it is, yeah ... infinitely more soOddly, I've found Dyson Sphere Program to be the most inviting & user-friendly though.
just the fact that you don't have to deal with what goes on which side of the belt is MASSIVE
it is, yeah ... infinitely more soOddly, I've found Dyson Sphere Program to be the most inviting & user-friendly though.
You might have noticed that the interview is published on the BAFTA website. That is because the developer won a BAFTA Young Game Designer award in 2017 for it.Could you describe the creative process? How long did the whole game take to create? How did you manage to balance working on this alongside studying full time?
From start to finish it took about 10 months. I did it all in my bedroom after school whilst doing my A Levels.
And that's really all you need to know. The game is cheap as it is, but a good deal would still start at 75% off.Fractured Minds is an immersive artistic short game, exploring anxiety and mental health issues.
Yep.I assume when "retired" it means I stop to play it and I didn't finished it right?
What the.[UWSL]It's also the 50th game i have finished this year.[/UWSL]
Corona. Too much time. I was also sick at home for some weeks.What the.
I forgot to ask you, how was the story? Was it interesting? Did you like it?Finished the main campaign of WH40K: Inquisitor Martyr- still loads of content to go through.
7/10 - more if you're a WH40K fan
Oh man, I can feel the hate coming already considering this is a cult classic, but quite simply this was boring af
No way to fix that? Did you play original or SE version?Enderal Forgotten Stories - Really good Skyrim total conversion mod, however the music stopped on my playthrough so I dropped it.
7/10
SE version, couldnt find any fixes and reinstalling did nothing.No way to fix that? Did you play original or SE version?
This feels like a game of two halves:
72 hour mode was really entertaining! The last 14 hours were a bit... empty since the commandos appear and you have pretty much no side missions to complete for the entire time.Dead Rising was the first ever game I bought for my X360 back in 2006, and I never finished it back in the day, so it felt good to actually complete it finally.
Over the years since the latest time I played Dead Rising 1, I have tried both Dead Rising 2 and Dead Rising 3, and it's fun to see the small differences in the first game.
It has a certain "feel" that belongs in the early 360 generation. Slightly clunky feel at times, weird controls (first person camera is control with the left stick while third person over the shoulder aim is controlled with the right stick), menus that don't feel like the current design trend language (lots of wasted space for example).
I also remember it being quite difficult back in the day, but I didn't feel that it was too difficult any longer. The survivor AI is really bad and the time limit can be a bit unforgiving at times, but as long as your willing to sacrifice survivors and be sure to be on time for the main scoops, it's not unmanageable.
Also, I restarted 2 times to take advantage of the leveling system.
I also think my difficulty at the time perhaps had to do with unfamiliarity with the then "new" 360 controller, a controller that I have since used continuously for the last 15 years.
OK, I'm going really retro here, but back in the day as a kid I had played all of the 007 games from the PS2 era except this one.
FWIW, there is a PC (and even a Mac!) port of this game, but they aren't available in retail anymore and might need some tweaking to get working on modern hardware and OS.So all in all even at the early game on easy mode I was just getting my ass handed to me.
It's such a shame I was actually really looking forward to playing this
I’ve heard that the PC version is actually a totally different game though (yeah remember that dumb trend :/)FWIW, there is a PC (and even a Mac!) port of this game, but they aren't available in retail anymore and might need some tweaking to get working on modern hardware and OS.