one you came from, the other the one you must go on and one way being 2 metres long, holding a treasure that is impossible to miss.
Every Dungeon is completely basic. There are no puzzles, no labyrinths and no unique mechanics (Like poison swamps, moving walls anything of that sort)
Every bossfight follows the same forumlar. The boss starts out with 2 adds and has two weaknesses you need to exploit. Meanwhile they spam basic attacks. When they're halfway down, they resummon their adds and start doing charge attacks.
Every story chapter in the game follows the same structure.
Enter a city, do some dialogue, enter a dungeon, fight a boss, dialogue again, chapter over.
The pacing is also always identical.
The party members never, at no point ever interact with each other beyond some Tales of style "Skits" you can activate occasionally.
Throughout the story beats, the game just pretends all characters away beyond the one whose chapter it is.
The combat is fun tho.
It's easily one of the most formulaic games i've ever played and that's also what made me drop the game. If you've finished even a single chapter, you basically know everything about the game.
Sounds a lot like FF XIII with it's "Hallway" style of designing dungeons. Maybe this game also opens up after 50 hours of torturing linearity?Well, i had finished all Chapter 2's in the game (which took about 20 hours):
Every Dungeon in the game is a 100% linear tunnel. There are no secrets and no exploration. Occasionally you will come across a T-crossing, one way being the one you came from, the other the one you must go on and one way being 2 metres long, holding a treasure that is impossible to miss.
Every Dungeon is completely basic. There are no puzzles, no labyrinths and no unique mechanics (Like poison swamps, moving walls anything of that sort)
Every bossfight follows the same forumlar. The boss starts out with 2 adds and has two weaknesses you need to exploit. Meanwhile they spam basic attacks. When they're halfway down, they resummon their adds and start doing charge attacks.
Every story chapter in the game follows the same structure.
Enter a city, do some dialogue, enter a dungeon, fight a boss, dialogue again, chapter over.
The pacing is also always identical.
The party members never, at no point ever interact with each other beyond some Tales of style "Skits" you can activate occasionally.
Throughout the story beats, the game just pretends all characters away beyond the one whose chapter it is.
The combat is fun tho.
It's easily one of the most formulaic games i've ever played and that's also what made me drop the game. If you've finished even a single chapter, you basically know everything about the game.