|OT| Valve's Steam Deck - Our decks are going places

Arc

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Valve promoted it as working on Deck at the Tokyo Games Show. Even if it does run, the fans will likely sound like a jet engine and it'll have an hour battery life.
 
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Vantr

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That is a nice setup. I'm heading to Japan soon and was looking for portable monitors and came across these https://www.nreal.ai/air/ (can't get any more portable than glasses). I've been spending most of my time playing while wearing these and it's nice. Also I prefer the displays on the glasses (turns out is is an OLED display) to the steam deck display.

It does require a messy setup if you want to run it while charging the Deck.

Pretty excited to try my setup on the plane.
 
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Arc

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I played the Forspoken demo for about 15 minutes. I'm no Digital Foundry, but here are a few thoughts off the top of my head:

-Defaults at low settings. Looks kind of ugly, but it is what it is.
-Runs at an inconsistent 30 FPS. There are plenty of frame rate drops when in combat. I think part of it might be shader compilation issues though? I was getting dips into the single digits during the first few minutes, but it smoothed out and I was "only" getting dips into the low-mid 20s by the time I stopped
-Battery life is between 90 minutes and 2 hours, depending on how much is happening on screen
-The fan was going crazy at the title screen, but calmed down during gameplay. It picks up during the intense scenes though.

I don't think it is a game I would play on Deck, but the fact it runs at all, and in a fairly playable state, is impressive.
 
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EdwardTivrusky

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Is there a way to force a lock to max of 30fps? Fans going crazy at the menu to me says it's running uncapped at that point.
 

Arc

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I've read mixed results across Reddit and other sites.


The Verge says it's a no go, but the comments from the article implies it's probably wonkiness with SteamOS (and this is The Verge we're talking about).

For what it's worth, someone is streaming it on Deck right now and it looks pretty smooth outside of shader compilation.

Edit: it dipped below 30 during a cutscene. I don't plan to play it on the Deck, but I'm curious about its performance.
 
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Anteater

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Yeah guess we'll need more reports on dead space remake, hope they're things that can be improved.

I've been playing Hi-Fi Rush, it runs well on the Deck but I'm getting some drops in the lava section, but gpu wasn't maxed out so I wonder what was going on.
 
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Li Kao

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I may need to look for settings for Death Stranding vanilla. Left them pretty much alone yesterday and fps fluctuate between 40 and sub 25. It's not horrible given the game and the ability to play in handheld form, but it's rough.
 

Arc

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I just tried to load The Division 2 and can confirm it is broken. I can also confirm The Division 2 is no longer installed on my Steam Deck.
 
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LEANIJA

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New SteamOS update

~


Eh, I assume it will be fixed very quickly.
yup... Works again with the latest Proton Experimental (Bleeding Edge) – just tested with Watch Dogs Legion
 
Reason: clarified that its Proton Experimental – Bleeding Edge (which you can activate in the beta options of Proton Experimental)
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Li Kao

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Installed Midnight Suns on the Deck SD card and the skip launcher launch command crashes the game.
I strongly suspect that because my command line begins by "/run/media/" etc with no drive letter.

Any help ?

By the way, I hope it's a one time thing but I tried launching the game on the desktop and the first few logos are super laggy.
 

LEANIJA

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Installed Midnight Suns on the Deck SD card and the skip launcher launch command crashes the game.
I strongly suspect that because my command line begins by "/run/media/" etc with no drive letter.

Any help ?

By the way, I hope it's a one time thing but I tried launching the game on the desktop and the first few logos are super laggy.
whats your command line?
 

Li Kao

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whats your command line?
A variation on "C:\Program Files (x86)\Steam\steamapps\common\Marvel's Midnight Suns\MidnightSuns\Binaries\Win64\MidnightSuns-Win64-Shipping.exe" but without the drive and pointing to the SD.

I already found an answer, but maybe you can confirm
eval $(echo "%command%" | sed "s/2KLauncher\/LauncherPatcher.exe/MidnightSuns\/Binaries\/Win64\/MidnightSuns-Win64-Shipping.exe/")

I have no idea what this is but it seems to work.
 

LEANIJA

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A variation on "C:\Program Files (x86)\Steam\steamapps\common\Marvel's Midnight Suns\MidnightSuns\Binaries\Win64\MidnightSuns-Win64-Shipping.exe" but without the drive and pointing to the SD.

I already found an answer, but maybe you can confirm
eval $(echo "%command%" | sed "s/2KLauncher\/LauncherPatcher.exe/MidnightSuns\/Binaries\/Win64\/MidnightSuns-Win64-Shipping.exe/")

I have no idea what this is but it seems to work.
huh... well, i also dont know what this is D: but as long as it works... good ;) (i thought that if i saw the command line it would maybe ring a bell concerning folder structure or something, but unfortunately, it doesnt)
 
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EdwardTivrusky

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My basic knowledge is saying that it is taking whatever is in "Command" and replacing "2KLauncher/LauncherPatcher.exe" with "MidnightSuns/Binaries/Win64/MidnightSuns-Win64-Shipping.exe" then executing it. That suggests that command is running the launcher patcher not the game exe.

Echo the command into SED which is the Stream Editor, S is replace command, "/old/new/" are the strings to replace and then it is passed to eval which will run it. The "\/" is a form of "escaping" the "/" in the path so it isn't stripped out or you'd end up with either a syntax error from Sed or "MidnightSunsBinariesWin64MidnightSuns-Win64-Shipping.exe" for example.
 
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Pommes

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Everspace 2 will get optimizations for the Steam Deck at launch or sometime after the launch (source)
Currently, we’re targeting full Steam Deck support for 1.0, but we’ve still got work to do. At this time, full Steam Deck support ranks just below Linux and MaxOS in priority since it wasn’t one of Kickstarter promises. In case work is not completed by 1.0, it will be rolled out soon after.


EVERSPACE 2 has not been fully optimized for Steam Deck yet—we need to well… optimize it further. In addition to thorough testing, we have many changes to make such as adjusting the on-screen text size (that’s a big one), changes to the UI that currently shows mouse and keyboard/controllers, and plenty of other little things that would create an ideal handheld experience.


All that said, Steam Deck owners can pick up and play EVERSPACE 2 right now, and they’ll have a pretty OK time. “Pretty OK” is not the quality bar we’re aiming for though, so more work needs to happen. Naturally, the Steam Deck version will also benefit from general performance optimization that are currently in the works, so we expect to be able to share good news soon.
 

FunnyJay

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I've come to some realizations regarding the Deck. Fast paced games, especially in first person, can be quite hard to play on the Deck in my opinion.

Tried DOOM 2016 a while ago, and it felt really panicky and it was really hard to keep track of the enemies on the small screen.

Tried Mortal Kombat X. The small screen and the flashing lights made it impossible to see anything relevant on the screen.

Tried Dark Messiah of Might and Magic. Felt like I was flailing around like an idiot trying to hit anything.

Tried Ghostrunner that requires fast reflexes and fast movement. It was doable, but quite hard. Again, probably most due to the small screen which makes it hard to see all the details you need to have to make quick decisions.

Funnily enough, I've played a few third person shooters on the Deck, and they seem a lot easier than anything in first person.

But otherwise, the Deck works really well with all slower paced games which allow you to take your time and really think about your next move and/or take your time to look at everything carefully on the smaller screen.

In my opinion of course.
 
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prudis

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tbh for me the "hard to play"-nes of first person games is just teh cause of analog sticks vs controlling camera (i am too lazy to play around in the setting) ... rather than proble of small screen. (even on third person side i can only really do those where camera control insnt needed like Sleeping dogs)
For example Sunset Overdrive is much more faspaced than those you mentioned and can be played fine using gyro and trackball mode.

as for MKX ... didnt really have an issue with it and already played through all of its story on deck
 

Durante

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Yeah, I've played a lot of 2D games that require fast and precise actions on the deck and that worked well. FPS/TPS I was never able to play well on controller in the first place, and that combined with the fact that they usually need more performance for good framerates made me not even try any on the Deck.

In terms of 3D games, I mostly play JRPGs on it.
 
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prudis

prudis

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yeah for 3D definitely jRPGs and older hack'n'slah/spectacle fighetr stuff ... stuff like Enslaved, Ryse, Baxonetta, Darksiders, El Shaddai, DMC, Sleeping Dogs, Okami or Yakuzas has been amazing on deck

The weird cases are stuff like Dead Rising or Mad Max which are great at points but pain for me everytime i need to aim/ move a camera so with these i usually alternate deck and PC , Its again my issue controlling camera through analalog stick - i have 20+ years of being used to control the camera to my liking so having really hard times to try to adjust to different way of controlling things without much of a need to move around camera
 

DrShrapnel

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I installed Ys VIII on my Deck, and it runs beautifully, and looks so good. I think I’m going to play it in its entirety on the Deck, and play something else on my PC.
 
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Knurek

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But that would leave less reason for games to support arbitrary aspect ratios again, which is generally a good thing.

The only solution is for the Deck Pro to get a 3:2 OLED screen or something silly like that.
Another good solution - have an IPS/VA screen, but make the backlight have several (large) dimming zones to match the dead space with 4:3, 16:9 and 21:9 content.
 

Durante

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I think that makes perfect sense.

As has been shown, current and near-term future AMD HW doesn't seem to offer a truly substantial benefit at the strict TDP limit (and frequently below that!) the Deck operates at.

Since battery life (while playing high-end games) is already one of the few common complaints about the HW, they absolutely cannot increase TDP for its successor. As such, I don't think it makes sense to release a new device before they can offer a truly substantial and noticeable (for the common gamer) performance jump at the same TDP. That probably means ~3x perf/W at least.
Also, the existing Deck HW will continue to be able to run 90%+ of the games that get released on Steam in the foreseeable future.
 

Alexandros

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I think that makes perfect sense.

As has been shown, current and near-term future AMD HW doesn't seem to offer a truly substantial benefit at the strict TDP limit (and frequently below that!) the Deck operates at.

Since battery life (while playing high-end games) is already one of the few common complaints about the HW, they absolutely cannot increase TDP for its successor. As such, I don't think it makes sense to release a new device before they can offer a truly substantial and noticeable (for the common gamer) performance jump at the same TDP. That probably means ~3x perf/W at least.
Also, the existing Deck HW will continue to be able to run 90%+ of the games that get released on Steam in the foreseeable future.
Fully agreed. I don't expect a Steam Deck 2 until at least late 2025.
 

Knurek

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Since battery life (while playing high-end games) is already one of the few common complaints about the HW, they absolutely cannot increase TDP for its successor. As such, I don't think it makes sense to release a new device before they can offer a truly substantial and noticeable (for the common gamer) performance jump at the same TDP. That probably means ~3x perf/W at least.
There's a simple solution to Deck's battery problems, Valve should just put a ~1000 grams of Plutonium 238 inside each unit.
With some shielding it should be able to generate constant 25 Watts of energy for the next few decades, enough to power Deck 24/7.
:smart-thinking-blob: