According to Take This, over 50% of game developers expect abusive overtime as part of the job, often without additional compensation to make up for it.
Crunch has become a major talking point across the industry, and reports like these show how grimly normalized abusive work hours are. Take This' report backs up a lot of what I've said this year about coercion and power dynamics within game development.
Culturally, crunch has become far too normalized in the games business, and we need to keep banging the drum that says otherwise. Because it shouldn't be normal. It's abusive, it's exploitative, and above all... it doesn't bloody work!