|OT| Valve's Steam Deck - Our decks are going places

malfatan

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So, I started Wasteland 2 Director's Cut instead... Also listed as playable, but with some missing inputs.
The game starts, and only touch controls are available in the menu and during character creation, making the process frustrating to say the least.

I think I need to run the character creation on my PC before attempting to play the game again on the Deck.
I just have the GOG version, but it works well on the deck. Just have to change the input method to Xbox in the game's options menu If you have or want a controller layout, or download one of the community layouts if you want to use keyboard&mouse.
 

FunnyJay

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I just have the GOG version, but it works well on the deck. Just have to change the input method to Xbox in the game's options menu If you have or want a controller layout, or download one of the community layouts if you want to use keyboard&mouse.
Yeah, I know. It just felt so stupid from a dev standpoint that the entire character generation had no specific controls assigned, making the process so incredibly fiddly.

But it's an old game, so one shouldn't expect too much.
 
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Anteater

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Been reading this conversation about how Steam deck isn't selling as much as console or whatever, how it's not mainstream and downplaying its success.

Some of these people are missing the point, people aren't fighting a console war, people are genuinely happy this weird device for tech enthusiasts are actually doing relatively good and people are generally happy such a thing exists and will continue to improve.

Like for example if a Linux distro spreading to more mainstream audience and the first take you have is "LMAO IT's STILL SHIT COMPARED TO WINDOWS" then yeah that's a super weird take and speaks more about your character more than anything.
 
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lashman

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Anteater

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Anyone was able to get Shin-chan to run at 1920x1080? It's the maximum res and I tried increasing it in the game property box, it sorta works but the game only let me choose 1920x800...

It looks nice enough at that res and got rid of most jaggies but could use higher pixel density to get rid of the rest. The game barely uses the gpu since it's mostly pre rendered backgrounds.
 
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Durante

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Anyone was able to get Shin-chan to run at 1920x1080? It's the maximum res and I tried increasing it in the game property box, it sorta works but the game only let me choose 1920x800...

It looks nice enough at that res and got rid of most jaggies but could use higher pixel density to get rid of the rest. The game barely uses the gpu since it's mostly pre rendered backgrounds.
Did you set the game resolution to 1080p and check the box to use it for the internal display in the game's Steam properties?
 

Anteater

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FF7 Remake runs pretty good, I imagine they probably did more work on it, the slums run fine for the most part, just stuttering like loading when you run around through it fast, and there's 1 section with framerate drops to the 30s when you fight the ghost thingies, but that didn't really last long. At chapter 4 now.

Did you set the game resolution to 1080p and check the box to use it for the internal display in the game's Steam properties?
Yeah I checked the box to use the resolution for both internal/external display, but the in-game options won't let me choose 1920 x 1080, only 1920 x 800 for some strange reason.
 

MomoVideo

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FF7 Remake runs pretty good, I imagine they probably did more work on it, the slums run fine for the most part, just stuttering like loading when you run around through it fast, and there's 1 section with framerate drops to the 30s when you fight the ghost thingies, but that didn't really last long. At chapter 4 now.
I beat the EGS version of FF VII Remake recently on Deck, so I did not have any cache built, but I switched to Dx11 and disabled dynamic resolution. Worked really well at 40 fps with high textures, low shadows and an 11 TDP limit IIRC. Some dips and stutters in slums, market, and a few slowdowns during heavier action, but otherwise a pleasant experience.
 

FunnyJay

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Do Dosbox games (owned on Steam) play out of the box on the Deck, or do you need to do something special to get them to run?


Anypne who knows or has tried?
 

LEANIJA

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Do Dosbox games (owned on Steam) play out of the box on the Deck, or do you need to do something special to get them to run?


Anypne who knows or has tried?

I only played Commander Keen, which played fine. I think DOSBox games generally run pretty well via Proton, but you can always use ProtonUpQt to install Boxtron, which will make DOS games use the native Linux DOSBox version.
And you can always check ProtonDB to see how well games run out of the box :)
 

Li Kao

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So people who play big games from the SD, how is your experience ? Why yes, I'm still in the middle of my ssd crisis.
I'm just too lazy to sell my Deck in order to buy the 512, for one. So yeah, let's say I put a big AAA on the SD, will I get worse perf than on the SSD ? Longer loadings by a tad, but that's no big deal.



By the way I finally looked for it and found the post that made me wary of using the SD to play big games.

The problem with SD cards are not peak speeds, but sustained ones. Especially for the writes, installing or moving games from SSD to SD is pain.
Knurek is totally right about transfer speed, please don’t do this at home, but I somehow put the idea that it could be bad for games into my head. Thinking about it, I’m really not sure sustained write speed is that important in games.

I’m dumb - case study #25375
 
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Durante

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Yeah I checked the box to use the resolution for both internal/external display, but the in-game options won't let me choose 1920 x 1080, only 1920 x 800 for some strange reason.
Yeah, that's strange. I'm currently using 1080p internal to play Nights of Azure on the Deck, and there the setting showed up in the menu after selecting the resolution in the properties.

So people who play big games from the SD, how is your experience ? Why yes, I'm still in the middle of my ssd crisis.
I'm just too lazy to sell my Deck in order to buy the 512, for one. So yeah, let's say I put a big AAA on the SD, will I get worse perf than on the SSD ? Longer loadings by a tad, but that's no big deal.
I use an SD card for many games, but I try to make a "smart" decision on where to put them based on what I expect their IO load to be. I.e. if I play a high-end open world game I put that on internal storage, but if a game is just "big" but without special IO requirements (like a JRPG) I put that on the SD card.

I haven't actually measured performance, but I had no issues so far. The slowest part of SD cards by far is writing, and games don't write to their storage location.
 

Li Kao

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Durante Can you dumb down 'IO load' ? I understand it means input output but google is trying to convince me it's some sort of visual novel.
As a rule of thumb what type of games have big IO req ? Just AAA Open Worlds ?

And while we are at it, I see...
Samsung Evo Select MB-ME512KA/UE Carte mémoire microSDXC UHS-I U3 130 Mo/s Full HD & 4K UHD avec Adaptateur SD Bleu 512GB
for 76 euros
or
Samsung PRO Plus MB-MD512KA/EU Carte mémoire microSDXC UHS-I U3 160 Mo/s Full HD & 4K UHD avec adaptateur SD 512 Go
for 90 euros

Should I go for the pricier one ? Does the speed difference justify it in Deck use ?
I would really like a Sandisk Extreme Pro 1tb but that seems to cost an arm.
 
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Knurek

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Durante Can you dumb down 'IO load' ? I understand it means input output but google is trying to convince me it's some sort of visual novel.
As a rule of thumb what type of games have big IO req ? Just AAA Open Worlds ?
My rule of a thumb is - if a game is larger than 4 GB or has loads of small files (looking at you World of Final Fantasy), I'm never putting it on the SD card.
Also, the point is moot if you have the 64 GB deck, as it uses eMMC drive, and those are pretty much SD cards in a special enclosure.
 
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Durante

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Durante Can you dumb down 'IO load' ? I understand it means input output but google is trying to convince me it's some sort of visual novel.
As a rule of thumb what type of games have big IO req ? Just AAA Open Worlds ?
Yeah, recent open world games are the most obvious case. With everything else there shouldn't be too much of a difference (maybe outside some loading time increases).
 

Li Kao

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As I'm nowhere near having the GPU to max Cyberpunk, would you say going the other direction and playing it on Deck would be a good experience ?
 

MomoVideo

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As I'm nowhere near having the GPU to max Cyberpunk, would you say going the other direction and playing it on Deck would be a good experience ?
I played it on Deck. It was an enjoyable experience. Not perfect, it stuttered while driving and the framerate could dip in heavier action, but otherwise it was playable. I played with a mix of high-medium-low settings and it looked amazing on the Deck screen. I also played with FSR 2 mod, but since then CDPR added native support for that in the latest patch. Maybe it will perform slightly better than with the mod.
 
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Tried to play One Piece World Seeker, don't know why but the frame pacing or whatever is extremely bad, it's running at 60fps and just feels really laggy with the framerate graph thingy going crazy, I tried turning on in game vsync, it's a lot better but still kind of stuttery.
 

Anteater

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oh that's cool, if they get HDR working I'd probably try hooking it up to my TV.

I tried scott pilgrim and it runs, didn't need to log into ubi or anything, think it automatically linked into ubi connect, but it has no controller support.
 
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I was getting some flashes with the steam overlay UI and turns out I accidentally had it locked at 40hz when I was outside of the game, putting it back on 60hz seem to have solved it.
 
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Did anyone play Persona 5 Royal on their Steam Deck? For some reason, the controls are much more sluggish than on my windows laptop. Both running at 60 fps. I disabled v-sync and enabled tearing in Deck's quick access menu, but that did not help.
 

C-Dub

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Did anyone play Persona 5 Royal on their Steam Deck? For some reason, the controls are much more sluggish than on my windows laptop. Both running at 60 fps. I disabled v-sync and enabled tearing in Deck's quick access menu, but that did not help.
I didn’t notice any delay except when I plugged my Deck into my dock. Doesn’t mean it wasn’t there - I just didn’t notice it.

I was running the game at 60fps but set the resolution to 1080p as back when it launched, text looked rotten at 720p.
 

FunnyJay

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Has anyone played around with custom radial menus?

A couple of days ago I created my first controller configuration from scratch (for Freedom Fighters) and I've got quite the taste for it.
You can get really good results even for old games that certainly wasn't built for controllers...
 
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Arc

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I bought Hitman 3 and Jurassic World Evolution 2 to play natively on Deck even though I can play them with Xbox cloud gaming. Green Man Gaming and Humble Bundle are going to love those few dollars I threw at them.

I thought the Deck had no chance of running UE5 games with the new fancy effects. I'm impressed. I'm not expecting the Deck to be able to keep up forever, but it bodes well for the eventual successor (at least until Unreal Engine 6 comes out).
 

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I didn’t notice any delay except when I plugged my Deck into my dock. Doesn’t mean it wasn’t there - I just didn’t notice it.

I was running the game at 60fps but set the resolution to 1080p as back when it launched, text looked rotten at 720p.
I have it 720p on Deck with 150% resolution scale, and 1440p 100% resolution on my laptop and I found the text on my laptop to look oversharpened and it looks like it has too much noise.
 

Anteater

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Does the Emudeck come preinstalled with patches/fixes and config for each game on PCSX2? Was wondering if I should try some games but checking their page a lot of them usually need fixes for them to work, so I was wondering.
 

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So I have this issue where some games will occasionally tank the fps for like five minutes and then go back to normal. Any of you encountered that?
Any game examples? I have never encountered it, but it kinda sounds like throttling due to overheating.
 

Le Pertti

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Any game examples? I have never encountered it, but it kinda sounds like throttling due to overheating.
Ive gotten it in Spiderman and Dragon Quest XI. But yeah might be overheating, but it was so random always, like the deck didn't seem to be working harder than it usually does.
 

MomoVideo

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Ive gotten it in Spiderman and Dragon Quest XI. But yeah might be overheating, but it was so random always, like the deck didn't seem to be working harder than it usually does.
Also, do you have downloads in the background enabled? It takes some CPU power to download and unpack games on Steam.
 

MomoVideo

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Yes, if you're playing a demanding game then you will notice a heavy impact on the performance. Check the Deck settings if you have it enabled.
 
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FunnyJay

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I actually turned off background downloads during gaming, since it often caused the fan to go haywire during gameplay.
 
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Dinjoralo

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I realize, the Deck could be a good excuse to retry Atelier Sophie. I'm a bit more versed in JRPGs now than I was when it first came out.
 
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