Pathfinder: Kingmaker is starting to annoy me. The kingdom management stuff makes me not want to play because I feel like I'm just not doing it properly, and the game freezes a lot when I alt-tab out of it. Like, the kind of freeze where you can no longer alt tab to other windows so you have to press the down arrow twice and alt-e to close it blindly in task manager.
Picked up Amid Evil during the Steam sale and have been digging it to that of late.
With about 7 hours under my belt, I'm simply floored.
I was a big fan of Dusk and I just didn't see AE topping it. For one, I'm not even a Heretic/Hexen fan in spite of enjoying genre peers back in the day (always thought the spell weapons looked wimpy and lacked punch). But man, Amid Evil has made me a believer.
Game feels glorious to play at a buttery smooth 120fps. The level design is creative, complex and colorful as hell. And with Dusk's soundtrack composer Andrew Hulshult bringing the heat for AE, the beats just get your blood pumping.
So all & all I went in thinking it would likely be a fun retro romp, but man has this game blown me away.
Just finished a normal run on Blazing Chrome and man, do I suck at Contra type games. Some of those tracks and stages are great (especially stage 4 with the minigame) and I feel the attack bot is the best if you can dodge consistently. It's pretty short so you can beat it at one setting, but no way can I do that with hardcore mode without some practice
Bought Bloodstained and Gris from the summer sale. Played and finished Bloodstained in 4 days. Getting all but 4 achievements. 2 of them are very easy to get but completing the item list is too much for me. Don't want to kill my enjoyment of the game before the 2nd playable character is out. Worth every cent, it's a great game.
Then I started Gris. It's very very beautiful. Glad I'm playing this on my big TV. It's like an interactive, beautifully animated movie.
I actually managed to find the time to play a PC game again for the first time in a couple of weeks, even for just an hour or so. Started up Pathfinder Kingmaker again to see all the updates since the last time I played it last year. I spent most of the time dealing with the kingdom affairs, and then my main quest is finally triggered. It was bugged for me which caused me to stop playing back then. I still have no idea how to upgrade my main town to an actual city with concrete roads and stuff. I guess I'll just continue with the main quest for now.
The secret of monkey island remake had my attention this past weekend, as did MLB the show 2012 (which I'm AWFUL at). Tonight will either be a rogue lite/like or more secret of monkey island. Jazzpunk will be started this week.
After playing some losing games on Binding of Isaac Afterbirth I decided to play with Samson. Since I knew that he was one of the worst characters from the OG Binding of Isaac: Wrath of the Lamb, so I had no hope to win this game either. I did some restarts to have a better starting item, after some restarts I found a quite good item to start with, and it was Dr Fetus, which game me the ability to throw infinite bombs. At first it didn't do great damage to some of the later bosses. But suddenly I have no idea what item I got I got a great synergy with Dr Fetus. Each exploded bomb did some kind of nice laser beam splash damage thing over the entire screen which killed all the monsters instantly. The bosses also died instantly.
Some other item later upgraded the bomb even further which did even greater damage. I did both Boss Rush Challenge and Hush boss in this run, and successfully finished them. I had to be careful since I almost barely saw where my bombs were and I didn't want to be killed by my own bombs
What's even greater was that I also got Dad's key which opened the door to Mega Satan. I think I never tried beating him before but my overpowered bombs killed him instantly. The gate to The Void also opened. My son told me to finish the game now, but I didn't listen to him and went into the gate. I took the chance to fight Delirium. a boss that I thought that I never would defeat. All the boss fights were easy. One or two bombs killed all the bosses. Delirium took a few bombs. It went fast to kill Delirium, maybe too fast
Oh, forgot to mention that somewhere I also transformed into Guppy, so it was a guaranteed win
It was a fun run. I wish most of my runs would be this fun, but it's difficult to get great synergy combination
Both my children were watching from the start to finish, and they had so much fun watching me throwing those insane bombs.
I haven't posted on this forum since like E3. whoops. I've been playing too much Dota Underlords. I'm Big Boss V. The highest rank in the game before getting Lord the White Spire. I love this game so much. It's been a long time since I found a new game that I'm actually good at and actually enjoy playing.
besides that I've been playing a little Far Cry 5. It's a lot of fun at times but there are so many minor annoyances that plague my experience. For example there are parts where I'm trying to talk to someone but then some enemies show up and prevent me from taking on the quest and having to redo the entire conversation. If I talk to someone just trigger a cutscene so this stuff doesn't happen. The whole constantly getting kidnapped thing is just dumb. And some of the writing is pretty cringe. "Testicle Festival" why ubi
But getting into helicopter battles and the parachuting into an enemy outpost and shooting a bunch of people is pretty okay. It also makes me nostalgic seeing all the shitty rundown gas stations and farm stands. Ah sweet childhood. I don't miss you a bit.
I just finished the basic story mode, still working on what I assume to be the true ending and additional content. Just like the first game it's a really fun irreverent spin on the top-down Zelda formula (which is a great formula).
That it only has ~200 reviews on Steam after releasing in 2016 is a shame, but I can't really complain since I also only just bought it in the most recent sale. Anyway, if the idea of a funny, relatively short Zelda-like game (that is somewhat more challenging both puzzle- and combat-wise) is appealing to you I can really recommend it.
Tee Time Golf is a really good golf game! It's more arcade than sim. I feel it's most similar to PangYa since it uses a 3-click shot system. For every hole you play, you gain gold, which is used to purchase cosmetic items to customize your avatar. You also gain experience. Leveling up will unlock cooler cosmetic items and power upgrades to your clubs. You can also build and share courses.
The developers recently added bots (with multiple difficulties) to the game, along with 50 bot challenges. The game supports both VR and Non-VR. It's a very accessible golf game! I've already put in 29 hours, making it my most played game since the sale ended. I strongly recommend this one if you're a fan of golf!
I've been playing a game that has been in my backlog for years: Slender The Arrival. It's a horror game without combat, and the atmosphere is amazing.
The game design is mediocre tho: In some of the levels you have to find a certain number of randomly placed objects, and if enemies (who also randomly appear) catch you, you have to start the level all over again.
Sadly, the FOV is rather narrow, giving me motion sickness in the parts without camera frame. How hard is it to put a FOV slider in 1st person games FFS?
After finally getting my Priest to 60 on a Private Vanilla WoW server and getting over my addiction to that terrible game again, I had the time to return to other games.
I beat Yakuza Kiwami 2 today (which had been put on hold after my WoW relapse) and made good progress in Shibuya 428.
I recently finished Super Robot Wars A Portable as part of RPG Blitz.
An SRW game is always an interesting proposition for me since I love mecha anime and I love SRPG. It feels as enjoyable as playing Atelier games for me, where I can just pick up either game and start playing without thinking too much about story or nuance. As with any other typical SRW fare, the story is a melting pot of a number of Super Robot and Gundam series, while adding some original characters on top with its own twists and turns.
I must admit that nostalgia did factor a bit into my decision in playing SRW A, having seen a number of classic anime featured in this entry during my childhood. Mazinger Z, Voltes V and Getter Robo, for instance. Of course, after nearly two decades of not watching these series, I forgot all about the characters and plot, but it didn't diminish my enjoyment. The Robopedia feature certainly helped me to get reacquainted with the characters once more.
The turn-based mechanics, mecha customization options and pilot skills obviously aren't anywhere near as deep as any modern SRWs, but it's doesn't make it less difficult. The animation sequences obviously can't compete with the anime-style presentation of SRW V, for example. However, the sprite animation definitely has its own charm and appeal to a lover of pixel arts such as myself. The game does have a steep difficulty spike in the last quarter of the game. The scarcity of upgrade parts and skill points for pilots only exacerbate the matter. Not to mention some scenarios seems to go on forever as it goes into multiple phases of enemy waves.
I've played the game from start to finish on PC with PPSSPP and I didn't encounter any performance problems. The game run at 30fps and I couldn't find any cwcheat to unlock the framerate, sadly. Still, the game is entirely playable. The fan translation is acceptable. It's certainly dry enough with its own share of issues ranging from a simple misspelling to glaring grammatical errors. There are a couple of graphical glitches in chapter titles that I saw, and sprite alignments seems a little off in one of the menus, although this was probably a byproduct of higher resolution scaling.
Despite my time with the game (roughly 50 hours) and how much I enjoy playing it, (and that includes laughing at the absurd plot), I'd be hard-pressed to recommend it to newcomers. SRW fans would probably enjoy it a lot more -- even then this entry is not well received when it was newly released. I would recommend one to start with SRW V instead. It's much more accessible, and it features much more recent mecha series (Eva! Yamato 2199!) so everything is still fresh in the audience's minds.
Ashes of the Singularity: Escalation. I've only played the first few campaign missions and the game has potential. But I got frustrated a few times because units don't do what I ask them to do in smaller areas.
I've also played some more Assault Android Cactus. What a great game!
I started playing Soldier of Fortune and damn that's a fun shooter. The mechanics are surprisingly solid for a 19 year old game. It has one of the best shotguns in a game ever, one shot and limbs blow off and the terrorists scream in pain.
I'm (mostly) playing this: Imagine DualShock
Now imagine the following control scheme
left white lane - LT
left yellow lane - LB
left green lane - DPad Left
left blue lane - DPad Up
red lane - DPad Right or Square
right blue lane - Triangle
right green lane - Circle
right yellow lane - RB
right white lane - RT
Now rewatch the video and try to press the buttons accordingly
(That's about midway through the difficulty scale for the game)
Final Fantasy XV and VII
The Division 2
Slay the Spire
Hand of Fate
The MP games are what I sorta play when the dudes are online and the SP games are for when the dudes aren't and if my little dudes are.
Oh I forgot Ace Combat 7 which I play in spurts since I can't stand playing it without a flightstick.