I just got Apex Construct. It's a nicer game than I thought, I should have given it a shot earlier. The interactions with objects and computers (with actual typing or a simplified touch system as an option) and stuff are pretty good, the bow combat is decent (not like In Death's but still okay), the story and set up immerses you well enough as you do bite sized missions to achieve certain objectives in areas then visit them again later to do something more with more parts accessible because in the mean time you got a higher level key card or the electric arrows that allow you to jump start switches and stuff or whatever else.
It doesn't do a great job of making it feel as organic as it could have been. Like you don't just choose to go to a given area and do new stuff there which you couldn't before, you have to actually pick a new mission from your home map with the new stuff objective in that same area, if you pick the very first mission to that area from the list instead it will just be a repeat of that first visit, the new stuff you acquired since won't be applicable. So it doesn't feel like as much of a continuous journey when basically just some menu/map changes would have allowed it to do that far more convincingly.
But overall it's decent enough in making this feel like an adventure. I dunno why I had such a bad impression of this, maybe because it seemed every other game was an archery game at one point. I only have minor complaints like the limited inventory being shared between usable stuff and secrets/decorations you can find in the missions and bring to your home, or having no quick way to switch arrow types mid-combat, you have to open the inventory, etc. You also some times get a little bit stuck on the scenery and fall back to using teleportation (as well as having no jump and other moves so again you just teleport when you need to climb or whatever, it seems the game was designed for teleportation first then they added free locomotion, but most of the time it works).
It also looks really pretty and the art style helps hide deficiencies of cheaper/older VR HMD like mine that are either too low resolution or show godrays etc.