Been playing it myself, and I've been very impressed with the state of things. Folks were saying that multicore had stability issues, but 5~ hours in I haven't had any yet. Performance is great, minimal graphical issues, etc.OMFG! CEMU 1.17.4 finally lets us use Multicore Recompiler with Xenoblade Chronicles X and it's FABULOUS!
The screen doesn't have an annoying flicker in New LA or some menu screens anymore, frame drops are less jarring and don't flicker the screen to black and the mega-crunchy sound you got at times is pretty much gone.
They're a damned clever bunch!
I'll have to try OpenGL next as i've been using Vulkan because OpenGL just crashes or glitches out dreadfully whereas Vulkan works.
Honestly, I think that modern PCSX2 is much better than its reputation.The state of PCSX2 just makes me sad.
It's kind of strange to me that the PS2 emulation in general has stagnated the way it has, considering the popularity of the console.
User experience is okay, great for a power-user like us.Honestly, I think that modern PCSX2 is much better than its reputation.
It has fantastic compatibility, and works full speed on most decent PCs.
I absolutely wouldn't say that the code is a "disaster".
I mean, ePSXe has been superseeded by Mednafen (and pSX emulator before that, when it was still developed).For a system that came out 20 years ago, it just feels like game compatibility and full speed is such a low bar.
I mean I wouldn't call ePSXe a good emulator either, even though it has a pretty good compatibility and can run games at full speed.
x86 is a dying platform? What?It's decent-ish, provided you like dabbling with obscure plugin settings and are okay with lack of mature emulator enhancements, like rewind, achievements and the like.
But the code-base is a unmitigated disaster, the emulator is locked to a dying platform and sooner or later will just die once the last of remaining people that sort-of, kind-of understand it will leave the scene.
Is is still ridiculed with purple textures issue?edit: I posted this here as i've posted about CEMU and Xenoblade Chronicles X earlier. So far CEMU has been great with XCX once you get it tuned. 1.17.3 allowed XCX to use multicore recompilers which smoothed things out greatly. I've been trying 1.18.0 but i might go back to 1.17.4 as the sound seems crunchier with 1.18,i'll recheck my config and disable GameDVR first as i was messing about with it earlier today.
None that I've seen. The most issues I've had are some minor (really, really minor) texture issues in some portions of NLA. Vulkan also has some flickering in menus occasionally, but if you're fine with 30FPS OpenGL is essentially perfect besides the NLA issue (and the brightness issue, but there's a graphics pack that fixes that)Is is still ridiculed with purple textures issue?
None that I've seen. The most issues I've had are some minor (really, really minor) texture issues in some portions of NLA. Vulkan also has some flickering in menus occasionally, but if you're fine with 30FPS OpenGL is essentially perfect besides the NLA issue (and the brightness issue, but there's a graphics pack that fixes that)
The purple textures issue has been fixed when the last time I played it like 6+ months ago.
Thanks, I played it two years ago with Cemu 1.11.0c and other than purple textures and stutter it can be played perfectly until the ending.Cordelia As others have said the Purple Textures issue is gone. The issues i get are similar to Theswweet.
- Main street in NLA Commercial District tanks my framerate - Everywhere else is pretty much solid 30 fps.
- There's an alternating black square issue with a lot of wall/floor textures in Commercial District.
- Menu screens can flicker sometimes and sometimes they don't flicker at all.
- Most of the grass blades in NLA Residential & Commercial areas are scaled too big and are bright white not green.
- Sound can get a bit crunchy.
- Shader compilation will sometimes stutter the emulation and with Vulkan it's silent but there's nothing to be done about that so you just have to deal with it. It's also a one-time thing per shader so it eases up as you play the game.
I have 200+ hours in XCX on CEMU and i've not hit any breaking glitches so i'm assuming it's completable. I'll find out in three chapters. I'm using Vulkan as OpenGL glitches out badly on my 2070 for some reason but Vulkan is fine so i use that instead.
I'm using 1.18.0 but i'd say to try 1.17.3 & 1.17.4 if you have any issues.
Lol finally after two years they implement multi core recomplier. Will try later after I find my X copy.Cemu Emulator version 1.17.4 just released (3/20/2020) and it allows for Xenoblade Chronicles X to finally be played in more than just Singlecore-recompiler. Before, trying Double or Triplecore-recompiler would result in a black screen, but now the game properly boots. This should allow Xenoblade Chronicles X to possibly perform better on more people's PCs as well as help maintain framerate, specifically with the 60fps patch.
X on Cemu around when I played it has a really bad audio problem. The max volume is so low that you need to dial up your speaker really high.I haven't noticed a problem with the audio volume. It seems loud enough for me.
Well, 1.18.0c without CEMUHook seems to have fixed my framerate massacre in NLA Commercial District in XCX. It's a pretty solid 30 fps eveywhere now with drops to 28-29 instead of 21-22. Thanks for pointing out it was released, Cordelia!
Which graphic packs that doesn't work without CEMUHook?I seem to have fixed the crackling audio problem i've had using CEMUHook with CEMU 1.18.0c. All it took was to set the CPU Cores from All Available to Odd Cores Only and everything seems much better. I need CEMUHook for some of my XCX Graphic Packs to work unfortunately.
Just working through the post chapter missions before going in to the final stretch. It wil be good to play something else after only playing XCX for a few weeks but i do love this game so i have no regrets