I'm of the opinion that third person horror games (mostly) stopped being scary when they decoupled themselves from terrible controls. I consider REMAKE and Resident Evil 7 to be legit scary games, with RE7 being especially scary in VR. RE2 Remake failed to scare me. It's popcorn horror. You can calmly jog away from everything. The third person camera removes the fundamental "WHERE IS HE?" unkown that drives good horror. At no point did I feel personally threatened by the game. At no point did I not want to open a door and walk down some stairs.Controversial opinion: I enjoyed RE7 more than REmake 2. I'll play REmake 3, but I really hope we'll get a new, horror RE8 in the footsteps of 7.
It's my hope that RE8 returns to what made RE7 scary, but I'm not overly optimistic. Especially since RE7 being so scary, especially in VR, is actually offputting for some audiences.
Cool!
Now where's Dino Crisis?
RE7 is a very well structured game. I also like the shift in pace and aesthetic on the Boat, but some people don't like it. I'm not entirely sure why. It seems to me like some people really push back against games shifting gears into a different playstyle throughout the story. They want the entire game to be more of the same. I liked how RE7 shifted pace/tone even in the DLC where it turned into a gator punching simulator.I agree, but I'd would like to state that another important reason why RE7 works so good is that every part of the map had a different horror trope. The home is a different theme from the lucas "jiggsaw" part or the nasty mother insects part. Those parts do not reinvent the gameplay wheel everytime, but it felt varied. REmake 2 has different locations but it always feels the same. As said, it's not bad I just hope they do not give up on a true RE8.
Getting chased was nice in RE7, a bit annoying in REmake 2 and we'll see how it is in REmake 3 but it may start to outstay it welcome.
I liked how RE7 shifted pace/tone even in the DLC where it turned into a gator punching simulator.